Thread: Bugs Reports & Technical Help

  1. #4321

    Default Re: Bugs Reports & Technical Help

    Guys, just popping in to apologize to some of the players which I couldn't have the time to help: I have less time than I though these days, so I'm concentrating on the nearing 098 release.
    Hope you'll enjoy it!
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
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  2. #4322
    Nemesis2345's Avatar Semisalis
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Belovèse View Post
    Guys, just popping in to apologize to some of the players which I couldn't have the time to help: I have less time than I though these days, so I'm concentrating on the nearing 098 release.
    Hope you'll enjoy it!
    Chill out, Belovese ! For the relatively short time you have been in the team , you literally improved many aspects for the mod ,you are definetely an asset to this mod in my opinion , and i am glad you chose to help the team ! Modding is a passion , not a chore, we gotta remember this.

    As for the final 0.9.8 , i am waiting patiently myself , i know its gonna be worth it .

  3. #4323

    Default Re: Bugs Reports & Technical Help

    Thanks a lot Nemesis, I appreciate your praise very much! and thanks for the rep!
    It is just that and think player support is really important, and I didn't want them to think I just forget them
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  4. #4324

    Default Re: Bugs Reports & Technical Help

    Same here, Im holding out on playing the current version and waiting on the new one! I am very much looking forward to it This mod has made me come back to M2TW after all these years

  5. #4325
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    There'll be also new unique buildings (aka wonders) in the new version, eg.

  6. #4326

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    There'll be also new unique buildings (aka wonders) in the new version, eg.
    Wonderful! Also this news unique buildings are for all factions? Russians, muslims,italians, cumans...
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



    Sign the petition to remove hardcoded limits for M2TW

  7. #4327

    Icon5 Re: Bugs Reports & Technical Help

    Unexpected error on LaunchWindows 10, steam version of medieval 2, no submodsI'm having trouble installing SSHIP. While the base SS6.4 works perfectly well, however as soon as I overwrite the data folder with SSHIP, the game crashes 2 seconds after I launch it. There is nothing on the crash logs as I just downloaded the game. I tried making the exe win7 compatible, but it doesn't fix the issue.

  8. #4328
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    There'll be also new unique buildings (aka wonders) in the new version, eg.
    Spoiler Alert, click show to read: 

    The picture indicates that you will have to build the Kaiser dome in stages, but apparently the stages remain. Is that a dev stage picture? As in: will the prior stage be removed once the next stage is build? If the dome is unique to speyer then on finishing a stage a simple destroy building could remove it. It does however remove all building of that tree if memory serves so it will have to be followed (after a short wait) by a scripted construction of the just finished level:

    If building finished stage2
    then destroy buildings kaiserdome
    wait
    then construct stage2 in speyer










  9. #4329
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    The picture indicates that you will have to build the Kaiser dome in stages, but apparently the stages remain. Is that a dev stage picture? As in: will the prior stage be removed once the next stage is build? If the dome is unique to speyer then on finishing a stage a simple destroy building could remove it. It does however remove all building of that tree if memory serves so it will have to be followed (after a short wait) by a scripted construction of the just finished level:

    If building finished stage2
    then destroy buildings kaiserdome
    wait
    then construct stage2 in speyer
    This is just a screenshot to show all the pics at once. It's one building, with another stage replacing the previous. As a matter of fact, the building is already built at the beginning of the game (or maybe only the 3rd level, I'm still delving into the books to find out if it would be historical in 1132). However, there'll be a historical event "fire of the Kaiserdom" (it happened in 15c.) and there'll be possibility to tear down the building (it was pretty much destroyed in a siege in 17c.), so the previous stages may find their use while rebuilding.
    Last edited by Jurand of Cracow; April 14, 2021 at 04:21 AM.

  10. #4330
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by ChessLandsknecht View Post
    Unexpected error on LaunchWindows 10, steam version of medieval 2, no submodsI'm having trouble installing SSHIP. While the base SS6.4 works perfectly well, however as soon as I overwrite the data folder with SSHIP, the game crashes 2 seconds after I launch it. There is nothing on the crash logs as I just downloaded the game. I tried making the exe win7 compatible, but it doesn't fix the issue.
    In my opinion this is not a problem with win10. I have always used win10 with SSHIP without the need to make it win7 compatible.
    Maybe the crash is because the SSHIP folder overwrites SS6.3 and changed the name of the shortcut.
    Have you tried running the game from the .bat in the mods / SSHIP_098 / SSHIP 098 launcher folder?
    Or mods / SS6.3 / SS_Launcher.exe
    if you have an older version?

  11. #4331
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    This is just a screenshot to show all the pics at once.
    That clears things up. If you script the destruction of the final level at a later stage then the whole building tree starts fresh so no further action is required. I guess I was overthinking that a bit based on the screenshot










  12. #4332

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by ChessLandsknecht View Post
    Unexpected error on LaunchWindows 10, steam version of medieval 2, no submodsI'm having trouble installing SSHIP. While the base SS6.4 works perfectly well, however as soon as I overwrite the data folder with SSHIP, the game crashes 2 seconds after I launch it. There is nothing on the crash logs as I just downloaded the game. I tried making the exe win7 compatible, but it doesn't fix the issue.
    You might have applied the patch only and not the full mod, did the data folder you got from the sship download weight a few gigabytes?
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  13. #4333

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Belovèse View Post
    You might have applied the patch only and not the full mod, did the data folder you got from the sship download weight a few gigabytes?
    The data folder contains several gb, I got it straight from https://www.moddb.com/mods/sship/downloads/sship-v097

  14. #4334

    Default Re: Bugs Reports & Technical Help

    Well sorry, I don't understand what went wrong with your install, as far as I know this link works well. Try the january version, is it a standalone that doesn't require you to install stainless steel, so it is simpler and less things can go wrong during install!
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  15. #4335

    Default Re: Bugs Reports & Technical Help

    I've just encountered a game-ending bug with my long campaign Whenever I try to load my saves (the main save and quicksave), it just goes back to the main menu. I've encountered this bug a couple times before when loading the quicksave, but I didn't mind it because I always had a backup main save, but now it happens on both of my saves. I guess I'll just wait for 0.98 before starting another long campaign

  16. #4336
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by CheriSh17 View Post
    I've just encountered a game-ending bug with my long campaign Whenever I try to load my saves (the main save and quicksave), it just goes back to the main menu. I've encountered this bug a couple times before when loading the quicksave, but I didn't mind it because I always had a backup main save, but now it happens on both of my saves. I guess I'll just wait for 0.98 before starting another long campaign
    Upload your last save, pls. It's always interesting.

  17. #4337

    Default Re: Bugs Reports & Technical Help

    Here it is. I thing the save file labeled "battle" still works fine though, but the other two saves are bugged
    saves.zip

  18. #4338
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by CheriSh17 View Post
    Here it is. I thing the save file labeled "battle" still works fine though, but the other two saves are bugged
    saves.zip
    Yes, indeed, I was able to run the file. Nice game and I can see much of evolution of various details of the game what leads me to improving the mod. Thanks a lot!

  19. #4339

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    Yes, indeed, I was able to run the file. Nice game and I can see much of evolution of various details of the game what leads me to improving the mod. Thanks a lot!
    Glad to be able to help, even if just a little bit Were you also able to run the other two files, or are they hopelessly bugged now?

  20. #4340
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by CheriSh17 View Post
    Glad to be able to help, even if just a little bit Were you also able to run the other two files, or are they hopelessly bugged now?
    I haven't checked. I've just run that before the battles on turn 494, and it worked.

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