the save works ok
the save works ok
Potential role-playing bug:
I believe there is currently not a way for a regency to become legitimized (ie: a regents biological son becomes a legitimate King, not another regent) without usurpation. If this has happened to anyone else, let me know.
In the export_descr_character_traits file...
Relevant trait: Factionleader (note this trait is not the same as the "actual" factionleader in the base game, but simply a trait that captures legitimacy).
There are a few triggers that bestow legitimacy to sons of a legitimate factionleader, but there doesn't appear to be a transition from regency to factionleader status.
For example, the trigger "valid_hear_1" doesnt apply to regencies.
To fix this, I applied the following trigger in my HRE campaign:
;------------------------------------------
; AJS: son of regent as heir becomes legitimized
Trigger nonvalidheirisheir2regent ; biological son of regent is heir
WhenToTest CharacterTurnEnd
Condition IsFactionHeir
and FatherTrait FactionRegent = 2
and Trait FactionRegent = 1
and Trait Factionleader = 0
and Trait WeakClaimant = 0
and Trait Usurper = 0
and Trait BiologicalSon = 1
and not CharFactionType slave
and not CharFactionType papal_states
Affects Factionleader 2 Chance 100
Affects FactionRegent -1 Chance 100
;------------------------------------------
There is probably a more elegant way to do this (say, upon ascendancy of the heir to the throne), but this has worked in my campaign. I don't think there would be any issues if the father of the now legitimized son becomes a usurper instead of a regent, but that is a potential avenue for bugs. Probably a single "clearinghouse" trigger would fix that and make the legitimized heir not legitimate.
Use at your own risk!
Thank you for these comments and advice.
Jurand of Cracow may have planned a similar fix for the next version ...
About 100 turns into a campaign, and I just started noticing some nameless princesses around the map, from different factions and religions/cultures. This may be the same problem that was discussed.
I have modified triggers in the edct file and made all ancillaries transferable, but those are the only mods I made.
But the good news is that there haven't been any crashes in my campaign yet (aside from a random battlemap crash)!
I believe I've attached the most recent save (will post again if not).
does any1 have an uncorrupted export_descr_buildings file for me pls? managed to screw mine somehow with an old version
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Thx 4 the quick response
Just a side note: You guys are doing great work. For myself, im playing this almost since the start, but only recently decided to create a forum user and actually say something. And i bet im not the only one lurking around and enjoying this mod in silence. Keep up the great work, its highly appreciated
in the next version the script for princesses have been revamped and you won't get them:
Princess Spawn Script fixed:
- Previously (096): there’s a script giving each AI faction a Princess with 0 charm every 14 years, starting after 1162 (each faction gets it in a different turn, so the Cumans get one in 1176 at the earliest) in either of two place for each faction. They were without any trait, with Charm 0, and frequently nameless. No info appears, you need find them.
- After fixing (097): Noble Ladies start appearing after 1152. Once a lady is spawned there’s a cooldown time of ca. 15 years to the next spawn. There are 6 types of ladies for each faction, ie each has a different name, different traits and resulting different level of Charm (1-6). Each of them gets an epitaph “the Noble Lady” (it distinguish them from the born-in-family princesses; it has no impact on the game for the AI princesses, while for the player it means they're not in the family tree). There's an information window popping-out about the ladies spawned with the highest charm (5 or 6).
- Future work: if a moder would volunteer, he could make interactive event for the player to get a noble lady against a payment.
Code:if I_EventCounter spainlady > 28; and I_IsFactionAIControlled spain if I_SettlementOwner Leon = spain and RandomPercent < 5 spawn_character spain Blanca, princess, age 19, x 37, y 152 ; Charm 4 console_command give_trait "Blanca" IAmPrincess 2 console_command give_trait "Blanca" Princess_Royal_Blood_Spanish 1 console_command give_trait "Blanca" PrettyWoman 1 console_command give_trait "Blanca" HumbleWoman 1 console_command give_trait "Blanca" SpiritedWoman 1 set_event_counter spainlady 0 end_if if I_EventCounter spainlady > 28 and I_SettlementOwner Santiago = spain and RandomPercent < 5 spawn_character spain Isabel, princess, age 19, x 14, y 155 ; Charm 3 console_command give_trait "Isabel" IAmPrincess 2 console_command give_trait "Isabel" Princess_Royal_Blood_Spanish 1 console_command give_trait "Isabel" PrettyWoman 1 console_command give_trait "Isabel" GoodPrincess 1 set_event_counter spainlady 0 end_if if I_EventCounter spainlady > 28 and I_SettlementOwner Leon = spain and RandomPercent < 5 spawn_character spain Sancha, princess, age 19, x 37, y 152 ; Charm 1 console_command give_trait "Sancha" IAmPrincess 2 console_command give_trait "Sancha" Princess_Royal_Blood_Spanish 1 console_command give_trait "Sancha" PrettyWoman 1 console_command give_trait "Sancha" PretentiousWoman 1 set_event_counter spainlady 0 end_if if I_EventCounter spainlady > 28 and I_SettlementOwner Santiago = spain and RandomPercent < 5 spawn_character spain Jimena, princess, age 19, x 14, y 155 ; Charm 2 console_command give_trait "Jimena" IAmPrincess 2 console_command give_trait "Jimena" Princess_Royal_Blood_Spanish 1 console_command give_trait "Jimena" BigotWoman 1 console_command give_trait "Jimena" HumbleWoman 1 console_command give_trait "Jimena" FaithfulWoman 1 set_event_counter spainlady 0 end_if if I_EventCounter spainlady > 28 and I_SettlementOwner Leon = spain and RandomPercent < 5 spawn_character spain Ana, princess, age 19, x 37, y 152 ; Charm 5 console_command give_trait "Ana" IAmPrincess 2 console_command give_trait "Ana" Princess_Royal_Blood_Spanish 1 console_command give_trait "Ana" PrettyWoman 1 console_command give_trait "Ana" HumbleWoman 1 console_command give_trait "Ana" SpiritedWoman 1 console_command give_trait "Ana" UnchasteWoman 1 historic_event noble_lady_spawn_spain set_event_counter spainlady 0 end_if if I_EventCounter spainlady > 28 and I_SettlementOwner Santiago = spain and RandomPercent < 5 spawn_character spain Inmaculada, princess, age 19, x 14, y 155 ; Charm 6 console_command give_trait "Inmaculada" IAmPrincess 2 console_command give_trait "Inmaculada" Princess_Royal_Blood_Spanish 1 console_command give_trait "Inmaculada" PrettyWoman 1 console_command give_trait "Inmaculada" TolerantWoman 1 console_command give_trait "Inmaculada" SpiritedWoman 1 console_command give_trait "Inmaculada" FaithfulWoman 1 console_command give_trait "Inmaculada" FairWoman 1 historic_event noble_lady_spawn_spain set_event_counter spainlady 0 end_if end_if
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
My game keeps crashing in turn 51 no matter what i do. I tried using the trait fix patch posted on the mod's main page but it didnt fix it. Then I re-download and re-install the whole mods starting from SS6.3>6.4>SSHIP. Neither did fix it.
Now I have 2 saves both crashes in different places during the other faction's turn in turn 51.
I call them save one and save two.
The first save(turn 49) crashes at Rebels' turn in turn 51. I keep a track of unit movements and the last movement was a heretic. I killed him and tried again, then it crashed at another random rebel unit's movement.
The second save(turn 50) crashes during Pisa's turn. I have found out Pisan character names dissappeared somehow in this save. So the crash might be tied to this.
I can't think what else to do at this point. Lead me into the light please.
PS:my game is loaded in default steam directiory
@ Leopold III, thanks for your kind words
@ sandwich trooper, can you post the 1st of your saves please (the one at turn 49 before you killed the heretic)? Then we can have a look by ourselves to fix your issue. The location of your game shouldn't be a problem actually. My Steam version is also installed by default in that directory and I have no problem at running it.
Last edited by Lifthrasir; May 15, 2020 at 09:42 AM.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Thanks
Unfortunately the heretic save is gone, as it was an autosave which is one turn after the original save. I uploaded the original save (turn 49), this crashes at rebels' turn again but for Trapezous units.
https://mega.nz/file/H25lEI5a#HB855-...urupnKzS5mQHsA
(the autosave1 is just turn 50)
Hi sorry to be a bother
I keep having CTD () during the AI turn on turn 72 playing as england
I was having this problem at first and went back 10 turns to see if that would fix it but each time I reach turn 72 it crashes
I tried to use the code thing to get a log of it, but every time I try to test it, it doesnt add any file to logs, but i did do the no fog of war and can see in both saves it crashes when the AI turn starts and it is looking at Alamut
both saves were two different attempts where i did slightly different things but it still crashed at the same point
https://mega.nz/file/3xoUVSAL
https://mega.nz/file/b5hCwaqa
thank you for any help
Sorry im not good with MEGA didnt know about the key
https://mega.nz/file/3xoUVSAL#wd3ppc...dPe2B0PtgYrxhc
https://mega.nz/file/b5hCwaqa#UZNN0o...sZoLcVC3Er6snw
Hi guys,
Just a question: are there plans to add some missing battlemap unit selection voices (I mean voices like "spearmen!" "gunners!" etc.)?
In the English version of the game, about half of the voices are missing (with newly added units that aren't replacing vanilla ones, as no/little new entries are added in the .txt file)
Thanks!
Can you give some examples of the units you're talking about? So, I can have a look at the problem![]()
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
I also noticed sometimes some voiceless units in the French version.
For example, the "hunters" unit does not respond to orders when giving orders to archers.
This could be related to the assigned voice in the EDU
I definitively to get a few units (4 or 5) with that issue to check it. Thanks in advance for that little list![]()
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
@Lifthrasir
I'll try - I apologize beforehand if the list is not 100% correct as: 1) I don't have access to the mod for a while :/ and 2) It's based on some digging I did back in January
Units with missing selection voices (responses to being clicked on the battlemap); name of the unit ingame + its cost (costs are quite unique, so it helps finding them in EDU):
Castille (.txt spain) / mediterranean accent
Cabballeros Villanos 609
Cabballeros Hidalgos 1299
Halberd MAA 720
Halberdiers 915
Mounted Arquebusiers 686
Sword Mailed Foot Knights 594
Axe Mailed Foot Knights 601 (btw, why are axes more expensive than swords?)
Demi Lancers 2079
Sword Militia 473
Axe Militia 270
Urban Spear Militia 403
Prussian Archers 328 (regular archers)
Poland / eastern european accent
Hussars 784(?)
Pavise Crossbowmen 420
Heavy Sword Seargeants 662
Hand Gunners 974
Foot Men at Arms 660
Men at Arms 1559
Pikemen 778
Late Pikemen 1361
Musketeers 501
Late Musketeers 501 (why do both musketeers cost the same? + they have swapped unit descriptions)
Halberdiers 915
Mounted Arquebusiers 686
So here is an example list, it's not a complete of course, and might not be completely accurate - please take it with a grain of salt. Observations based on custom battles, I omitted units that are obviously not recruitable in campain.
I did it a while ago, because it bugged me, broke the immersion and made the mod unplayable(in fact, it's a sin most Medieval II mods have). But that's just me.
Either way, I hope it helps somehow![]()
Last edited by Just let me post; May 17, 2020 at 01:42 PM. Reason: imho