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Thread: Bugs Reports & Technical Help

  1. #2381
    kostic's Avatar Tiro
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    Default Re: Bugs Reports & Technical Help

    Please try my savegame in your game...

  2. #2382
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Bugs Reports & Technical Help

    Why? It won't help to solve your issue.
    Are you sure to not have modified any files or to have any double files? I really can't understand how this is possible when there's no entry for such unit in the EDU, in the EDB and in the modeldb
    In theory, that shouldn't be possible
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  3. #2383
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Bugs Reports & Technical Help

    I don't have SSHIP installed at the moment (were doing some stuff for Titanium) else I would check myself regarding the silver surfer. Did you read the referred thread all the way to the bottom? There are several BG's that are generically named 'Bodyguard' if my example is anything to go by (from export_units). You need to check each if it has pisa ownership in the EDU and then check the modelDB file if the texture entry is present.
    Additionally to that are the silver mounts, those should be the mounts of the silver surfer BG, that goes from EDU to descr_mounts to modelDB as I mentioned here.

    Edit: just noticed in the pic that the custom officer (flag bearer) is a silver surfer as well, which leads me to the assumption that someone must have simply added pisa to that BG's EDU ownership entry without any supporting textures for soldier, mount or officer. Doubtful it's original.

    @kostic

    please zip and upload the following files:
    - data\export_descr_units.txt
    - data\export_descr_buildings.txt
    - data\text\export_units.txt
    - data\text\campaign_descriptions.txt
    - data\unit_models\battle_models.moddeldb
    Last edited by Gigantus; May 30, 2019 at 10:33 AM.



  4. #2384

    Default Re: Bugs Reports & Technical Help

    Zengid general and every other eastern general is silver surfer is there any fix for this thank you

  5. #2385
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Bugs Reports & Technical Help

    @Lifthrasir

    suggestion: remove\ (or rename) the content of the SS6.3\data\campaign\early and late folders (simple BAT file, even for rename), that way you avoid someone messing up your sub mod by accident.



  6. #2386
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Bugs Reports & Technical Help

    @ cloud700, I'll check that.

    @ Gig, many thanks for your help on kostic issue. I'll also remove these files you mentionned. I think that I'll probably include directly SS6.4 in the next release. It should simplify the installation and solve some of the 'usual' issues like the missing voices f.e.

    Note to myself: need to learn how to create a Torrent file as another option for download
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  7. #2387
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Bugs Reports & Technical Help

    Creating torrents is pretty simple. Make sure you use a dedicated folder for the installation file(s), check my installer manual as well, it describes how to trigger batch files I think., if not get in touch with me.

    Note of caution: once you include the original SS files (for which you won't get permission afaik) in your installation you loose the sub mod status (your least worry) and the permission to host your mod here on TWC.

    Rather make sure that your installation instructions include reference to a proven method for SS (like mine ) which you can then use as base reference in bug hunting.
    Last edited by Gigantus; May 31, 2019 at 12:54 AM.



  8. #2388
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Bugs Reports & Technical Help

    Ah ok Gig. Thanks for the clarification and tips. Thanks also for the torrent info
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  9. #2389
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Bugs Reports & Technical Help




  10. #2390
    kostic's Avatar Tiro
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    I don't have SSHIP installed at the moment (were doing some stuff for Titanium) else I would check myself regarding the silver surfer. Did you read the referred thread all the way to the bottom? There are several BG's that are generically named 'Bodyguard' if my example is anything to go by (from export_units). You need to check each if it has pisa ownership in the EDU and then check the modelDB file if the texture entry is present.
    Additionally to that are the silver mounts, those should be the mounts of the silver surfer BG, that goes from EDU to descr_mounts to modelDB as I mentioned here.

    Edit: just noticed in the pic that the custom officer (flag bearer) is a silver surfer as well, which leads me to the assumption that someone must have simply added pisa to that BG's EDU ownership entry without any supporting textures for soldier, mount or officer. Doubtful it's original.

    @kostic

    please zip and upload the following files:
    - data\export_descr_units.txt
    - data\export_descr_buildings.txt
    - data\text\export_units.txt
    - data\text\campaign_descriptions.txt
    - data\unit_models\battle_models.moddeldb
    I tried to follow your advice without finding the error. Here are the files requested as attachments. Thank you for your help Gigantus !
    Attached Files Attached Files

  11. #2391
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Bugs Reports & Technical Help

    Faction's data name and display name from descr_campaign
    {IMPERIAL_CAMPAIGN_PISA_TITLE}The Republic of Pisa


    Unit's using plain 'Bodyguard' as description in export_units, see pic in post #2361
    • {Aztec_Bodyguard} Bodyguard
    • {Dismounted_NE_Bodyguard} Bodyguard
    • {ME_Bodyguard} Bodyguard
    • {ME_Late_Bodyguard} Bodyguard
    • {Mongol_Bodyguard} Bodyguard



    Other bodyguard entries not matching criteria from pic
    • {EE_Bodyguard} General's Bodyguard
    • {EE_Late_Bodyguard} General's Bodyguard
    • {Greek_Bodyguard} Hetaireia
    • {NE_Bodyguard} General's Bodyguard
    • {NE_Late_Bodyguard} General's Bodyguard
    • {Saxon_Bodyguard} Earl's Huscarls
    • {SE_Bodyguard} General's Bodyguard
    • {SE_Late_Bodyguard} General's Bodyguard
    • {TO_Bodyguard} General's Bodyguard
    • {TO_Late_Bodyguard} General's Bodyguard
    • {Lithuanian_Duke's_Bodyguard} Lithuanian Duke's Bodyguard
    • {Greek_Bodyguard} Athanatoi (Bodyguard)
    • {cum_bodyguard_kog_cav_sp_ma} Khagan Bodyguards
    • {Lith_Bodyguard} General's Bodyguard



    Unit's in EDU that meet text criteria from pic
    • Dismounted_NE_Bodyguard - does not exist!! Infantry anyhow
    • Aztec_Bodyguard - does not exist!! Infantry anyhow
    • ME_Bodyguard - not recruitable - ownership: moors
    • ME_Late_Bodyguard - not recruitable - ownership: moors, egypt, turks, rum, kwarezm, milan
    • Mongol_Bodyguard - not recruitable - ownership: mongols



    Conclusion - the only way Pisa can have any of those three units is by scripted spawn (campaign_script.txt file) or being placed at game start (descr_strat.txt), being available as mercenaries (descr_mercenaries.txt) is possible but highly unlikely given that they would be available to every faction, for nearly all of them as silver surfer.

    Please provide these three files from the SS6.3\data\world\maps\campaign\imperial_campaign folder to follow up on these last possibilities.
    Last edited by Gigantus; May 31, 2019 at 11:28 PM.



  12. #2392
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    @Lifthrasir

    suggestion: remove\ (or rename) the content of the SS6.3\data\campaign\early and late folders (simple BAT file, even for rename), that way you avoid someone messing up your sub mod by accident.
    I had a look at these folders Gig and if I get it right, these are the files taken into account by the game when you run the SS setup, depending which era the player chooses. However, The only way I see to remove/rename them for good woud be to include that function in the SSHIP installer, right?

    Regarding kostic issue, could it be due to the re-emergent faction script?
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  13. #2393
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Bugs Reports & Technical Help

    Launcher - when you install your mod you overwrite the files present in the world folder, right? That is after an install of Stainless Steel that will automatically install either of those folders. What you want to prevent is the use of that particular launcher function AFTER the installation of your mod as that will really mess up your mod. If you remove what is supposed to be copied then that will not happen. Do not remove the folder, just it's content - that will avoid an error message in the launcher.

    I haven't checked the re-emergent script , but it shouldn't support units that do not have ownership of the re-emerging faction. Afaik the command itself does not support individual units, if you have tied in a regular spawn and used one of these units then it's possible. I will simply trace each instance of these three units in the script and check if the spawn is pisa related. Even the kalmar script (transfer all) does not allow transfer of units that do not have a common ownership.



  14. #2394
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Bugs Reports & Technical Help

    About the launcher, it depends of the files actually. I'm not a specialist of it but from what I recall, it replaces only the files included in SSHIP and merges the folders. When I made the launcher, I remember that I could also choose to delete some files. So basically, as the files/folders you mentionned aren't included in SSHIP, they remain untouched by the current installer.
    That's why I originally thought to include SS with my mod, just to get ride of unused files like these (because that was the most simple way to proceed for me ). As I'm not allowed to do it (which is fine), I just need to find another way
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  15. #2395
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Bugs Reports & Technical Help

    Well a simple copy of the historic_events file from either the early or late directory into the default data\text folder is a guaranteed crash at some point in the campaign (missing entry = 'out of video memory' fatal error) unless you didn't add any new events to the script. Why they made that a 'variable' file is beyond me, it would have been far easier to simply merge it. That way you simply add new events into a default file instead of messing about with two files.



  16. #2396
    kostic's Avatar Tiro
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    Faction's data name and display name from descr_campaign
    {IMPERIAL_CAMPAIGN_PISA_TITLE}The Republic of Pisa


    Unit's using plain 'Bodyguard' as description in export_units, see pic in post #2361
    • {Aztec_Bodyguard} Bodyguard
    • {Dismounted_NE_Bodyguard} Bodyguard
    • {ME_Bodyguard} Bodyguard
    • {ME_Late_Bodyguard} Bodyguard
    • {Mongol_Bodyguard} Bodyguard



    Other bodyguard entries not matching criteria from pic
    • {EE_Bodyguard} General's Bodyguard
    • {EE_Late_Bodyguard} General's Bodyguard
    • {Greek_Bodyguard} Hetaireia
    • {NE_Bodyguard} General's Bodyguard
    • {NE_Late_Bodyguard} General's Bodyguard
    • {Saxon_Bodyguard} Earl's Huscarls
    • {SE_Bodyguard} General's Bodyguard
    • {SE_Late_Bodyguard} General's Bodyguard
    • {TO_Bodyguard} General's Bodyguard
    • {TO_Late_Bodyguard} General's Bodyguard
    • {Lithuanian_Duke's_Bodyguard} Lithuanian Duke's Bodyguard
    • {Greek_Bodyguard} Athanatoi (Bodyguard)
    • {cum_bodyguard_kog_cav_sp_ma} Khagan Bodyguards
    • {Lith_Bodyguard} General's Bodyguard



    Unit's in EDU that meet text criteria from pic
    • Dismounted_NE_Bodyguard - does not exist!! Infantry anyhow
    • Aztec_Bodyguard - does not exist!! Infantry anyhow
    • ME_Bodyguard - not recruitable - ownership: moors
    • ME_Late_Bodyguard - not recruitable - ownership: moors, egypt, turks, rum, kwarezm, milan
    • Mongol_Bodyguard - not recruitable - ownership: mongols



    Conclusion - the only way Pisa can have any of those three units is by scripted spawn (campaign_script.txt file) or being placed at game start (descr_strat.txt), being available as mercenaries (descr_mercenaries.txt) is possible but highly unlikely given that they would be available to every faction, for nearly all of them as silver surfer.

    Please provide these three files from the SS6.3\data\world\maps\campaign\imperial_campaign folder to follow up on these last possibilities.
    @Gigantus Here are the 3 files requested. I hope you'll find the mistake ...
    Attached Files Attached Files

  17. #2397
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    Well a simple copy of the historic_events file from either the early or late directory into the default data\text folder is a guaranteed crash at some point in the campaign (missing entry = 'out of video memory' fatal error) unless you didn't add any new events to the script. Why they made that a 'variable' file is beyond me, it would have been far easier to simply merge it. That way you simply add new events into a default file instead of messing about with two files.
    I guess that it is necessary for the SS setup to implement one folder or the other depending on the player's choice (early era or late era).
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  18. #2398

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Lifthrasir View Post
    Why? It won't help to solve your issue.
    Running his save under your directory would allow you to either definitively tell him the issue is with a file on his end, or if the issue does indeed exist and that it's a matter of context as the campaign moves along.

  19. #2399
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by cloud700 View Post
    Zengid general and every other eastern general is silver surfer is there any fix for this thank you
    Can you tell me which era you're playing? I've made a quick test with Zengids in early era and I haven't seen the issue.

    Spoiler Alert, click show to read: 

    Edit: quick test with Abbasids, early era:

    Spoiler Alert, click show to read: 
    Last edited by Lifthrasir; June 01, 2019 at 06:25 PM.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  20. #2400
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by kostic View Post
    @Gigantus Here are the 3 files requested. I hope you'll find the mistake ...
    Final finding
    ME_Bodyguard - present in descr_strat and campaign_script as 'ME Bodyguard' (correction from previous post: it is recruitable with that spelling in the EDB but only for the original factions, not pisa)
    ME_Late_Bodyguard - not present in any of the three files
    Mongol_Bodyguard - not present in any of the three files

    I am following up on the ME BG entries, may take a while (see spoiler).

    edit: nothing in pisa's descr_strat section

    edit2: This is the only section in the campaign script (causing a silver surfer beyond doubt), starting at line 4979. It appears to be a copy\paste issue as this part repeats for factions where the ME BG unit is the default BG. (looks like a 'save the family tree from dying' script) A simple correction to the default BG of pisa will fix the issue - not save game compatible.
    Code:
     if I_IsFactionAIControlled pisa
                and I_NumberOfHeirs pisa < 4
                and I_CompareCounter heir_pisa < 2
                and I_NumberOfSettlements pisa > 0
                spawn_army
                    faction pisa
                    character    random_name, named character, age 20, x 157, y 156, family
                    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
                    unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
                end
                inc_counter heir_pisa 1
            end_if
    Damn, I am good.

    Spoiler for instances of entries
    Code:
    campaign_script.txt (34 hits)
        Line 3268:                     unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 3277:                     unit        ME Bodyguard                exp 2 armour 0 weapon_lvl 0
        Line 3434:                     unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 3443:                     unit    ME Bodyguard        exp 1 armour 1 weapon_lvl 0
        Line 3456:                     unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 3465:                     unit    ME Bodyguard        exp 1 armour 1 weapon_lvl 0
        Line 3480:                     unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 3489:                     unit    ME Bodyguard        exp 1 armour 1 weapon_lvl 0
        Line 3502:                     unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 3511:                     unit    ME Bodyguard        exp 1 armour 1 weapon_lvl 0
        Line 3712:                     unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 3721:                     unit    ME Bodyguard        exp 1 armour 1 weapon_lvl 0
        Line 4184:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 4508:                 unit        ME Bodyguard                exp 2 armour 0 weapon_lvl 0
        Line 4672:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 4974:                 unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 4987:                 unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 5169:                 unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 5182:                 unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 5195:                 unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 5208:                 unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 5221:                 unit    ME Bodyguard        exp 2 armour 0 weapon_lvl 0
        Line 40980:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 41001:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 41289:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 41310:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 41600:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 41620:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 41907:                 unit        ME Bodyguard                exp 2 armour 0 weapon_lvl 0
        Line 41928:                 unit        ME Bodyguard                exp 2 armour 0 weapon_lvl 0
        Line 42213:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 42231:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 42518:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 42534:                 unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    
    descr_strat.txt (40 hits)
        Line 1637: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 1649: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 1656: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 1666: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 2336: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 2349: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 2364: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 2392: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 3368: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 3378: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 3391: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 3405: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 3420: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 3426: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 7276: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 7286: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 7300: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 7309: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 7320: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 7328: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 7350: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 10204: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 10212: unit        ME Bodyguard                exp 2 armour 0 weapon_lvl 0
        Line 10218: unit        ME Bodyguard                exp 2 armour 0 weapon_lvl 0
        Line 10415: unit        ME Bodyguard                exp 3 armour 0 weapon_lvl 0
        Line 10429: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 13617: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 13634: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 13645: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 13678: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 13821: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 13836: unit        ME Bodyguard                exp 2 armour 0 weapon_lvl 0
        Line 13881: unit        ME Bodyguard                exp 0 armour 0 weapon_lvl 0
        Line 14008: unit        ME Bodyguard                exp 2 armour 0 weapon_lvl 0
        Line 14207: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 14249: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 14264: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 14324: unit        ME Bodyguard                exp 0 armour 0 weapon_lvl 0
        Line 14338: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
        Line 14369: unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    Last edited by Gigantus; June 02, 2019 at 03:26 AM.



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