Thread: Bugs Reports & Technical Help

  1. #2001
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Will check that
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  2. #2002
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Someone forgot to update the upgrade models (see EDU armour_ug_models entry for relevant model name) texture wise.










  3. #2003

    Default Re: SSHIP - Bugs Reports & Technical Help

    My game is CTDing every time during turn ~220, a bit after Serbia's turn. How do I fix this?

  4. #2004
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    First, read the OP of this thread and follow the instructions.
    Then, post your log and mention which era you're playing
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  5. #2005

    Default Re: SSHIP - Bugs Reports & Technical Help

    Sorry. I'm frustrated.

    I have Windows 10, UAC disabled. The game is the CD install. I've installed SS and SSHIP following the correct instructions. I have no submods installed. I'm playing as the Byzantines. The crash occurs after I end turn 211. It crashes during, I think, Georgia's turn. I can't tell exactly what they are doing other than shuffling armies around.

    My /logs folder is empty and I don't quite understand how to get it working. If you can explain to me how to get logs maybe we can figure it out. Thanks.

    There is a systems.log.txt file in the base mods/ss6.3 folder but it isn't helpful:

    Spoiler Alert, click show to read: 
    02:20:55.453 [system.rpt] [always] CPU: SSE2
    02:20:55.453 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    02:20:55.458 [system.io] [always] mounted pack packs/data_0.pack
    02:20:55.460 [system.io] [always] mounted pack packs/data_1.pack
    02:20:55.462 [system.io] [always] mounted pack packs/data_2.pack
    02:20:55.464 [system.io] [always] mounted pack packs/data_3.pack
    02:20:55.467 [system.io] [always] mounted pack packs/data_4.pack
    02:20:55.469 [system.io] [always] mounted pack packs/localized.pack
    02:21:08.522 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    02:22:31.828 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  6. #2006
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    In the SS6.3 folder, you should have a config file. I can't remember the exact name (at work now) but it's a .cfg file. That's default.cfg.
    You can open it with Wordpad or Notepad if I remember correctly. I'd recommend Notepad++ but that's my personal taste. Once open, just look for the line [log] and replace the content of this section with the following code:
    Code:
    [log] 
    to = logs/system.log.txt
    level=*script* trace
    Save and exit.
    Play the game until the CTD happens again. Then, post the log here. it would be much detailed than the one you posted and I recommend to zip it and to post the file directly here as an attached document
    Don't hesitate to contact me if you have any trouble.
    Last edited by Lifthrasir; November 21, 2017 at 10:56 AM.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  7. #2007

    Default Re: SSHIP - Bugs Reports & Technical Help

    Here it is. I'll include a bit more lines than ten if that's okay.

    Spoiler Alert, click show to read: 

    13:35:39.034 [game.script.counter] [trace] counter <freeze_timurids> = 0
    13:35:39.034 [game.script.exec] [trace] exec <add_money> at line 1918 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.034 [game.script.exec] [trace] exec <add_money> at line 1919 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <add_money> at line 1920 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <add_money> at line 1921 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <set_event_counter> at line 1922 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 1925 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 1934 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 1943 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 1952 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 1961 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 2021 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 2026 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 2031 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.035 [game.script.exec] [trace] exec <if> at line 2036 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2041 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2046 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2051 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2056 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2061 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2066 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2071 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2076 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2081 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2086 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2091 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2096 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2101 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2106 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.036 [game.script.exec] [trace] exec <if> at line 2111 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2116 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2121 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2126 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2131 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2136 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2141 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <set_counter> at line 2141 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.counter] [trace] counter <freeze_timurids> = 0
    13:35:39.037 [game.script.exec] [trace] exec <add_money> at line 2142 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <set_event_counter> at line 2143 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2146 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2151 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2156 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2161 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.037 [game.script.exec] [trace] exec <if> at line 2166 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5183 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5184 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5185 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5186 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5187 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5188 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5189 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5190 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5191 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5192 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5193 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5194 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5195 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.038 [game.script.exec] [trace] exec <set_event_counter> at line 5196 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5197 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5198 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5199 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5200 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5201 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5202 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5203 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5204 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5205 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5206 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5207 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5208 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5209 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.039 [game.script.exec] [trace] exec <set_event_counter> at line 5210 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.040 [game.script.exec] [trace] exec <set_event_counter> at line 5211 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.040 [game.script.exec] [trace] exec <set_event_counter> at line 5212 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.040 [game.script.exec] [trace] exec <set_event_counter> at line 9977 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.040 [game.script.trigger] [trace] Trigger <valid_usurper_heir_1> fired
    13:35:39.040 [game.script.trigger] [trace] Trigger <valid_usurper_heir_2> fired
    13:35:39.040 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    13:35:39.040 [game.script.trigger] [trace] Trigger <I_am_a_better_king_3> fired
    13:35:39.040 [game.script.trigger] [trace] Trigger <I_want_to_be_king_4> fired
    13:35:39.040 [game.script.trigger] [trace] Trigger <Swordsmiths_HorseBreeders_Woodsmens_Leader_Attribute_Command> fired
    13:35:39.040 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    13:35:39.040 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <I_am_a_better_king_3> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <I_want_to_be_king_4> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <valid_usurper_heir_1> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <valid_usurper_heir_2> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <I_want_to_be_king_4> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <Merchants_Exist_Merchant_Attribute_Finance> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <Merchants_Exist_OnResource> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <I_am_a_better_king_3> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <I_want_to_be_king_4> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <Merchants_Exist_OnResource> fired
    13:35:39.041 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <I_am_a_better_king_3> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <I_want_to_be_king_4> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <I_am_a_better_king_3> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <I_dont_want_to_be_king_anymore2> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <I_want_to_be_king_4> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <I_want_to_be_king_4> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <Untitled_trigger_2> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <I_want_to_be_king_4> fired
    13:35:39.042 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    13:35:39.043 [game.script.exec] [trace] exec <inc_counter> at line 664 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.043 [game.script.counter] [trace] counter <bishop_count> = -1
    13:35:39.043 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
    13:35:39.043 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
    13:35:39.043 [game.script.exec] [trace] exec <inc_counter> at line 664 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.043 [game.script.counter] [trace] counter <bishop_count> = -2
    13:35:39.043 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
    13:35:39.043 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Castle> fired
    13:35:39.043 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
    13:35:39.043 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
    13:35:39.043 [game.script.trigger] [trace] Trigger <Swordsmiths_HorseBreeders_Woodsmens_Governor_Attribute_Command> fired
    13:35:39.044 [game.script.exec] [trace] exec <inc_counter> at line 664 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.044 [game.script.counter] [trace] counter <bishop_count> = -3
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Tax_Level_High_And_Very_High> fired
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Penalty> fired
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
    13:35:39.044 [game.script.trigger] [trace] Trigger <Assassins_Thiefs_Governor_Attribute_Dread> fired
    13:35:39.044 [game.script.exec] [trace] exec <inc_counter> at line 664 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.044 [game.script.counter] [trace] counter <bishop_count> = -4
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Tax_Level_High_And_Very_High> fired
    13:35:39.044 [game.script.exec] [trace] exec <inc_counter> at line 664 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.044 [game.script.counter] [trace] counter <bishop_count> = -5
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
    13:35:39.044 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
    13:35:39.045 [game.script.exec] [trace] exec <if> at line 1563 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.045 [game.script.exec] [trace] exec <if> at line 1566 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.045 [game.script.exec] [trace] exec <if> at line 1569 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.045 [game.script.exec] [trace] exec <if> at line 1572 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.045 [game.script.exec] [trace] exec <if> at line 1575 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1578 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1581 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1584 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1587 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1590 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1593 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1596 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1599 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1602 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1605 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1608 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1611 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1614 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1617 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1620 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1623 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1626 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1629 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1632 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1635 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <set_counter> at line 1635 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.counter] [trace] counter <freeze_timurids> = 1
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1638 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1641 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1644 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1647 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.exec] [trace] exec <if> at line 1650 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:35:39.046 [game.script.trigger] [trace] Trigger <Update_AI> fired
    13:35:39.046 [game.script.trigger] [trace] Trigger <Update_AI_orthodox> fired
    13:35:39.046 [game.script.trigger] [trace] Trigger <Update_AI_pagan> fired
    13:35:39.046 [game.script.trigger] [trace] Trigger <Timurids> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <TimuridsAI> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <TimuridsBig> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <0089_Update_Band_Together1> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <0049_P_Normalise_Non_catholic> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <Global_DecreaseOverTime> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <Theologians_No_Guild_Bonus> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <Merchants_No_Guild_Bonus> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <Assassins_No_Guild_Bonus> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <Swordsmiths_No_Guild_Bonus> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <Woodsmens_No_Guild_Bonus> fired
    13:35:39.047 [game.script.trigger] [trace] Trigger <HorseBreeders_No_Guild_Bonus> fired
    13:35:46.340 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    I forgot to mention, this is an early era campaign.
    Last edited by Node; November 21, 2017 at 03:06 PM.

  8. #2008
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Can you remove the fog of war and follow the AI to see what, where and who when the CTD happens?
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  9. #2009

    Default Re: SSHIP - Bugs Reports & Technical Help

    The only thing I can see is that Georgia is shuffling troops around its capital. When it was their turn, I turned slow motion back on. One of their armies moves, stops moving, and then the CTD. Every time.

    Would emailing you my save file help?

  10. #2010

    Default Re: SSHIP - Bugs Reports & Technical Help

    I guess I'm boned.

  11. #2011
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Is there any general involved in these units movements?
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  12. #2012

    Default Re: SSHIP - Bugs Reports & Technical Help

    Yes

  13. #2013
    kostic's Avatar Domesticus
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    Default Re: SSHIP - Bugs Reports & Technical Help

    It's a graphic Bug. My first battle (campaign Kingdom of France) in front of the fortress from "Gand" to Belgium. I have a clean installation (SS 6.3 + SS 6.4 + SSHIP 0.92) and no problem with other mods M2TW (Third Age, EBII, Broken Crescent, Hyrule...etc)
    https://drive.google.com/file/d/1rid...ew?usp=sharing
    https://drive.google.com/open?id=1KK...1-svpr885aXALm

  14. #2014
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Should be fixed in next release
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  15. #2015

    Default Re: SSHIP - Bugs Reports & Technical Help

    So I decided to give this a try...playing as Byzantium, and rougly ~30 turns into the campaign it started crashing every couple of turns during AI turn. It's erratic, sometimes it crashes, sometimes it doesn't, but it's so frequent that it makes game almost unplayable. This is from log...

    Spoiler Alert, click show to read: 
    10:41:32.533 [system.rpt] [always] CPU: SSE210:41:32.533 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    10:41:32.536 [system.io] [always] mounted pack packs/data_0.pack
    10:41:32.537 [system.io] [always] mounted pack packs/data_1.pack
    10:41:32.538 [system.io] [always] mounted pack packs/data_2.pack
    10:41:32.539 [system.io] [always] mounted pack packs/data_3.pack
    10:41:32.540 [system.io] [always] mounted pack packs/data_4.pack
    10:41:32.540 [system.io] [always] mounted pack packs/localized.pack
    10:42:24.001 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    10:44:16.504 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    10:45:44.790 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    10:46:35.868 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    10:52:06.199 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    10:53:46.597 [game.script] [error] Script execution error for <console_command>, at line 7155, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    diplomatic_stance milan teutonic_order neutral
    err: diplomatic_stance stance unknown


    10:53:46.656 [game.script] [error] Script execution error for <console_command>, at line 7155, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    diplomatic_stance milan teutonic_order neutral
    err: diplomatic_stance stance unknown


    10:53:51.155 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Last edited by Sar1n; December 05, 2017 at 04:06 AM.

  16. #2016
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - Bugs Reports & Technical Help

    is this an early campaign, or the high era?
    I have no experience in logs, but Gigantus pops here occasionally, and maybe he'd seen such an error

  17. #2017

    Default Re: SSHIP - Bugs Reports & Technical Help

    Oh, I forgot to mention, early era...

  18. #2018
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Seems related to factions standing in the script. However, I'm not able to understand what's happening exactly. Can you post you entire log in attached zip file? That will hopefully help.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  19. #2019

    Default Re: SSHIP - Bugs Reports & Technical Help

    ...that WAS the entire log.

    I''ll later try running trace level log and post it here.

  20. #2020
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    I'm so used to the trace level log that I thought you had removed all the intermediate lines
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

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