Guys, use the bovine checker (it's actually called 'silver surfers' in the tool) to identify all units that are lacking faction textures.
Guys, use the bovine checker (it's actually called 'silver surfers' in the tool) to identify all units that are lacking faction textures.
Can't make it work. When I try it, it doesn't find any problem
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Hello, I play campaign for England, but my game fall when I reach 72 turn. Is it possible fix this problem?
I started play new campaign and game falled in first turn...
I installed latest version and new patch.. but when I play for any faction, the game crash very often.
How can I fix it, when game will crash?
The mod is very entertaining and I would like to play 200+ turns for differently factions.
I will send you the last save when Mongols invaded, Byzantines betrayed me and all things fall apart. No I did not cheat. I play at Medium difficulty and managed cities well. But as I said, when Mongols invaded, all fall apart. My economy counted on the huge Khwarezmian cities ( I have conquered half of Persia as well, and Hungary and Serbia), and without them, it will all collapse. I abandoned it since I was too stupid not to make cheap spear and bardiche garrisons in these cities and started a new one as Persia with the knowledge of the previous campaign. Now I know what generals to put in which cities, which is VERY important if you want to grow them and get even more money. It is on Medium difficulty again, as I hate to have to play the agent minigame.
I have some new bugs and typos to report.
1) The city Pskov, in the map is named Pleskov. But in the general window, it is called Pskov, and caused some 30sec confusion to me trying to find the city Pskov in the map. Then I realised that it was the one named Pleskov.
2) In some cities, you get to retrain the same heavy cavalry units every turn. Do they get something special, like XP, or is it a bug? It was general unit and Boyars in a Fortress.
3) I have seen this in vanilla, you get to start a battle almost at dusk, and suddenly the sun goes down and you play in a very dark and annoying screen.
4) The city Derbent, is named Bal Al-Abwab but the general window still calls it Derbent if he is the Duke of the city. Same thing with Pskov issue.
5) In a siege, I took a Scandinavian Guard unit off the ram, and the front row of their formation had invisible axes.
6) When I decide to fight a battle on the battle map, after the loading bar fills I get ctd. Every time. When I reload the game, the battle loads without issue. I endorse my log and save files.
Because I did not have the patience to add spoiler and image after each issue, I will post the screenshots in the same order as the issues reported.
Spoiler Alert, click show to read:
Also 1 game-play questino. is there a way to tell my units to move towards a location and attack everything on their way? It is very usefull when the AI uses cheap tricks like making their units a ball and pulling back the one you have ordered to be attacked and sending you another. This causes your units to get heavy casualties since it tries to chase the one running away, while getting hit bby the latter unit.
Also schiltrons sometimes - usually when defending gates - after getting some casualties start spinning, and while moving and not fighting get massive losses. Is this fixable?
1) ok, I got it. I the future Pskov will probably be independent and the script will change the name into the Slavic one if conquered by a Slavic faction..
2) I don't know, I'll keep this in mind in the future.
3) not my area.
4) Derbent hasn't been modded yet, I'll keep this in mind when time is right.
5) not my area.
6) not my area.
game question - I think you need to micro-manage
schildtroms - dunno.
It's a feature. Some buildings (jousting arena, nomad camp, horse breeders guilds, etc) allow you to train cavalry for xp. Some units take several turns to "level up", you have to pay for every session.2) In some cities, you get to retrain the same heavy cavalry units every turn. Do they get something special, like XP, or is it a bug? It was general unit and Boyars in a Fortress.
Again, a feature. Weather conditions and daytime might change during combat. Use the "wait" function before the combat begins if you prefer some specific weather or time of day.3) I have seen this in vanilla, you get to start a battle almost at dusk, and suddenly the sun goes down and you play in a very dark and annoying screen.
It's default behaviour.is there a way to tell my units to move towards a location and attack everything on their way?
Yes, don't move schiltroms and shieldwalls. These are defensive formations - if you need to move your units, disable schiltrom/shieldwall first, move to intended position, enable formation again. The shifting you mentioned is normal behavior - units auto-reform upon suffering casualties. That goes for standard formations too.Also schiltrons sometimes - usually when defending gates - after getting some casualties start spinning, and while moving and not fighting get massive losses. Is this fixable?
I find your save very interesting. So what exactly happened next? Maybe you can put some info + pics in the relevant section ?
I think Persian (Turk) campaign is very difficult exactly due to the Mongols - you've got 100 years to prepare for the onslaught.
Can anyone please explain what is this "building"?
So far I only saw it in one settlement - Bolghar. At first I thought it was a temporary thing that will go away in time. Then I started to wonder if I was supposed to demolish it myself after some time, as a house rule or something? If that's the case, maybe you should have mentioned it in the description? Why is it there anyway?
So here is Bolghar:
Current governor is decent, but not great by any means. And yet 0% corruption, not a sign of unrest, rather insane income, 150k+ population. Very high taxes. No other huge settlement is so easily managed.
And here is Bolghar when I demolish the "building" in question:
It becomes as problematic as any other huge settlement.
So. What is it even?
yes, this is a temporary building. should go away , it's a bug it hasn't. Demolishing is exactly the thing you should have done. I've added description "Demolish it if shown in-game."
Hi !
I'm new in this forum but not in this great mod !
But I can't play the latest version : "Medieval2 encountered an unspecified error and will now exit" when I launch the game. Here is my log :
12:11:45.592 [system.rpt] [always] CPU: SSE2
12:11:45.607 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
12:11:45.607 [system.io] [always] mounted pack packs/data_0.pack
12:11:45.607 [system.io] [always] mounted pack packs/data_1.pack
12:11:45.607 [system.io] [always] mounted pack packs/data_2.pack
12:11:45.607 [system.io] [always] mounted pack packs/data_3.pack
12:11:45.607 [system.io] [always] mounted pack packs/data_4.pack
12:11:45.607 [system.io] [always] mounted pack packs/localized.pack
12:11:52.753 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Can someone help me please ?
Obviously, you haven't amended your config file as explain in the OP. Check this thread to know how. I'd suggest to use one of the 2 last examples
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Thank for your answer !
Here is the log :
Spoiler Alert, click show to read:
Sorry I don't manage the /spoiler !
Last edited by Lifthrasir; March 25, 2020 at 07:25 AM. Reason: Posts merged and spoiler added for clarity
I've done it for you.
It doesn't say much. Can you upload your last save?
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
I don't have any save : I just can't load the game : CTD at starting ! SS.4 works correctly before I install SSHIP, and I've never had any problem with mods, or with SSHI P0.95.
The point by uploading your save is that we can use it and see what's happening. Sometimes it helps to solve the issue.
If the issue persists, I'd say start a new game. If it's still there, then re-install SSHIP.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Another issue I have ran into, is when you send several siege towers to the enemy walls and they are close to each other, when 1 arrives 1st, the infantry on the adjacent one abandons its tower and runs to climb on the 1st one. It is not a big issue, you can order them to get on their own tower and go to the wall, but, you know, if it is fixable why not to fix it?
Furthermore, the city named al-Wasit (north of Bashra, east of Baghdad) does not seem to give and title to its governor.