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Thread: Bugs Reports & Technical Help

  1. #381

    Icon8 Is it me or does this submod have a real problem?

    Every 20th and 30th turn,when it's the Moors turn it ctds. What's happening? It crashes after I reload my campaign, it crashes after 2 turns. Why is that? Any fixes?

  2. #382

    Default Re: Is it me or does this submod have a real problem?

    For the new version im currently working with:

    800 AI turns, usually 0-1 non-permanent crashes.

    My current 90 turn france test campaign had 1 non-permanent crash so far.

    So no, this submod should not have a real problem.
    Perhaps it's due to you having some unlucky chain of trait events in your game, we can't really tell without a log/savegame file.

  3. #383

    Default Re: SSHIP - Bugs Reports & Technical Help

    Hello Guys having a problem with starting the mod. Everytime I launch it, it proceeds to the intro picture (when you start the game up) and it goes back to desktop withought any notification whatsoever. Really want to try this mod so would really appreciate some advice

  4. #384

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by trooper007 View Post
    Hello Guys having a problem with starting the mod. Everytime I launch it, it proceeds to the intro picture (when you start the game up) and it goes back to desktop withought any notification whatsoever. Really want to try this mod so would really appreciate some advice
    We need some more infos from you before ...
    Which Windows version are you running? UAC turned off? Steam or regular version of M2TW?

    Edit: Does Stainless Steel working for you without problems?
    Last edited by Legio XV Apollinaris; May 04, 2015 at 01:43 PM.
    The night was so black, as we planned to attack!

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  5. #385
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    In addition, have you modified your config file in order to get a more detailed log as specified inthe thread linked in the 1st post?
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  6. #386

    Default Re: SSHIP - Bugs Reports & Technical Help

    Hey there! I have Win7 64bit, Stainless steel 6.4 works fine. UAC isn't turned off though (just looked, gonna turn off oops) Does UAC really affect the game because I installed the mod withought problem and I am the Admin. I have the regular version of MTW 2.
    What's is that about the config file for??

  7. #387

    Default Re: SSHIP - Bugs Reports & Technical Help

    Incorrectly spelled out factions in battle_models, and therefore missing textures. cossack_gunners same problem.


  8. #388

    Default Re: SSHIP - Bugs Reports & Technical Help

    Another wanted to ask, it was done deliberately, that the walls of the port are located on sea instead be on dry land?



    Last edited by Gercog; May 05, 2015 at 12:36 PM.

  9. #389

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Gercog View Post
    Another wanted to ask, it was done deliberately, that the walls of the port are located on sea instead be on dry land?



    gercog i can see that the danish general is different to current version of my sship,my version use the typical general to vainilla, how can it is possible? are you a improve version of sship or some submod?
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  10. #390
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Yes, Gercog has probably modified it. I know he has already modified some stuff in SSHIP in his game.

    Anyway, I'll check what you mentioned.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  11. #391

    Default Re: SSHIP - Bugs Reports & Technical Help

    The port bugs are definitely not in the game, atleast not in my version.

  12. #392

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by j.a.luna View Post
    gercog i can see that the danish general is different to current version of my sship,my version use the typical general to vainilla, how can it is possible? are you a improve version of sship or some submod?
    In my game I changed the a lot of things, including the model of campaign map.






  13. #393

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by MWY View Post
    The port bugs are definitely not in the game, atleast not in my version.
    This bug is not in all cities, it seems only northern_european culture. Check it please.

  14. #394

    Default Re: SSHIP - Bugs Reports & Technical Help

    wooooooowww!!!! it is a really good work!!! Wonderful agents!!! SSHIP team,this is to i refer,variety of visual agents for cultures or faction,this do the game really attractive!!!
    pd: the drakkars ships are very cool!!!
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  15. #395
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by MWY View Post
    The port bugs are definitely not in the game, atleast not in my version.
    I've check mine and it is there. Anybody else with that "bug" about the ports?
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  16. #396

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Lifthrasir View Post
    I've check mine and it is there. Anybody else with that "bug" about the ports?
    yes, i also have that problem lifthrasir
    lifthrasir please,you take into account to variety of agents, the work of gercog is really great
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  17. #397
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    That's not purely his work actually (no hard feeling Gercog ). He has just adapted some stuff from other mods to his SSHIP game. But the good point of it is that it shows us some features we can improve.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  18. #398

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Lifthrasir View Post
    I've check mine and it is there. Anybody else with that "bug" about the ports?
    I remember that in version 0.8.2 it was not, This bug appeared after version 0.8.3.

  19. #399

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Lifthrasir View Post
    That's not purely his work actually (no hard feeling Gercog ). He has just adapted some stuff from other mods to his SSHIP game. But the good point of it is that it shows us some features we can improve.
    That's right, I'll just take the best from other mods and decorating game for myself

  20. #400
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    Default Crash to Desktop Upon Selecting "Custom Battle"

    Ave,

    As the thread title says, after installing this sub-mod I can no longer engage in custom battles! Has anyone else experienced this issue and found a fix and, if so, what did you do? I have included the system log below, though it isn't much help.

    Edit: Or play the "Early Campaign" it seems!

    Spoiler Alert, click show to read: 
    01:57:37.969 [system.rpt] [always] CPU: SSE201:57:37.969 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
    01:57:37.971 [system.io] [always] mounted pack packs/data_0.pack
    01:57:37.972 [system.io] [always] mounted pack packs/data_1.pack
    01:57:37.973 [system.io] [always] mounted pack packs/data_2.pack
    01:57:37.973 [system.io] [always] mounted pack packs/data_3.pack
    01:57:37.974 [system.io] [always] mounted pack packs/data_4.pack
    01:57:37.974 [system.io] [always] mounted pack packs/localized.pack
    01:57:45.080 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Thanks in advance.
    Last edited by The Iron Chancellor; May 05, 2015 at 08:16 PM.

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