Nice find matewill be fixed in the new version.
![]()
Nice find matewill be fixed in the new version.
![]()
I guess that some of them are already fixed for the next version. I let MWY to confirm.
Anyway, thanks for pointing this out.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Great mod but could you please fix the spear men units for Rum sultanate their commanding officer is a silver surfer thank you.
Noticed and will be fixed asap. Thanks for the report!![]()
MWY, check the mesh of the model in MS3D, especially the groups' assignements. Usually, that kind of issue happens because all groups are set as "figure" and there's no "attachement". So the textures for the attachements are missing. This is due sometimes to a bug with GOAT while converting the mesh to MS3D.
Don't hesitate to PM me if you need more detail![]()
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
My turn times are taking alot longer than normal. Ive had this mod and sship installed before and turn times didnt take this long. ive cleared my cache, defragged and ran virus/malware scans and hasnt helped. I have an i5 so it shouldnt be my computer. Any ideas?
after faced Mongol Invasion, invent Gunpowder weaponry, and got Black Death
finally got CTD'ed at turn 463![]()
Hi, thanks for this mod. I enjoyed my current campaign playing as the Polish Empire (might deserve that term right now). I only have some minor issues to report:
1) Heavy Turkopole archers seems to miss a description pic: He_Turkopole_Archers.rar
2) Polish can recruit Teutonic Knights. I read a while ago, that they were removed as a faction and I think that it makes sense that you can recruit them as Polish faction. Still the title of their building's description looks a bit odd: Teutonic_knights.rar
3) Is it intended that the AI's wall buildings have negative traits? Walls_negative_traits.rar
Rebellions among non human factions are pretty often.
4) Crossbows seem a little overpowered (especially their range), though their reintroduced AP bonus seems not to be standardized everywhere. Some Crossbow units don't have it. My Polish crossbow militia has it, Venetian crossbow militia doesn't.
Last edited by Moritol; November 06, 2014 at 07:31 AM.
Life is a joke, and one day you gonna laugh yourself to death about it.
I'm not sure if MWY has corrected/reviewed the points 1,2 and 3. So, I let him to answer.
Regarding point 4, the missile unit ranges has been updated in the curtrent version based on Goofy's Realistic Missile Ranges. However, there might be still some mistakes. I'll check that.
Thanks for pointing this out.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
I'll check it. Many thanks.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
A fix for that is available with SS6.4 bugfix compilation
it could be copied over to SSHIP without much trouble
copy the following files from the bugfix compilation:
- folder "SS6.3\data\unit_models\_units\banzai"
- folder "SS6.3\data\unit_models\_units\rn_half_3q_plate"
and then needs editing of the battle_models.modeldb
not sure how much this
BM.MDB
someone from SSHIP team please check this covers SSHIP factions and etc
Last edited by Melooo182; November 08, 2014 at 10:05 AM.
Many thanks Melooo182. I'll check that.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Playing as Rum after turn 47 I've lost all my mercenary unitscould you please tell me if there's anything I could do to fix this apart from that it's best mod I've ever played.
Hello SSHIP friends
I was wondering if you ever found a solution to this CTD reported by Ichon?
http://www.twcenter.net/forums/showt...1#post13838950
I think Titanium is suffering the same problem, which i believe it's inherited from Stainless Steel, so far i've only being able to link these CTDs to turn end captain/generals rebellions...as lowering the chances of rebellions seem to rid the campaign from getting these crashes.
however I have no idea what is exactly the cause of the crash, cause some rebellions seem to go fine while others result in the crash. It might be a trait or ancillary that has problems when it's owner changes faction/culture.
well anything you know, please share
EDIT:
I Think i found a solution
see here:
http://www.twcenter.net/forums/showt...1#post14216491
Last edited by Melooo182; November 24, 2014 at 07:47 AM.
I haven't done anything about that and I've never encountered that CTD myself. So, I don't think I have solved it.
You should ask MWY as is the one working on script and triggers for SSHIP.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader