Thread: Bugs Reports & Technical Help

  1. #3981

    Default Re: Bugs Reports & Technical Help

    Was having CTD on Slaves turn. May have quick saved a bit too close of it, because now I get CTD when I try to load it. Windows 7 compat didn't work (in fact may have caused the fatal load crash).

    Quicksave.rarsystem.log.rar

  2. #3982

    Default Re: Bugs Reports & Technical Help

    I installed the patch G and found the bug that was reported earlier is still there- wait_monitors command is twice in the campaign_script..

  3. #3983

    Default Re: Bugs Reports & Technical Help

    Just had a look at the download and link for patch G and the campaign_script file was the right one, maybe you missed something when applying patch G?
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  4. #3984

    Default Re: Bugs Reports & Technical Help

    Hmm, thank you Belovese I will check what did I do wrong..

  5. #3985

    Default Re: Bugs Reports & Technical Help

    It is in KCC that the campaign_script is the one with two wait_monitors.. I installed a patch G and than the KCC 0.95, which was made with patch E, now I understand , thanks, my mistake..

  6. #3986

    Default Re: Bugs Reports & Technical Help

    Actually, the fixed campaign_script for KCC is in the first post, but not in the main download: in point 8 there is the link)
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  7. #3987
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by RodriguesSting View Post
    Novgorod can build an Ikoner Studio much earlier before Anna (although not on game start). I also I could only recruit priests after building a Cathedral there, which makes problematic dealing with Heretics and Witches. In fact, if you take on Kernave, you can start making priests there almost right away.
    Hmm, Ikoner studios are buildable from the start, but the benefit increase, with Moscow and Euphrosyne making changes (but this is a recent change, present only in my new built, iirc).

    Code:
    building icon_art{
      levels ikoner_studio master_ikoner_studio
      {
        ikoner_studio city requires factions { byzantium, serbia, georgia, russia, kievan_rus, }
        {
          capability
          {
            trade_base_income_bonus bonus 1         ; the only bonus that non-orthodox faction would get if the settlement is conquered
    
    
            religion_level bonus 1 requires factions { byzantium, serbia, georgia, } and not event_counter strictly_religious 1
            religion_level bonus 2 requires factions { byzantium, serbia, georgia, } and event_counter strictly_religious 1
    
    
            happiness_bonus bonus 1  requires factions { byzantium, } and not event_counter anna_comnena 1
            happiness_bonus bonus 2  requires factions { byzantium, } and event_counter anna_comnena 1 and not event_counter BYZANTINE_RENAISSANCE_STARTED 1   
            happiness_bonus bonus 3  requires factions { byzantium, } and event_counter BYZANTINE_RENAISSANCE_STARTED 1   
            happiness_bonus bonus 1  requires factions { serbia, } and event_counter SERBIAN3_SAINT_SAVA 1  
            happiness_bonus bonus 1  requires factions { georgia, } and event_counter GEORGIAN2_GOLDEN_AGE 1 and not event_counter GEORGIAN6_REVIVAL 1        
            happiness_bonus bonus 2  requires factions { georgia, } and event_counter GEORGIAN6_REVIVAL 1    
            happiness_bonus bonus 1  requires factions { russia, kievan_rus, } and event_counter MOSCOW_FOUNDED 1 and not event_counter EUPHROSYNE 1  
            happiness_bonus bonus 2  requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1  
          }
          material stone
          construction  5
          cost  4800
          settlement_min large_city
          upgrades
          {
            master_ikoner_studio
          }
        }
        master_ikoner_studio city requires factions { byzantium, serbia, georgia, } or factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1 
        {
          capability
          {
    Priest are recruitable only from the church line building, but in each capital (so Novgorod, but also Kernave) right from the start.

    Code:
    Novgorod_Province    Novgorod
        russia
        Rus_Capital_Rebels
        241 211 25
        russia, hanse, no_pirates, river, capital
        5
        4
        religions { catholic 6 orthodox 70 islam 2 pagan 20 heretic 2 }
    Code:
    building temple_orthodox{
      convert_to temple_orthodox_castle
      religion orthodox
      levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
      {
        small_church_o city requires factions { russia, kievan_rus, byzantium, georgia, serbia, }
        {
          convert_to 0
          capability
          {
            agent priest  0  requires factions { russia, kievan_rus, } and hidden_resource capital
            agent priest  0  requires factions { byzantium, } and hidden_resource capital
            agent priest  0  requires factions { serbia, } and hidden_resource capital
            agent priest  0  requires factions { georgia, } and hidden_resource capital
    
    
            agent_limit priest  0
            agent_limit priest  1  requires factions { russia, kievan_rus, byzantium, georgia, serbia, } and hidden_resource capital
            agent_limit priest  1  requires factions { russia, kievan_rus, byzantium, georgia, serbia, } and event_counter strictly_religious 1
            agent_limit priest  1  requires factions { russia, kievan_rus, byzantium, georgia, serbia, } and event_counter is_the_ai 4
            
            religion_level bonus 1
    Quote Originally Posted by RodriguesSting View Post
    The Orthodox seem to be unable to build castle libraries and monasteries, that are very useful for education. Furthermore, the Ikoner Studio, while serving a similar strategic function as the Artist Studio, doesn't offer nowhere the same trait and ancillary benefits. This, on top of the harder time getting Chivalry compared to Catholics and Muslims, puts their game on a bit of an awkward spot.
    Yes, castle libraries are important for education and the lack of access puts the Orthodox at disadvantage. That's on purpose but may be revised in the future.

    I'll have a look at the Othodox traits as well.
    Last edited by Jurand of Cracow; January 15, 2021 at 05:29 PM.

  8. #3988

    Icon4 Re: Bugs Reports & Technical Help

    I can't play this mod. Nothing I do works. I can't go above turn 10. It ALWAYS crashes at the Rebels turn and turn times are super long.

    I'm using the zipped folder provided by Jurand. Windows 10 and with compatibility mode turned on all the launchers.

    Just happened again. Portugal crashes at turn 2 on Rebel's end turn.

    Log: https://www.dropbox.com/s/wribrpfunc...m.log.txt?dl=0

  9. #3989

    Default Re: Bugs Reports & Technical Help

    hello, crash at turn 20 in rebel turn

    i go do my log to see all the errors from this run, and im ctrlc/v separate and zip here ->
    CTD rebels turn.zip

    but one i wanna give attetion is happening all turn, but no crashing atleast:
    Spoiler Alert, click show to read: 
    13:24:09.719 [game.script] [always] Turn Start slave
    13:24:09.843 [game.script] [error] Script execution error for <inc_counter>, at line 48801, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Counter hanseatic_guild_allowed doesn't exist


    13:24:12.849 [game.script] [always] Turn End slave

  10. #3990
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    @Draken2007 : I see you are on steam. Did you follow the instructions correctly for using the mod with steam ?

  11. #3991
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    @SurfinBird : errors with descr_strat and campaign script ...A priori, this is not too much of my area of ​​expertise.

  12. #3992
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by SurfinBird View Post
    hello, crash at turn 20 in rebel turn

    i go do my log to see all the errors from this run, and im ctrlc/v separate and zip here ->
    CTD rebels turn.zip

    but one i wanna give attetion is happening all turn, but no crashing atleast:
    Spoiler Alert, click show to read: 
    13:24:09.719 [game.script] [always] Turn Start slave
    13:24:09.843 [game.script] [error] Script execution error for <inc_counter>, at line 48801, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Counter hanseatic_guild_allowed doesn't exist


    13:24:12.849 [game.script] [always] Turn End slave
    there's a huge time difference and much has probably happened here:
    14:35:03.594 [game.script] [always] Turn End slave
    14:35:05.190 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    so it's better to upload a save and tell us which version you're using now.

  13. #3993
    Nemesis2345's Avatar Semisalis
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    Default Re: Bugs Reports & Technical Help

    A thing that has bothered me for quite a while now ,back in 0.9.3 in HRE provinces you could recruit the Swabian Swordsmen mercs but now you cant 0.9.8 (nor in 0.9.7). Was this intended or not, cause they are still present in rebel armies tho , they just cant be recruited by the player.

  14. #3994

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    there's a huge time difference and much has probably happened here:
    14:35:03.594 [game.script] [always] Turn End slave
    14:35:05.190 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    so it's better to upload a save and tell us which version you're using now.
    SSHIP 098. ( file given in the istallation page, date 10.01.21 )
    KCC 095.
    PATCH G
    Attached Files Attached Files

  15. #3995
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by SurfinBird View Post
    SSHIP 098. ( file given in the istallation page, date 10.01.21 )
    KCC 095.
    PATCH G
    Just to make sure: in the installation page I've written:
    "Some players find it difficult to install the SS6.4 given that the version available is with the Bugfix compilation. So solve this, here is the current (10.01.21) working version of the mod - the one I have on my hard drive (it's literally zipped mod folder, just unpack it). It includes SS6.4, SSHIP 097, KCC 095 and also the new things that will be included in the 098 version. It's a large file though, zipped 5.7 GB, upacked 12 GB."
    So you downloaded the 10.01.21 version and started to play? Or you installed the KCC on top of this version?

    Quote Originally Posted by Nemesis2345 View Post
    A thing that has bothered me for quite a while now ,back in 0.9.3 in HRE provinces you could recruit the Swabian Swordsmen mercs but now you cant 0.9.8 (nor in 0.9.7). Was this intended or not, cause they are still present in rebel armies tho , they just cant be recruited by the player.
    You can recruit them but only after 1325 and only in certain provinces:
    Code:
    ; ==================== GERMANY ====================================================================================  
    pool Low_Countries
    	regions Leuven_Province Utrecht_Province Ghent_Province
    	unit merc cog,				exp 1 cost 555 replenish 0.36 - 1.0 max 2 initial 1 religions { catholic } crusading
    ;	unit merc cog,				exp 1 cost 1110 replenish 0.03 - 0.15 max 2 initial 1
    	unit Mercenary Frankish Knights		exp 3 cost 804 replenish 0.03 - 0.13 max 1 initial 0 start_year 1210 end_year 1300 religions { catholic orthodox }
      unit Mercenary German Knights		exp 3 cost 1286 replenish 0.05 - 0.14 max 2 initial 1 start_year 1380 religions { catholic orthodox }
    	unit Mercenary Knights			exp 3 cost 1256 replenish 0.04 - 0.13 max 1 initial 1 start_year 1300 religions { catholic orthodox }
    	unit Landschneckt Pikemen		exp 3 cost 5520 replenish 0.06 - 0.18 max 2 initial 0 start_year 1470 religions { catholic orthodox }
    	unit Mercenary Crossbowmen		exp 2 cost 360 replenish 0.03 - 0.09 max 1 initial 0 end_year 1450
    	unit Mercenary Arquebusiers		exp 3 cost 803 replenish 0.04 - 0.13 max 2 initial 1 start_year 1450 events { gunpowder_discovered }
      unit Free Company Longbowmen		exp 4 cost 514 replenish 0.04 - 0.13 max 2 initial 1 start_year 1300
    	unit Mercenary Spearmen			exp 2 cost 501 replenish 0.04 - 0.09 max 1 initial 0 start_year 1150 end_year 1350
    	unit Flemish Pikemen			exp 3 cost 1302 replenish 0.08 - 0.25 max 2 initial 2 start_year 1300
    	unit Mercenary Ribault			exp 0 cost 2857 replenish 0.02 - 0.04 max 1 initial 0 start_year 1260 end_year 1359
    	unit Mercenary Ribault			exp 0 cost 2357 replenish 0.02 - 0.04 max 1 initial 0 start_year 1360 end_year 1459
    	unit Mercenary Ribault			exp 0 cost 1857 replenish 0.02 - 0.04 max 1 initial 1 start_year 1460
    	unit Crusader Knights			exp 3 cost 676 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading
    	unit Crusader Sergeants			exp 2 cost 663 replenish 0.07 - 0.17 max 3 initial 0 religions { catholic } crusading
      unit Dismounted Mercenary German Knights	exp 3 cost 680 replenish 0.07 - 0.17 max 2 initial 1 start_year 1280
    	unit Sergeant Swordsmen			exp 2 cost 412 replenish 0.04 - 0.1 max 1 initial 0 start_year 1200 end_year 1350
    
    
    pool Northern_Germany
    	regions Bremen_Province Hamburg_Province Cologne_Province Brandeburg_Province Lubeck_Province
    	unit merc cog,				exp 1 cost 555 replenish 0.36 - 1.0 max 1 initial 1 religions { catholic } crusading
    ;	unit merc cog,				exp 1 cost 1110 replenish 0.02 - 0.10 max 1 initial 1
    	unit Mercenary Frankish Knights		exp 3 cost 804 replenish 0.03 - 0.13 max 1 initial 0 start_year 1210 end_year 1379 religions { catholic orthodox }
    	unit Mercenary German Knights		exp 3 cost 1475 replenish 0.05 - 0.14 max 2 initial 1 start_year 1380 religions { catholic orthodox }
    	unit Landschneckt Pikemen		exp 3 cost 494 replenish 0.08 - 0.18 max 3 initial 1 start_year 1420 religions { catholic orthodox }
    	unit Mercenary Crossbowmen		exp 2 cost 360 replenish 0.03 - 0.09 max 1 initial 0 start_year 1150 end_year 1300
    	unit Mercenary Pavise Crossbowmen	exp 2 cost 599 replenish 0.03 - 0.09 max 1 initial 1 start_year 1350
    	unit Mercenary Arquebusiers		exp 3 cost 803 replenish 0.03 - 0.09 max 2 initial 0 start_year 1490 events { gunpowder_discovered }
    	unit Mercenary Spearmen			exp 2 cost 501 replenish 0.05 - 0.15 max 1 initial 1 start_year 1150 end_year 1210
    	unit Crusader Knights			exp 3 cost 676 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading
    	unit Crusader Sergeants			exp 2 cost 663 replenish 0.07 - 0.17 max 3 initial 0 religions { catholic } crusading
    	unit Dismounted Crusader Knights	exp 3 cost 1255 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading
    	unit English Huscarls			exp 3 cost 448 replenish 0.06 - 0.18 max 2 initial 0 end_year 1160
    	unit Dismounted Mercenary German Knights	exp 3 cost 680 replenish 0.07 - 0.17 max 2 initial 1 start_year 1280
    	unit Prussian Spearmen			exp 3 cost 538 replenish 0.06 - 0.18 max 2 initial 1 start_year 1250
    	unit Hunters				exp 1 cost 299 replenish 0.03 - 0.09 max 2 initial 1
    	unit Doppelsoldner			exp 3 cost 548 replenish 0.06 - 0.18 max 2 initial 1 start_year 1460
      
    pool Southern_Germany
    	regions Trier_Province Speyer_Province Frankfurt_Province Ulm_Province
    	unit Mercenary German Knights		exp 3 cost 1475 replenish 0.05 - 0.14 max 1 initial 1 start_year 1380 religions { catholic orthodox }
    	unit Landschneckt Pikemen		exp 4 cost 494 replenish 0.08 - 0.25 max 3 initial 0 start_year 1420 religions { catholic orthodox }
    	unit Mercenary Crossbowmen		exp 2 cost 360 replenish 0.03 - 0.09 max 1 initial 0 end_year 1300
    	unit Mercenary Pavise Crossbowmen	exp 2 cost 599 replenish 0.03 - 0.09 max 1 initial 1 start_year 1350
    	unit Mercenary Arquebusiers		exp 3 cost 803 replenish 0.03 - 0.09 max 1 initial 0 start_year 1450 events { gunpowder_discovered }
    	unit Mercenary Spearmen			exp 2 cost 501 replenish 0.04 - 0.09 max 1 initial 0 start_year 1150 end_year 1470
    	unit Flagellants			exp 1 cost 286 replenish 0.08 - 0.25 max 2 initial 1 start_year 1260 end_year 1370 religions { catholic } crusading
    	unit Crusader Knights			exp 3 cost 676 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading
    	unit Crusader Sergeants			exp 2 cost 663 replenish 0.07 - 0.17 max 3 initial 0 religions { catholic } crusading
    	unit Dismounted Crusader Knights	exp 3 cost 1255 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading
    	unit Mercenary Ribault			exp 0 cost 2857 replenish 0.02 - 0.04 max 1 initial 0 start_year 1260 end_year 1359
    	unit Mercenary Ribault			exp 0 cost 2357 replenish 0.02 - 0.04 max 1 initial 0 start_year 1360 end_year 1459
    	unit Mercenary Ribault			exp 0 cost 1857 replenish 0.02 - 0.04 max 1 initial 1 start_year 1460
    	unit Swabian Swordsmen			exp 4 cost 454 replenish 0.06 - 0.18 max 2 initial 1 start_year 1325
      unit Swiss Halberdiers			exp 4 cost 656 replenish 0.04 - 0.13 max 1 initial 1 start_year 1350
      unit Swiss Pikemen			exp 3 cost 584 replenish 0.06 - 0.18 max 2 initial 1 start_year 1325
    	unit Dismounted Mercenary German Knights	exp 3 cost 680 replenish 0.07 - 0.17 max 2 initial 1 start_year 1280
    	unit Free Company Men at Arms		exp 3 cost 615 replenish 0.06 - 0.18 max 2 initial 1 start_year 1338
    	unit Arbalesters			exp 3 cost 444 replenish 0.03 - 0.09 max 1 initial 1 start_year 1380
    	unit Doppelsoldner			exp 4 cost 548 replenish 0.06 - 0.18 max 2 initial 1 start_year 1460
    	unit Sergeant Swordsmen			exp 3 cost 412 replenish 0.03 - 0.08 max 1 initial 0 start_year 1250 end_year 1350
          
    pool Eastern_Germany
    	regions Prague_Province Nuremburg_Province Vienna_Province Ratisbon_Province Olomoc_Province Freiberg_Province
    	unit Slav Mercenaries			exp 2 cost 362 replenish 0.03 - 0.09 max 3 initial 2 end_year 1229	
    	unit Mercenary German Knights		exp 3 cost 1475 replenish 0.05 - 0.14 max 1 initial 1 start_year 1380 religions { catholic orthodox }
    	unit Landschneckt Pikemen		exp 4 cost 494 replenish 0.08 - 0.25 max 3 initial 0 start_year 1420 religions { catholic orthodox }
    	unit Mercenary Crossbowmen		exp 2 cost 360 replenish 0.03 - 0.09 max 1 initial 0 end_year 1300
    	unit Mercenary Pavise Crossbowmen	exp 2 cost 599 replenish 0.03 - 0.09 max 1 initial 1 start_year 1350
    	unit Mercenary Arquebusiers		exp 3 cost 803 replenish 0.03 - 0.09 max 1 initial 0 start_year 1450 events { gunpowder_discovered }
    	unit Mercenary Spearmen			exp 2 cost 501 replenish 0.04 - 0.13 max 2 initial 0 start_year 1150 end_year 1470
    	unit Flagellants			exp 1 cost 286 replenish 0.08 - 0.25 max 2 initial 1 start_year 1260 end_year 1370 religions { catholic } crusading
    	unit Crusader Knights			exp 3 cost 676 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading
    	unit Crusader Sergeants			exp 2 cost 663 replenish 0.07 - 0.17 max 3 initial 0 religions { catholic } crusading
    	unit Dismounted Crusader Knights	exp 3 cost 1255 replenish 0.07 - 0.17 max 2 initial 0 religions { catholic } crusading
    	unit Mercenary Ribault			exp 0 cost 2857 replenish 0.02 - 0.04 max 1 initial 0 start_year 1260 end_year 1359
    	unit Mercenary Ribault			exp 0 cost 2357 replenish 0.02 - 0.04 max 1 initial 0 start_year 1360 end_year 1459
    	unit Mercenary Ribault			exp 0 cost 1857 replenish 0.02 - 0.04 max 1 initial 1 start_year 1460
    	unit Dismounted Mercenary German Knights	exp 3 cost 680 replenish 0.07 - 0.17 max 2 initial 1 start_year 1280
    	unit Free Company Men at Arms		exp 3 cost 615 replenish 0.06 - 0.18 max 2 initial 1 start_year 1338
    	unit Arbalesters			exp 3 cost 444 replenish 0.03 - 0.09 max 1 initial 1 start_year 1380
    	unit Macemen				exp 1 cost 588 replenish 0.03 - 0.1 max 1 initial 0 end_year 1300
    	unit Doppelsoldner			exp 4 cost 548 replenish 0.06 - 0.18 max 2 initial 1 start_year 1460
      unit Mercenary Monster Bombard		exp 1 cost 936 replenish 0.03 - 0.06 max 2 initial 0 start_year 1400 events { gunpowder_discovered }
    Last edited by Jurand of Cracow; January 17, 2021 at 04:34 PM.

  16. #3996

    Default Re: Bugs Reports & Technical Help

    ooh sorry, i unpack you version start playing and was not good. First i forgot SS 6.3 and the second time i dont remember and dind't get the logs sorry.

    then i put and only put, patch G on top of it, is the most stable version i get.

  17. #3997

    Default Re: Bugs Reports & Technical Help

    oh i spam right now aint i, the second time i had missing files cause i was using my pc when install, i saw you respond to someone just had to reinstall.
    also saw some threads that people had the three (sship, kcc and patch) so i reinstall it clean and put only patch G on top.

  18. #3998
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    that 10.01.2021 is the full version and nothing should be loaded upon it. it's ready to play.

    alternatively: SS6.4 -> SSHIP 097G -> (optionally) KCC

    any other combination will produce errors

  19. #3999

    Default Re: Bugs Reports & Technical Help


    No idea how that happened.

  20. #4000

    Default Re: Bugs Reports & Technical Help

    An error in the coordinates in the Noble Lady script: coordonates for spawning Agatha were x 226, y 244, should be x 226, y 224.
    Thanks for posting it, I have corrected it on the 098 version we're working on. What happens to Agata after? Does she drown or teleport to land?
    Anyway I love it when bugs are that simple to fix!
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