Thread: Bugs Reports & Technical Help

  1. #4501
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    The version I am using does not bug with the Byzantines. I downloaded this one which is dated August 28: SSHIP_098

    Hope this link works !!!

  2. #4502

    Default Re: Bugs Reports & Technical Help

    1) @kostic Link is working and the game did not crash while loading Ankara Battle. Thank you.
    2) Finally, I added @Belovèse's latest fix file to @kostic's August 28 release. Again the war loaded without error.
    Either way, I continue my game without any problems. Thanks.

  3. #4503
    Nemesis2345's Avatar Semisalis
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    Default Re: Bugs Reports & Technical Help

    Working fine so far.

    Found another bug , the level 3 docks (called Port & Dockyard for Byz) have a typo in their building cost, they cost 1140 instead of 11400.

  4. #4504

    Default Re: Bugs Reports & Technical Help

    I don't know all the work made by Jurand on building, but I'm guessing the price is intentional as the castle line of port building also have a very expensive dockyard.
    I know he's concerned with dealing with the cash flow skilled players can create, I guess having some buildings being really expensive is one of the ways he's exploring.
    if it's hard to maintain huge armies while creating great infrastructure, I think it's good because we have to make difficult choice, which is fun!
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  5. #4505

    Default Re: Bugs Reports & Technical Help

    There no way to deploy for this battle

  6. #4506

    Default Re: Bugs Reports & Technical Help

    Hi xeron22, can you please tell me which version of the mod you are using, of even better send the log file as well?

    In case you're using the 0.98 beta, there is indeed some missing texture for the byzantines and that makes the battle crash. You can find them here, just copy/past them in you mod folder.
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  7. #4507

    Default Re: Bugs Reports & Technical Help

    Hi, I'm using the 0.98 beta
    It's not crashing, it's just that the units are stuck and can't move cause u start deployed on a mountain slope.

  8. #4508

    Default Re: Bugs Reports & Technical Help

    That is indeed a bug, something to do with the map maybe? I can't say for sure, that is not my area of expertise.
    Anyway seeing the odds, you should clearly flee this battle if possible! Or use the autoresolve.
    Sorry I don't have another solution to offer you.
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  9. #4509

    Default Re: Bugs Reports & Technical Help

    It's not an issue now, I want to suicide that general anyway.
    It's just an issue that can be annoying later for more important battles.
    Just wanted to bring awareness to it.

  10. #4510
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Bugs Reports & Technical Help

    Tip to the team: add a log entry to the top of the script that denotes the version, example underneath. Don't forget to update and always include the script in updates regardless if there are edits.
    Code:
    log always Starting SSHIP version 0.98
    Last edited by Gigantus; September 02, 2021 at 01:36 AM.










  11. #4511

    Default Re: Bugs Reports & Technical Help

    Thanks Gig, I actually introduced that in the 0.98 version for a while, and recently in the 0.97 standalone version:
    Code:
        log always SSHIP VERSION 0.98 TESTING BUILD 2021-08-28. For support please upload log and savegames here: https://www.twcenter.net/forums/showthread.php?654747-Bugs-Reports-amp-Technical-Help
        monitor_event GameReloaded TrueCondition
            log always SSHIP VERSION 0.98 TESTING BUILD 2021-08-28. For support please upload log and savegames here: https://www.twcenter.net/forums/showthread.php?654747-Bugs-Reports-amp-Technical-Help
            if I_EventCounter DifficultyLevel = 4
                log ------ difficulty : very hard
            end_if
            if I_EventCounter DifficultyLevel = 3
                log ------ difficulty : hard
            end_if
            if I_EventCounter DifficultyLevel = 2
                log ------ difficulty : medium
            end_if
            if I_EventCounter DifficultyLevel = 1
                log ------ difficulty : easy
            end_if
       end_monitor
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  12. #4512

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by xeron 22 View Post
    It's not an issue now, I want to suicide that general anyway.
    It's just an issue that can be annoying later for more important battles.
    Just wanted to bring awareness to it.
    And I thank you for the report! I've seen complicated deployment in mountain but never happened to me an impossible one.
    We'll get to it eventually, I'm sure!
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  13. #4513
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Belovèse View Post
    Thanks Gig, I actually introduced that in the 0.98 version for a while, and recently in the 0.97 standalone version










  14. #4514
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by xeron 22 View Post
    Hi, I'm using the 0.98 beta
    It's not crashing, it's just that the units are stuck and can't move cause u start deployed on a mountain slope.
    I had reported the same type of problem about 4 months ago. In your case, is it the same place as on my screenshots?
    I think it would take a competent person to fix this. Unfortunately, that's not my area either.


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

  15. #4515
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Bugs Reports & Technical Help

    The issue is created by having an extremely steep elevation right at the coast which is passable. It will require some knowledge of graphics to remedy that matter as it involves reducing the RGB value in that area. Alternatively you could 'sprinkle' pixels of a low RGB value over the area and then 'smudge' it to achieve an averaging of the value all the while avoiding to create a plateau instead of mountain.
    If you enlarge the picture you will see that the placement of the settlement actually cuts into the mountain thereby creating sheer vertical elevations.










  16. #4516
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Nemesis2345 View Post
    Found another bug , the level 3 docks (called Port & Dockyard for Byz) have a typo in their building cost, they cost 1140 instead of 11400.
    Quote Originally Posted by Belovèse View Post
    I don't know all the work made by Jurand on building, but I'm guessing the price is intentional as the castle line of port building also have a very expensive dockyard.
    I know he's concerned with dealing with the cash flow skilled players can create, I guess having some buildings being really expensive is one of the ways he's exploring.
    if it's hard to maintain huge armies while creating great infrastructure, I think it's good because we have to make difficult choice, which is fun!
    You're both right: it should be 11400 :-)

  17. #4517

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by kostic View Post
    I had reported the same type of problem about 4 months ago. In your case, is it the same place as on my screenshots?
    I think it would take a competent person to fix this. Unfortunately, that's not my area either.
    yup it's the same issue

  18. #4518

    Default Re: Bugs Reports & Technical Help

    In the 0.98 version, the crusader's king has a daughter of age but she doesn't appear as a princess on the map.

  19. #4519
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    I have indeed noticed this bug already in the version of 24.06 ... a princess of age to appear but which remains only visible on the family tree and is therefore not playable.

    In this screenshot, Princess Qipchaq is 18 years old and has not appeared.
    Spoiler Alert, click show to read: 


    In my part with England, it is a 16 year old princess who did not appear. However, she is not a direct descendant of the king as is the case with the khan's daughter.
    Last edited by kostic; September 02, 2021 at 04:20 PM.

  20. #4520

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    You're both right: it should be 11400 :-)
    Oh right, sorry @Nemesis I misread your post! There was indeed a typo for this price, corrected thanks to you.
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
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    Mini-mods: diplomacy and relation/reputation - detailled unit stats

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