Thread: Bugs Reports & Technical Help

  1. #3181
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: Bugs Reports & Technical Help

    There's no new launcher. We're using the SS one.
    Have you run the SS setup after to have installed SSHIP?
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  2. #3182

    Default

    Quote Originally Posted by Lifthrasir View Post
    There's no new launcher. We're using the SS one.
    Have you run the SS setup after to have installed SSHIP?
    Nevermind, maybe I didn't merge the data folders correctly. I previously had MTW2 installed as I was playing divide and conquer submod. I've deleted everything now and reinstalled MTW2 to make sure everything is clean so I'll try again.

    Edit: lol, yup I think I accidentally selected option not to replace files for some last time I was merging folders. Seems to be working fine now.
    Last edited by Lifthrasir; May 01, 2020 at 01:24 AM. Reason: Posts merged for clarity

  3. #3183
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: Bugs Reports & Technical Help

    Glad you made it work
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  4. #3184

    Default Re: Bugs Reports & Technical Help

    hey guys, not sure if it is known issue but thought I'd flag it anyways - Iberian javelineers do not have swords, their only weapons are the javelins, it seems?: https://youtu.be/yaMH8CpAM2k?t=959

    and a question. is it possible for a unit to recover its stamina after reaching 'exhausted'? in that playthrough above, i waited for quite some time for this to happen but it didn't.

  5. #3185
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: Bugs Reports & Technical Help

    For the 1st issue, that's probably a missing texture. Thans for pointing this out.

    For the 2nd one, it should be. But I think it takes a long while.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  6. #3186
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    If you want Javelinmen with contact weapons, you can try my sub-mod.

  7. #3187

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Lifthrasir View Post
    For the 1st issue, that's probably a missing texture. Thans for pointing this out.

    For the 2nd one, it should be. But I think it takes a long while.
    thanks, maybe i didnt give it enough time for them to recover a little.
    Quote Originally Posted by kostic View Post
    If you want Javelinmen with contact weapons, you can try my sub-mod.
    i'd love to but i thought that there were some compatibility issues with 096?
    any plans to include it in 097?
    Last edited by Sarkiss; May 02, 2020 at 06:28 AM.

  8. #3188
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: Bugs Reports & Technical Help

    There's no issue at using kostic submod as far as I know.
    Regarding v0.9.7, it would mosty concern the traits of FM. Kostic and nikossaiz units will be implemented after that.
    After discussion, we have decided to proceed that in order to fix the possible issues more effectively (obviously due to the latest changes).
    Basically, we prefer to go step by step and make more "minor" releases instead of a big one from which it's more difficult to find out which change causes problems.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  9. #3189
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Sarkiss View Post
    i'd love to but i thought that there were some compatibility issues with 096?
    Yes, my sub-mod is savegame compatible with SSHIP 0.9.6

  10. #3190

    Default Re: Bugs Reports & Technical Help

    I've noticed there's region in Bohemia where no one can reach - I noticed it when heretic spawned there


  11. #3191

    Default Re: Bugs Reports & Technical Help

    i keep getting this CTD using SSHIP 0.96

    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:54:31.119 [game.script] [error] Trigger processing error in <CoA_SBE_military_academy>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:54:31.119 [game.script] [error] Trigger processing error in <CoA_SBE_royal_arsenal>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:54:31.119 [game.script] [error] Trigger processing error in <CoA_SBE_cannon_towers>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:54:31.119 [game.script] [error] Trigger processing error in <CoA_SBE_Templar_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:54:31.119 [game.script] [error] Trigger processing error in <CoA_SBE_Hospitaller_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:54:31.120 [game.script] [error] Trigger processing error in <CoA_SBE_Montesa_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:54:31.120 [game.script] [error] Trigger processing error in <CoA_SBE_Teutonic_Knights_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:54:31.120 [game.script] [error] Trigger processing error in <CoA_SBE_Santiago_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.109 [game.script] [error] Trigger processing error in <CoA_SBE_ballista_towers>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.109 [game.script] [error] Trigger processing error in <CoA_SBE_military_academy>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.109 [game.script] [error] Trigger processing error in <CoA_SBE_royal_arsenal>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.109 [game.script] [error] Trigger processing error in <CoA_SBE_cannon_towers>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.109 [game.script] [error] Trigger processing error in <CoA_SBE_Templar_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.110 [game.script] [error] Trigger processing error in <CoA_SBE_Hospitaller_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.110 [game.script] [error] Trigger processing error in <CoA_SBE_Montesa_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.110 [game.script] [error] Trigger processing error in <CoA_SBE_Teutonic_Knights_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.110 [game.script] [error] Trigger processing error in <CoA_SBE_Santiago_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_ballista_towers>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_military_academy>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_royal_arsenal>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_cannon_towers>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_Templar_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_Hospitaller_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_Montesa_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_Teutonic_Knights_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.141 [game.script] [error] Trigger processing error in <CoA_SBE_Santiago_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.155 [game.script] [error] Trigger processing error in <CoA_SBE_ballista_towers>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.155 [game.script] [error] Trigger processing error in <CoA_SBE_military_academy>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.155 [game.script] [error] Trigger processing error in <CoA_SBE_royal_arsenal>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.155 [game.script] [error] Trigger processing error in <CoA_SBE_cannon_towers>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.155 [game.script] [error] Trigger processing error in <CoA_SBE_Templar_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.155 [game.script] [error] Trigger processing error in <CoA_SBE_Hospitaller_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.155 [game.script] [error] Trigger processing error in <CoA_SBE_Montesa_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.156 [game.script] [error] Trigger processing error in <CoA_SBE_Teutonic_Knights_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition
    19:55:33.156 [game.script] [error] Trigger processing error in <CoA_SBE_Santiago_MajorCH>
    : <settlement> is unavailable from event <CharacterComesOfAge>
    when testing <SettlementBuildingExists> condition

  12. #3192
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    here are false-positives, ie they don't prompt CTDs.
    upload save, pls.

  13. #3193

    Default Re: Bugs Reports & Technical Help

    Has anyone else noticed that game can cancel building mines? It happens to me quite often - I click to build mines and on the next turn (or two turns later) I find out that the city is not building anything and I have to click to build those mines again. It happened to me few seconds ago and I remember I had the similar situation at least 5 or 6 times earlier.
    I have this situation with mines only, construction of no other building seems to be cancelled.
    At first I thought it's caused by low funds during construction somehow but it happens even if I have a lot of money.

    Another thing - there's resource in Bohemia which cannot be reached by merchant.

    Last edited by Aquila SPQR; May 03, 2020 at 04:17 PM.

  14. #3194
    Nemesis2345's Avatar Semisalis
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Aquila SPQR View Post
    Has anyone else noticed that game can cancel building mines? It happens to me quite often - I click to build mines and on the next turn (or two turns later) I find out that the city is not building anything and I have to click to build those mines again. It happened to me few seconds ago and I remember I had the similar situation at least 5 or 6 times earlier.
    I have this situation with mines only, construction of no other building seems to be cancelled.
    At first I thought it's caused by low funds during construction somehow but it happens even if I have a lot of money.
    Yeah this is a known bug , i think it triggers when building more mines at the same time but im not sure.
    My advice is to use the command process_cq cityname after 8 turns to instantly build it

  15. #3195

    Default Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Another question (since I'm new to SSHIP). Is it normal that there is so many princesses in this mod? I have:

    3 foreign princesses standing next to Stetin
    5 next to Praha
    1 next to Wrocław
    1 next to Kernave
    1 next to Volodymyr
    1 next to Olomoc
    and 9 next to Esztergom.

    EVERY ONE OF THEM is doing something each turn (I assume they want to marry my general since they "stole" 3 of them already in my current game) which can take a lot of time.

    This is getting ridiculous...

    Last edited by Aquila SPQR; May 03, 2020 at 08:41 PM.

  16. #3196

    Default Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Aquila, have you built a disco in Esztergom? I think that can sometimes cause the ladies to congregate. Similarly, if you construct a sports-bar, foreign generals will just start hanging around.


    More seriously, I haven't noticed this to such an extent, but I too sometimes see little blocs of princesses which are a bit odd.
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  17. #3197
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Thanks for posting it. Can you post the whole picture? Can you upload a save?

  18. #3198

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    here are false-positives, ie they don't prompt CTDs.
    upload save, pls.
    false alarm, sorry. when a faction is destroyed and some of their family members survive because they were out of their settlements they become rebels. the bodyguard units become hirdmen (the norwegian bodyguards on foot), because they are the first bodyguard units listed in export_descr_unit. so i wanted to change the order of the bodyguards units in the file, so that a destroyed faction family member becomes a bodyguard on horse, not foot. it seems that changing the order of the units in that file caused random crashes, now it's fine

  19. #3199
    Ducenarius
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    Default Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    I can also confirm that.currently turn 250ish and i have seen many princesses parade through my lands multiple times.






  20. #3200
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Yeah, I'm trying to fix it, see here.

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