- Archers' bug: Sandy archers acting weird when dying, creating big black zebras on screen.
- From Alavaria feedback: the Lithuanian special "religious order" unit, the "Followers of Perkunas" are a hilarious opposite version, being very cheap, very available (show up in Large Towns) and despite having no armor or shield, they do have a high armor piercing and bonus-vs-cavalry attack. And supermorale. So that would make for a fun bit of spam, as it were.
- Hand gunners having floating shields, especially while climbing ladders (see
here).
- Some prices of recruitment cost for mercenaries are very expensive, for example Alanis and Armenian Nakarar cavalry cost aprox 7000...maybe is not balanced...
- Georgian peasant unit dont have pic...
- Italian trade headquarters dont have pic( in Constantinople f.e. ) and they could provides of marinae units and urban crossbow units( representing the italians units).
Same case for italian ports (Pisa, Venice, Rome and Sicily) you should recruit marinae in this ports.
- Make more variety of mercenaries in different regions if is possible, for example make slavic spearmen or eastern spearmen for oriental factions as poland, hungary, rus...
Same case for muslims but with swords units( for balanced due to muslims have many spearmen units in their unit roster) make sword medium units as mercenaries in muslims lands...( This is for balanced the game)
- Exist 2 types of buildings that almost never is used and also dont have pictures in their descriptions, maybe you can obtain two slots more for new common buildings as jewish neighborhoods( represent jewish in middle ages) or other buildings that you look necessary. This two buildings are Stewards house( absolute monarchy) and independent court of law( constitutional monarchy) i never seen this in game...
- Grasslands for cumans and mongols dont have pictures and also this could be improve in the game with better transitions and explain better in the description what happen if you build this( your city dont grow)
- Check AI units when a settlement rebellion happens. most of the time, only 1 type.
- The early ME Bodyguard unit uses maces as a secondary weapon, but have stats for swords as sidearms.
- The Mason's Guild occasionally builds churches as "thanks" even when the player faction isn't Christian.
- ctd when Venice faction destroyed (see
here)
- Mine lvl2 disapearing from the building queue during AI turn.
- Missing voices for Denmark.
- Name of the Niderlothringen is mixed up: it was to replace name of the province, not of the settlement (it should be Coeln or similar).
- Sounds and especially voices need to be reviewed. Some are still mississing.
- Check french general Thibault de Blois (obviously in Troyes) unable to move.
-
Check replenish rate of Christian Guards and Black Guards for Almoravids. -
Not sure that it's necessary
-
Slavic javelinmen recruitment to be reviewed. -
Not sure that it's necessary
-
Rebel General BG pic missing in Caucasia. -
can't find the guy
-
Missing texture for Hungarian spear militia (possibly a double and unnecessary entry - see here) -
can't find the issue. All look fine
-
Check replenish rate of Christian Guards and Black Guards for Almoravids. -
Not sure that it's necessary
-
Slavic javelinmen recruitment to be reviewed. -
Not sure that it's necessary
-
Rebel General BG pic missing in Caucasia. -
can't find the guy
-
Missing texture for Hungarian spear militia (possibly a double and unnecessary entry - see here) -
can't find the issue. All look fine
-
Wrong model for Dismounted Portugese Knights (see here). -
Mix between Sandy's and Baraban's models, depending on the upgrade. Not really an issue.
-
Jinetes and Javelinmen weapon texture missing for Aragon. -
can't find the issue. All look fine
-
Dismounted Vlastela possible low unit count (see here) -
Unit size doubled (from 24 to 48) to match other dismounted units.
-
Check map heights in Turquey, along the river near Malatya/Melitene, (South is Edessa, North is Sivas, West is Sis). -
Adjusted
-
All georgian units dont have the quality and type descriptions, for example georgian horse archers should be quality: average, type: local... -
Fixed
-
Roads highways should be for eastern roman empire and rome, georgian faction have this type of roads... -
Only ERE can build them now.
-
Muttatawi unit(muslims factions) dont have the quality and type description -
Fixed
-
Castille and Leon faction should be called "castilians" instead of "leoneses", castilians is the generic term for spanish people in all middle ages and onwards... -
Fixed
-
Andalusian archers and mercenary crossbowmen have 0 shield and when they fight with little swords they use their shields, should have some point of shield. -
No, like most of the common archers/Xbow. No need to change it for now.
-
Check model for Pisan Bodyguard (seems to have a Muslim model instead of a SE one). -
Fixed by Gigantus for next release
-
Many of the new units(Black Guard/Amir's Guard/Ahdath Militia/Monaspa Archers and Lancers/etc.) don't have entries in the export_descr_sounds_units_voice and thus don't say anything when selected in battle. -
Hopefully fixed for next release (can't test it myself).
-
Missing texture for Aragon Chivalric Foot Knights (see here) -
Fixed
-
Sea trade routes "missing" (see here) -
Distance port to port reduce in the descr_campaign_db file