Page 122 of 123 FirstFirst ... 227297112113114115116117118119120121122123 LastLast
Results 2,421 to 2,440 of 2460

Thread: Bugs Reports & Technical Help

  1. #2421
    Lifthrasir's Avatar A Clockwork Orange
    Content Director Patrician Citizen

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    11,032
    Blog Entries
    4

    Default Re: Bugs Reports & Technical Help

    That's why I originally wanted to include SS in the installer: 1 config, 1 option, less issues
    Until cloud700 shows up again, I'll focuse on the other issues. There are still quite a few to be fixed
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  2. #2422
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    46,629
    Blog Entries
    24

    Default Re: Bugs Reports & Technical Help

    Well, I told you the permissible alternative, until then have fun bug hunting.




  3. #2423
    Lifthrasir's Avatar A Clockwork Orange
    Content Director Patrician Citizen

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    11,032
    Blog Entries
    4

    Default Re: Bugs Reports & Technical Help

    I have almost that beard already. For the hair, no way. I'm loosing mine
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  4. #2424
    kostic's Avatar Tiro
    Join Date
    Jan 2007
    Location
    Near Lyon in France
    Posts
    288

    Default Re: Bugs Reports & Technical Help

    You will not find your hair with this other riddle, but could it be that this problem is also related to the campaign_script file ?

  5. #2425
    Lifthrasir's Avatar A Clockwork Orange
    Content Director Patrician Citizen

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    11,032
    Blog Entries
    4

    Default Re: Bugs Reports & Technical Help

    Possibly.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  6. #2426
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    46,629
    Blog Entries
    24

    Default Re: Bugs Reports & Technical Help

    The units that appear do not match the descr_region\descr_rebel_factions interactions so a connection to a script mechanic is possible.



  7. #2427

    Default Re: Bugs Reports & Technical Help

    Found a 'silver surfer' bug on Rebel Skythikon (Skynithon? The 'wild' horse archers that are supposed to be a Byzantine unit) and on Pisan general's bodyguards.
    Alii inferre bellum, facientibus pacem.


  8. #2428
    kostic's Avatar Tiro
    Join Date
    Jan 2007
    Location
    Near Lyon in France
    Posts
    288

    Default Re: Bugs Reports & Technical Help

    https://www.twcenter.net/forums/show...1#post15794082

    Pisa bodyguard error found (on page 120 post # 2400)

  9. #2429

    Default Re: Bugs Reports & Technical Help

    The Cuman heir's son doesn't start off with "Of Cuman Blood".

  10. #2430
    Jurand of Cracow's Avatar History and gameplay!
    Artifex

    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    2,368

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Tripledot View Post
    The Cuman heir's son doesn't start off with "Of Cuman Blood".
    Shouldn't be the case, hmm:

    character Otrok of_the_Kimak, named character, male, heir, age 32, x 383, y 191
    traits Factionleader 2 , LoyaltyStarter 1 , MilitaryInclination 1 , Pagan_Edu 2 , ContentGeneral 1 , Energetic 1 , ReligionStarter 1 , Royal_Blood_Cumans 1

    What about his father?

    character Sharuq of_the_Kimak, named character, male, leader, age 53, x 338, y 203
    traits Factionleader 3 , MilitaryInclination 1 , NaturalMilitarySkill 1 , Pagan_Edu 3 , GoodCommander 2 , HaveChilds 1 , StrategyDread 2 , PublicFaith 1 , GoodAdministrator 2 , ReligionStarter 1 , Royal_Blood_Cumans 1
    ancillaries spymaster
    Last edited by Jurand of Cracow; June 20, 2019 at 12:33 PM.

  11. #2431
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    46,629
    Blog Entries
    24

    Default Re: Bugs Reports & Technical Help

    The son of the heir...



  12. #2432
    Jurand of Cracow's Avatar History and gameplay!
    Artifex

    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    2,368

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    The son of the heir...
    Aaargh, yes, you're right both!
    Thanks Tripledot!
    I'm always amazed Gigantus that you watch all the threads and you're able to spot such details! Amazed.

    character Eltut of_the_Kimak, named character, male, age 17, x 362, y 186
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , MilitaryInclination 1 , PublicFaith 1 , ReligionStarter 1


    relative Sharuq of_the_Kimak, Checheg, Otrok of_the_Kimak, end
    relative Otrok of_the_Kimak, Aylin, Eltut of_the_Kimak, end

  13. #2433
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    46,629
    Blog Entries
    24

    Default Re: Bugs Reports & Technical Help




    I would have thought you have a 'inheritance' trigger to cover situations like this (ComesOfAge for later game stages and CharacterTurnStart for descr_start omission cases like this):

    Code:
        Condition FatherTrait Royal_Blood_Cumans >= 1
          and Trait Royal_Blood_Cumans < 1
    
    
        Affects Royal_Blood_Cumans  1  Chance  100
    Last edited by Gigantus; June 21, 2019 at 01:05 AM.



  14. #2434
    Jurand of Cracow's Avatar History and gameplay!
    Artifex

    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    2,368

    Default Re: Bugs Reports & Technical Help

    Well, I know that the Blood may resurrect in the SSHIP. The code you've provided I'd expect to work at CoA, but I haven't checked - so perhaps you're right. However, I don't how it works with the adoptions - I think there shouldn't be automatic transfer of the bloodline.

    Anyway, I find the Bloodlines in the SS(HIP) to be very well thought-out.

  15. #2435
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    46,629
    Blog Entries
    24

    Default Re: Bugs Reports & Technical Help

    Adopted would be an issue then, correct. Which means you have to omit the CharacterTurnStart event trigger, use only the ComesOfAge one and be more diligent in descr_strat
    Last edited by Gigantus; June 21, 2019 at 01:25 AM.



  16. #2436
    Jurand of Cracow's Avatar History and gameplay!
    Artifex

    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    2,368

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    Adopted would be an issue then, correct. Which means you have to omit the CharacterTurnStart event trigger, use only the ComesOfAge one and be more diligent in descr_strat
    I think there's one more issue: the Bloodline resurrection. As I've said - the SS/SSHIP is really well developed and this issue is dealt with. The issue is: when a new guy takes over the throne, he starts a new dynasty. It's coded that his "blood" becomes the royal one (for simplicity, the name of the bloodline is the same as before, it's why the name are so generic like "Polish Blood").
    So not only ComesOfAge triggers should be used, but also CharacterTurnStart.
    However, I haven't checked ins-and-outs and I don't know if it really works. For the moment, it's what I've found:


    ;------------------------------------------
    Trigger Royal_Blood_Cumans_CharacterComesOfAge_Father
    WhenToTest CharacterComesOfAge


    Condition FatherTrait Royal_Blood_Cumans > 0


    Affects Royal_Blood_Cumans 1 Chance 100

    ;------------------------------------------

    Trigger Royal_Blood_Cumans_FactionHeir
    WhenToTest CharacterTurnStart


    Condition FatherTrait Royal_Founder > 0
    and FactionType cumans
    and Trait Royal_Blood_Cumans = 0
    and OriginalFactionType cumans
    and Trait BiologicalSon > 0



    Affects Royal_Blood_Cumans 1 Chance 100

  17. #2437
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    46,629
    Blog Entries
    24

    Default Re: Bugs Reports & Technical Help

    I suppose RoyalFounder takes care of the resurrecting part (probably a conditional trigger check that includes IsFactionLeader together with a negative test for the royal blood trait).
    BiologicalSon should take care of adopting exclusions (trait given at ComingOfAge event)

    Which means the case by tripledot is a simple matter of descr_strat omission and not a shortfall of the trait\trigger set up.



  18. #2438

    Default Re: Bugs Reports & Technical Help

    i am having trouble crashing basically every turn according to the log im guessing it has to do with traits and ancillaries if anyone knows how to fix this help would be appreciated thank you

    also ss 6.4 runs fine and i have no other mods installed
    Attached Files Attached Files

  19. #2439
    Jurand of Cracow's Avatar History and gameplay!
    Artifex

    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    2,368

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by mekal View Post
    i am having trouble crashing basically every turn according to the log im guessing it has to do with traits and ancillaries if anyone knows how to fix this help would be appreciated thank you

    also ss 6.4 runs fine and i have no other mods installed
    Doesn't look like it comes from traits and ancillaries, and even not from the starting positions (that noted at the end of the log - all those heirs) - the game moved on after spotting those cases. Plus I've got these things highlighte in my logs as well. Even the Germanicus5 AI script might not be a problem (starts at 17:54:27.900, while the crash is at 17:54:33.755). So I don't know (but I have very shallow understanding of the log, I admit).

  20. #2440
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    46,629
    Blog Entries
    24

    Default Re: Bugs Reports & Technical Help

    Wow, that's a substantial number of non fatal errors, apparently all SSHIP based (FLNearCapital is not in the original EDCT). Suggest to attend to them asap before they accumulate into something fatal.

    The crash happens an eternity after germanicus' script got triggered, no way to narrow it down without a trace log (change entry in mod's CFG file), but I guess it could have to do with a script part. Wild guess without the trace log.



Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •