Was having CTD on Slaves turn. May have quick saved a bit too close of it, because now I get CTD when I try to load it. Windows 7 compat didn't work (in fact may have caused the fatal load crash).
Quicksave.rarsystem.log.rar
Was having CTD on Slaves turn. May have quick saved a bit too close of it, because now I get CTD when I try to load it. Windows 7 compat didn't work (in fact may have caused the fatal load crash).
Quicksave.rarsystem.log.rar
I installed the patch G and found the bug that was reported earlier is still there- wait_monitors command is twice in the campaign_script..
Just had a look at the download and link for patch G and the campaign_script file was the right one, maybe you missed something when applying patch G?
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Hmm, thank you Belovese I will check what did I do wrong..
It is in KCC that the campaign_script is the one with two wait_monitors.. I installed a patch G and than the KCC 0.95, which was made with patch E, now I understand , thanks, my mistake..
Actually, the fixed campaign_script for KCC is in the first post, but not in the main download: in point 8 there is the link)
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Hmm, Ikoner studios are buildable from the start, but the benefit increase, with Moscow and Euphrosyne making changes (but this is a recent change, present only in my new built, iirc).
Priest are recruitable only from the church line building, but in each capital (so Novgorod, but also Kernave) right from the start.Code:building icon_art{ levels ikoner_studio master_ikoner_studio { ikoner_studio city requires factions { byzantium, serbia, georgia, russia, kievan_rus, } { capability { trade_base_income_bonus bonus 1 ; the only bonus that non-orthodox faction would get if the settlement is conquered religion_level bonus 1 requires factions { byzantium, serbia, georgia, } and not event_counter strictly_religious 1 religion_level bonus 2 requires factions { byzantium, serbia, georgia, } and event_counter strictly_religious 1 happiness_bonus bonus 1 requires factions { byzantium, } and not event_counter anna_comnena 1 happiness_bonus bonus 2 requires factions { byzantium, } and event_counter anna_comnena 1 and not event_counter BYZANTINE_RENAISSANCE_STARTED 1 happiness_bonus bonus 3 requires factions { byzantium, } and event_counter BYZANTINE_RENAISSANCE_STARTED 1 happiness_bonus bonus 1 requires factions { serbia, } and event_counter SERBIAN3_SAINT_SAVA 1 happiness_bonus bonus 1 requires factions { georgia, } and event_counter GEORGIAN2_GOLDEN_AGE 1 and not event_counter GEORGIAN6_REVIVAL 1 happiness_bonus bonus 2 requires factions { georgia, } and event_counter GEORGIAN6_REVIVAL 1 happiness_bonus bonus 1 requires factions { russia, kievan_rus, } and event_counter MOSCOW_FOUNDED 1 and not event_counter EUPHROSYNE 1 happiness_bonus bonus 2 requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1 } material stone construction 5 cost 4800 settlement_min large_city upgrades { master_ikoner_studio } } master_ikoner_studio city requires factions { byzantium, serbia, georgia, } or factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1 { capability {
Code:Novgorod_Province Novgorod russia Rus_Capital_Rebels 241 211 25 russia, hanse, no_pirates, river, capital 5 4 religions { catholic 6 orthodox 70 islam 2 pagan 20 heretic 2 }Yes, castle libraries are important for education and the lack of access puts the Orthodox at disadvantage. That's on purpose but may be revised in the future.Code:building temple_orthodox{ convert_to temple_orthodox_castle religion orthodox levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o { small_church_o city requires factions { russia, kievan_rus, byzantium, georgia, serbia, } { convert_to 0 capability { agent priest 0 requires factions { russia, kievan_rus, } and hidden_resource capital agent priest 0 requires factions { byzantium, } and hidden_resource capital agent priest 0 requires factions { serbia, } and hidden_resource capital agent priest 0 requires factions { georgia, } and hidden_resource capital agent_limit priest 0 agent_limit priest 1 requires factions { russia, kievan_rus, byzantium, georgia, serbia, } and hidden_resource capital agent_limit priest 1 requires factions { russia, kievan_rus, byzantium, georgia, serbia, } and event_counter strictly_religious 1 agent_limit priest 1 requires factions { russia, kievan_rus, byzantium, georgia, serbia, } and event_counter is_the_ai 4 religion_level bonus 1
I'll have a look at the Othodox traits as well.
Last edited by Jurand of Cracow; January 15, 2021 at 05:29 PM.
I can't play this mod. Nothing I do works. I can't go above turn 10. It ALWAYS crashes at the Rebels turn and turn times are super long.
I'm using the zipped folder provided by Jurand. Windows 10 and with compatibility mode turned on all the launchers.
Just happened again. Portugal crashes at turn 2 on Rebel's end turn.
Log: https://www.dropbox.com/s/wribrpfunc...m.log.txt?dl=0
hello, crash at turn 20 in rebel turn
i go do my log to see all the errors from this run, and im ctrlc/v separate and zip here ->
CTD rebels turn.zip
but one i wanna give attetion is happening all turn, but no crashing atleast:
Spoiler Alert, click show to read:
@Draken2007 : I see you are on steam. Did you follow the instructions correctly for using the mod with steam ?
@SurfinBird : errors with descr_strat and campaign script ...A priori, this is not too much of my area of expertise.
there's a huge time difference and much has probably happened here:
14:35:03.594 [game.script] [always] Turn End slave
14:35:05.190 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
so it's better to upload a save and tell us which version you're using now.
A thing that has bothered me for quite a while now ,back in 0.9.3 in HRE provinces you could recruit the Swabian Swordsmen mercs but now you cant 0.9.8 (nor in 0.9.7). Was this intended or not, cause they are still present in rebel armies tho , they just cant be recruited by the player.
Just to make sure: in the installation page I've written:
"Some players find it difficult to install the SS6.4 given that the version available is with the Bugfix compilation. So solve this, here is the current (10.01.21) working version of the mod - the one I have on my hard drive (it's literally zipped mod folder, just unpack it). It includes SS6.4, SSHIP 097, KCC 095 and also the new things that will be included in the 098 version. It's a large file though, zipped 5.7 GB, upacked 12 GB."
So you downloaded the 10.01.21 version and started to play? Or you installed the KCC on top of this version?
You can recruit them but only after 1325 and only in certain provinces:
Code:; ==================== GERMANY ==================================================================================== pool Low_Countries regions Leuven_Province Utrecht_Province Ghent_Province unit merc cog, exp 1 cost 555 replenish 0.36 - 1.0 max 2 initial 1 religions { catholic } crusading ; unit merc cog, exp 1 cost 1110 replenish 0.03 - 0.15 max 2 initial 1 unit Mercenary Frankish Knights exp 3 cost 804 replenish 0.03 - 0.13 max 1 initial 0 start_year 1210 end_year 1300 religions { catholic orthodox } unit Mercenary German Knights exp 3 cost 1286 replenish 0.05 - 0.14 max 2 initial 1 start_year 1380 religions { catholic orthodox } unit Mercenary Knights exp 3 cost 1256 replenish 0.04 - 0.13 max 1 initial 1 start_year 1300 religions { catholic orthodox } unit Landschneckt Pikemen exp 3 cost 5520 replenish 0.06 - 0.18 max 2 initial 0 start_year 1470 religions { catholic orthodox } unit Mercenary Crossbowmen exp 2 cost 360 replenish 0.03 - 0.09 max 1 initial 0 end_year 1450 unit Mercenary Arquebusiers exp 3 cost 803 replenish 0.04 - 0.13 max 2 initial 1 start_year 1450 events { gunpowder_discovered } unit Free Company Longbowmen exp 4 cost 514 replenish 0.04 - 0.13 max 2 initial 1 start_year 1300 unit Mercenary Spearmen exp 2 cost 501 replenish 0.04 - 0.09 max 1 initial 0 start_year 1150 end_year 1350 unit Flemish Pikemen exp 3 cost 1302 replenish 0.08 - 0.25 max 2 initial 2 start_year 1300 unit Mercenary Ribault exp 0 cost 2857 replenish 0.02 - 0.04 max 1 initial 0 start_year 1260 end_year 1359 unit Mercenary Ribault exp 0 cost 2357 replenish 0.02 - 0.04 max 1 initial 0 start_year 1360 end_year 1459 unit Mercenary Ribault exp 0 cost 1857 replenish 0.02 - 0.04 max 1 initial 1 start_year 1460 unit Crusader Knights exp 3 cost 676 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading unit Crusader Sergeants exp 2 cost 663 replenish 0.07 - 0.17 max 3 initial 0 religions { catholic } crusading unit Dismounted Mercenary German Knights exp 3 cost 680 replenish 0.07 - 0.17 max 2 initial 1 start_year 1280 unit Sergeant Swordsmen exp 2 cost 412 replenish 0.04 - 0.1 max 1 initial 0 start_year 1200 end_year 1350 pool Northern_Germany regions Bremen_Province Hamburg_Province Cologne_Province Brandeburg_Province Lubeck_Province unit merc cog, exp 1 cost 555 replenish 0.36 - 1.0 max 1 initial 1 religions { catholic } crusading ; unit merc cog, exp 1 cost 1110 replenish 0.02 - 0.10 max 1 initial 1 unit Mercenary Frankish Knights exp 3 cost 804 replenish 0.03 - 0.13 max 1 initial 0 start_year 1210 end_year 1379 religions { catholic orthodox } unit Mercenary German Knights exp 3 cost 1475 replenish 0.05 - 0.14 max 2 initial 1 start_year 1380 religions { catholic orthodox } unit Landschneckt Pikemen exp 3 cost 494 replenish 0.08 - 0.18 max 3 initial 1 start_year 1420 religions { catholic orthodox } unit Mercenary Crossbowmen exp 2 cost 360 replenish 0.03 - 0.09 max 1 initial 0 start_year 1150 end_year 1300 unit Mercenary Pavise Crossbowmen exp 2 cost 599 replenish 0.03 - 0.09 max 1 initial 1 start_year 1350 unit Mercenary Arquebusiers exp 3 cost 803 replenish 0.03 - 0.09 max 2 initial 0 start_year 1490 events { gunpowder_discovered } unit Mercenary Spearmen exp 2 cost 501 replenish 0.05 - 0.15 max 1 initial 1 start_year 1150 end_year 1210 unit Crusader Knights exp 3 cost 676 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading unit Crusader Sergeants exp 2 cost 663 replenish 0.07 - 0.17 max 3 initial 0 religions { catholic } crusading unit Dismounted Crusader Knights exp 3 cost 1255 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading unit English Huscarls exp 3 cost 448 replenish 0.06 - 0.18 max 2 initial 0 end_year 1160 unit Dismounted Mercenary German Knights exp 3 cost 680 replenish 0.07 - 0.17 max 2 initial 1 start_year 1280 unit Prussian Spearmen exp 3 cost 538 replenish 0.06 - 0.18 max 2 initial 1 start_year 1250 unit Hunters exp 1 cost 299 replenish 0.03 - 0.09 max 2 initial 1 unit Doppelsoldner exp 3 cost 548 replenish 0.06 - 0.18 max 2 initial 1 start_year 1460 pool Southern_Germany regions Trier_Province Speyer_Province Frankfurt_Province Ulm_Province unit Mercenary German Knights exp 3 cost 1475 replenish 0.05 - 0.14 max 1 initial 1 start_year 1380 religions { catholic orthodox } unit Landschneckt Pikemen exp 4 cost 494 replenish 0.08 - 0.25 max 3 initial 0 start_year 1420 religions { catholic orthodox } unit Mercenary Crossbowmen exp 2 cost 360 replenish 0.03 - 0.09 max 1 initial 0 end_year 1300 unit Mercenary Pavise Crossbowmen exp 2 cost 599 replenish 0.03 - 0.09 max 1 initial 1 start_year 1350 unit Mercenary Arquebusiers exp 3 cost 803 replenish 0.03 - 0.09 max 1 initial 0 start_year 1450 events { gunpowder_discovered } unit Mercenary Spearmen exp 2 cost 501 replenish 0.04 - 0.09 max 1 initial 0 start_year 1150 end_year 1470 unit Flagellants exp 1 cost 286 replenish 0.08 - 0.25 max 2 initial 1 start_year 1260 end_year 1370 religions { catholic } crusading unit Crusader Knights exp 3 cost 676 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading unit Crusader Sergeants exp 2 cost 663 replenish 0.07 - 0.17 max 3 initial 0 religions { catholic } crusading unit Dismounted Crusader Knights exp 3 cost 1255 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading unit Mercenary Ribault exp 0 cost 2857 replenish 0.02 - 0.04 max 1 initial 0 start_year 1260 end_year 1359 unit Mercenary Ribault exp 0 cost 2357 replenish 0.02 - 0.04 max 1 initial 0 start_year 1360 end_year 1459 unit Mercenary Ribault exp 0 cost 1857 replenish 0.02 - 0.04 max 1 initial 1 start_year 1460 unit Swabian Swordsmen exp 4 cost 454 replenish 0.06 - 0.18 max 2 initial 1 start_year 1325 unit Swiss Halberdiers exp 4 cost 656 replenish 0.04 - 0.13 max 1 initial 1 start_year 1350 unit Swiss Pikemen exp 3 cost 584 replenish 0.06 - 0.18 max 2 initial 1 start_year 1325 unit Dismounted Mercenary German Knights exp 3 cost 680 replenish 0.07 - 0.17 max 2 initial 1 start_year 1280 unit Free Company Men at Arms exp 3 cost 615 replenish 0.06 - 0.18 max 2 initial 1 start_year 1338 unit Arbalesters exp 3 cost 444 replenish 0.03 - 0.09 max 1 initial 1 start_year 1380 unit Doppelsoldner exp 4 cost 548 replenish 0.06 - 0.18 max 2 initial 1 start_year 1460 unit Sergeant Swordsmen exp 3 cost 412 replenish 0.03 - 0.08 max 1 initial 0 start_year 1250 end_year 1350 pool Eastern_Germany regions Prague_Province Nuremburg_Province Vienna_Province Ratisbon_Province Olomoc_Province Freiberg_Province unit Slav Mercenaries exp 2 cost 362 replenish 0.03 - 0.09 max 3 initial 2 end_year 1229 unit Mercenary German Knights exp 3 cost 1475 replenish 0.05 - 0.14 max 1 initial 1 start_year 1380 religions { catholic orthodox } unit Landschneckt Pikemen exp 4 cost 494 replenish 0.08 - 0.25 max 3 initial 0 start_year 1420 religions { catholic orthodox } unit Mercenary Crossbowmen exp 2 cost 360 replenish 0.03 - 0.09 max 1 initial 0 end_year 1300 unit Mercenary Pavise Crossbowmen exp 2 cost 599 replenish 0.03 - 0.09 max 1 initial 1 start_year 1350 unit Mercenary Arquebusiers exp 3 cost 803 replenish 0.03 - 0.09 max 1 initial 0 start_year 1450 events { gunpowder_discovered } unit Mercenary Spearmen exp 2 cost 501 replenish 0.04 - 0.13 max 2 initial 0 start_year 1150 end_year 1470 unit Flagellants exp 1 cost 286 replenish 0.08 - 0.25 max 2 initial 1 start_year 1260 end_year 1370 religions { catholic } crusading unit Crusader Knights exp 3 cost 676 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading unit Crusader Sergeants exp 2 cost 663 replenish 0.07 - 0.17 max 3 initial 0 religions { catholic } crusading unit Dismounted Crusader Knights exp 3 cost 1255 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading unit Mercenary Ribault exp 0 cost 2857 replenish 0.02 - 0.04 max 1 initial 0 start_year 1260 end_year 1359 unit Mercenary Ribault exp 0 cost 2357 replenish 0.02 - 0.04 max 1 initial 0 start_year 1360 end_year 1459 unit Mercenary Ribault exp 0 cost 1857 replenish 0.02 - 0.04 max 1 initial 1 start_year 1460 unit Dismounted Mercenary German Knights exp 3 cost 680 replenish 0.07 - 0.17 max 2 initial 1 start_year 1280 unit Free Company Men at Arms exp 3 cost 615 replenish 0.06 - 0.18 max 2 initial 1 start_year 1338 unit Arbalesters exp 3 cost 444 replenish 0.03 - 0.09 max 1 initial 1 start_year 1380 unit Macemen exp 1 cost 588 replenish 0.03 - 0.1 max 1 initial 0 end_year 1300 unit Doppelsoldner exp 4 cost 548 replenish 0.06 - 0.18 max 2 initial 1 start_year 1460 unit Mercenary Monster Bombard exp 1 cost 936 replenish 0.03 - 0.06 max 2 initial 0 start_year 1400 events { gunpowder_discovered }
Last edited by Jurand of Cracow; January 17, 2021 at 04:34 PM.
ooh sorry, i unpack you version start playing and was not good. First i forgot SS 6.3 and the second time i dont remember and dind't get the logs sorry.
then i put and only put, patch G on top of it, is the most stable version i get.
oh i spam right now aint i, the second time i had missing files cause i was using my pc when install, i saw you respond to someone just had to reinstall.
also saw some threads that people had the three (sship, kcc and patch) so i reinstall it clean and put only patch G on top.
that 10.01.2021 is the full version and nothing should be loaded upon it. it's ready to play.
alternatively: SS6.4 -> SSHIP 097G -> (optionally) KCC
any other combination will produce errors
No idea how that happened.
An error in the coordinates in the Noble Lady script: coordonates for spawning Agatha were x 226, y 244, should be x 226, y 224.
Thanks for posting it, I have corrected it on the 098 version we're working on. What happens to Agata after? Does she drown or teleport to land?
Anyway I love it when bugs are that simple to fix!
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