Thread: Bugs Reports & Technical Help

  1. #5341

    Default Re: Bugs Reports & Technical Help

    In the September version Texts for "marriage rejected" and "princess disgraced" dont exist, only have "do not translate" in the text...
    Same case when you declare a Jihad, the event dont have texts...
    Last edited by j.a.luna; March 18, 2023 at 07:41 PM.
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  2. #5342
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by j.a.luna View Post
    In the September version Texts for "marriage rejected" and "princess disgraced" dont exist, only have "do not translate" in the text...
    Same case when you declare a Jihad, the event dont have texts...
    ok, thanks! it will be fixed in the next version.

  3. #5343
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    A crash of my campaign with France which seems insurmountable. The game ends on the rebels' turn.


    The log doesn't tell me anything special:
    DiplomaticStandingPanelOpen
    15:40:35.793 [game.script.trigger] [info] 003 triggers tested by event CharacterNearHeretic
    15:40:35.793 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    15:40:35.794 [game.script.trigger] [info] 022 triggers tested by event GeneralTakesCrusadeTarget
    15:40:35.794 [game.script.trigger] [info] 249 triggers tested by event AgentCreated
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    15:40:35.794 [game.script.trigger] [info] 134 triggers tested by event Transgression
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    15:40:35.794 [game.script.trigger] [info] 005 triggers tested by event HireMercenaries
    15:40:35.794 [game.script.trigger] [info] 004 triggers tested by event GeneralPrisonersRansomedCaptive
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    15:40:35.794 [game.script.trigger] [info] 005 triggers tested by event BrotherAdopted
    15:40:35.794 [game.script.trigger] [info] 001 triggers tested by event Demeanour
    15:40:35.794 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    15:40:35.794 [game.script.trigger] [info] 000 triggers tested by event EventCounter
    15:40:35.795 [system.io] [info] exists: missing mods/SSHIP_098/preferences/player.txt
    Here is the save (please test and let me know if the game crashes for you too):

    Crash France 1216

  4. #5344
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    crashes for me as well, and no indication in the log. Try load an earlier version and play from that moment

  5. #5345
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    The game crashes on all my versions. This log is from a June 2022 release:
    Spoiler Alert, click show to read: 

    23:29:55.820 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/generic/eventpics/end_of_turn.tga
    23:29:55.837 [system.io] [info] exists: found mods/SSHIP_098/data/ui/northern_european/eventpics/end_of_turn.tga (from: H:\Hyrule 6)
    23:29:55.837 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/northern_european/eventpics/end_of_turn.tga.dds
    23:29:55.837 [system.io] [info] exists: found mods/SSHIP_098/data/ui/northern_european/eventpics/end_of_turn.tga (from: H:\Hyrule 6)
    23:29:55.837 [system.io] [trace] file open,,14E58788,219698
    23:29:55.837 [system.io] [info] open: found mods/SSHIP_098/data/ui/northern_european/eventpics/end_of_turn.tga (from: H:\Hyrule 6)
    23:29:55.885 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga
    23:29:55.885 [system.io] [info] exists: missing data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga.dds
    23:29:55.885 [system.io] [info] exists: missing data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga
    23:29:55.885 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga.dds
    23:29:55.885 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga
    23:29:55.903 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/BYZANTIUM3_METEORA.tga
    23:29:55.903 [system.io] [info] exists: missing data/ui/southern_european/eventpics/BYZANTIUM3_METEORA.tga.dds
    23:29:55.903 [system.io] [info] exists: missing data/ui/southern_european/eventpics/BYZANTIUM3_METEORA.tga
    23:29:55.903 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/BYZANTIUM3_METEORA.tga.dds
    23:29:55.903 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/BYZANTIUM3_METEORA.tga
    23:29:55.903 [system.io] [info] exists: found mods/SSHIP_098/data/ui/northern_european/eventpics/historic_event.tga (from: H:\Hyrule 6)
    23:29:55.904 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/northern_european/eventpics/historic_event.tga.dds
    23:29:55.904 [system.io] [info] exists: found mods/SSHIP_098/data/ui/northern_european/eventpics/historic_event.tga (from: H:\Hyrule 6)
    23:29:55.939 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


  6. #5346
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    unlikely it would help, but let's try this: upload this file to your folder: mods/SSHIP_098/data/ui/southern_european/eventpics/

  7. #5347
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Thanks @Jurand; but indeed the file does not prevent the crash.


    I tested my save on the original September 8, 2022 release and the game crashes the same way.


    As I patched this version of the game with my latest additions mid-campaign, I thought about what I could have changed that would make my campaign incompatible. The only files likely to modify anything would be my modifications in the EDU of the line armour_ug_levels where, indeed, I modified a certain number of figures to define more precisely the chronological arrival of the units in the game.
    As I'm being careful, I had backed up the EDU before these changes.
    Unfortunately, even by putting back the unmodified EDU file, the game still continues to crash at this turn 170...


    We should see if other players have this problem or if it's just my campaign that is corrupted.

    Crash France 1216

  8. #5348
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    do you have an older save?

  9. #5349
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Yes. I have several backups. almost 1 per year !
    I'm also going to try to start again with an old save (not too old anyway!) to see if the game still crashes at turn 170.

  10. #5350
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    Default Re: Bugs Reports & Technical Help

    I started again from the year 1214, 6 laps earlier. I totally changed my strategy, in case the latter was responsible. The result is clear: on turn 170, there must be a particular event that crashes the game !


    Crash France 1216 (bis)

    17:28:21.369 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.376 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.393 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.398 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.404 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.417 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.421 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.427 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.438 [game.script.trigger] [trace] Trigger <devastation> fired
    17:28:21.439 [system.io] [info] exists: missing mods/SSHIP_098 orig/data/ui/generic/eventpics/end_of_turn.tga
    17:28:21.439 [system.io] [info] exists: found mods/SSHIP_098 orig/data/ui/northern_european/eventpics/end_of_turn.tga (from: H:\KPS)
    17:28:21.439 [system.io] [info] exists: missing mods/SSHIP_098 orig/data/ui/northern_european/eventpics/end_of_turn.tga.dds
    17:28:21.439 [system.io] [info] exists: found mods/SSHIP_098 orig/data/ui/northern_european/eventpics/end_of_turn.tga (from: H:\KPS)
    17:28:21.439 [system.io] [trace] file open,,14E1EB28,219698
    17:28:21.439 [system.io] [info] open: found mods/SSHIP_098 orig/data/ui/northern_european/eventpics/end_of_turn.tga (from: H:\KPS)
    17:28:21.472 [system.io] [info] exists: missing mods/SSHIP_098 orig/data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga
    17:28:21.472 [system.io] [info] exists: missing data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga.dds
    17:28:21.472 [system.io] [info] exists: missing data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga
    17:28:21.472 [system.io] [info] exists: missing mods/SSHIP_098 orig/data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga.dds
    17:28:21.472 [system.io] [info] exists: missing mods/SSHIP_098 orig/data/ui/northern_european/eventpics/BYZANTIUM3_METEORA.tga
    17:28:21.472 [system.io] [info] exists: found mods/SSHIP_098 orig/data/ui/southern_european/eventpics/BYZANTIUM3_METEORA.tga (from: H:\KPS)
    17:28:21.472 [system.io] [info] exists: missing mods/SSHIP_098 orig/data/ui/southern_european/eventpics/BYZANTIUM3_METEORA.tga.dds
    17:28:21.472 [system.io] [info] exists: found mods/SSHIP_098 orig/data/ui/southern_european/eventpics/BYZANTIUM3_METEORA.tga (from: H:\KPS)
    17:28:21.473 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Could the event on Byzantium be the cause of this crash? Not the image, but the event itself?

  11. #5351

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by kostic View Post
    I started again from the year 1214, 6 laps earlier. I totally changed my strategy, in case the latter was responsible. The result is clear: on turn 170, there must be a particular event that crashes the game !


    Crash France 1216 (bis)


    Could the event on Byzantium be the cause of this crash? Not the image, but the event itself?
    i tried in my computer and same bug kostic...
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  12. #5352

    Default Re: Bugs Reports & Technical Help

    Might be a problem with the event text in /data/text/historic_events.txt
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
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    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  13. #5353

    Default Re: Bugs Reports & Technical Help

    I also tried on my comp and the crash appears. I checked the log, and the culprit may be one of the lines below:
    Spoiler Alert, click show to read: 

    18:58:26.474 [game.script.exec] [trace] exec <set_event_counter> at line 52966 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.474 [game.script.trigger] [trace] Trigger <Factionleaderdies> fired
    18:58:26.474 [game.script.exec] [trace] exec <change_battle_model> at line 18013 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.474 [game.script.exec] [trace] exec <log> at line 48033 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.474 [game.script] [always] --- Script start : Faction leader change (AI)
    18:58:26.474 [game.script.exec] [trace] exec <log> at line 48034 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.474 [game.script] [always] ------ byzantium
    18:58:26.475 [game.script.exec] [trace] exec <if> at line 48037 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.475 [game.script.exec] [trace] exec <if> at line 48042 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.475 [game.script.exec] [trace] exec <if> at line 48047 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.475 [game.script.exec] [trace] exec <log> at line 48047 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.475 [game.script] [always] ------ new regent
    18:58:26.475 [game.script.exec] [trace] exec <historic_event> at line 48048 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.528 [game.script.exec] [trace] exec <if> at line 48055 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.528 [game.script.exec] [trace] exec <log> at line 48088 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.528 [game.script] [always] ------ Script end
    18:58:26.528 [game.script.exec] [trace] exec <set_event_counter> at line 52970 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.528 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
    18:58:26.529 [game.script.trigger] [trace] Trigger <Global_NewLeader> fired
    18:58:26.529 [game.script.trigger] [trace] Trigger <King_BecomesLeader_Piety_Fix_VeryHard> fired
    18:58:26.529 [game.script.trigger] [trace] Trigger <factionleader_normalfactions_10> fired
    18:58:26.529 [game.script.exec] [trace] exec <change_battle_model> at line 18017 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:58:26.529 [game.script.trigger] [trace] Trigger <New_Faction_Heir_Aggressor_Cumans> fired


    There is an event and also the change_battle_model - maybe something is wrong there ?

  14. #5354

    Default Re: Bugs Reports & Technical Help

    I fixed a few typos in historic_events.txt entries in the git build. But I don't think these were the source of this CTD.

    Kostic, can you tell me what version the faulty save was started on? Maybe you said it already but I don't find the info
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
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  15. #5355

    Default Re: Bugs Reports & Technical Help

    I think it is about the Faction Leader or Heir. Death and New Leader may be you should look

  16. #5356
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Belovèse View Post
    I fixed a few typos in historic_events.txt entries in the git build. But I don't think these were the source of this CTD.
    Kostic, can you tell me what version the faulty save was started on? Maybe you said it already but I don't find the info
    What is surprising, is that there're other players who would move ahead hundreds of turns more (the record is like 464 turns?). I don't think typos and events' texts are a source of the crash. Furthermore, the non-kostic changes made later than the September version are also not sources of crash.
    I would guess that Kostic is using September version with his own additions, including new battle models. What follows, there might be some mix-up due to those new battle models or any similar kostic's change.

  17. #5357

    Default Re: Bugs Reports & Technical Help

    I dont know if you know this but, a look needs to be given to the polish castle barracks line as its pretty f'ed. Some levels dont even have any units available.

  18. #5358

    Default Re: Bugs Reports & Technical Help

    We are fixing many barracks recruitments for the next version, including Polish barracks - thanks Stivanderen..

  19. #5359
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    For my CTD, if the other players manage to pass this step (turn 170) without crashing, I see only one possible explanation : a save file corrupted by my unit changes or my modifications in armour_ug_levels during the game because this backup crashes regardless of the version used.

  20. #5360

    Default Re: Bugs Reports & Technical Help

    Hello there! Game seems to be stable as Frisian Horse but after 100 turns I find out that no one creates agents. No priests, no mechants, no spies. Is there any hotfix for this?

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