Ok, this means that the Hanseatic guild is not working as foreseen. What is of lesser importance for I'm going to change nature of this building from a guild to a normal area-specific building according to this map:
Yeah, I would suppose that it's the feeling of most of us who play this game with this mod. Additionally, the Crusader Kings are less of an empire-building (esp. if you compare it with Europa Universalis or Imperator: Rome).
I hope more historical buildings will make you happy:
Spoiler Alert, click show to read:
Dear SSHIP team,
Thank you for your outstanding and very impressive masterpiece that is this overhaul mod. I am deeply impressed and enjoying it a lot. However I have encountered a game and heart-braking CTD failure that prohibits me from continuing to build my empire. Can you please help? See below the last 10 lines of my logfile. Thank you very kindly, Cheers*
21:38:13.055 [game.script.trigger] [trace] Trigger <Masons_No_MasterGuild_Bonus> fired
21:38:13.055 [game.script.trigger] [trace] Trigger <Explorers_No_Guild_Bonus> fired
21:38:13.055 [game.script.trigger] [trace] Trigger <Thiefs_No_Guild_Bonus> fired
21:38:13.055 [game.script.trigger] [trace] Trigger <Assassins_No_Guild_Bonus> fired
21:38:13.055 [game.script.trigger] [trace] Trigger <Swordsmiths_No_Guild_Bonus> fired
21:38:13.055 [game.script.trigger] [trace] Trigger <Woodsmens_No_Guild_Bonus> fired
21:38:13.055 [game.script.trigger] [trace] Trigger <HorseBreeders_No_Guild_Bonus> fired
21:38:13.426 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
21:38:13.426 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
21:38:13.494 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
=L.H.=
Hi Lord Lotion,
Please upload a save and tell us which version are you using (that from January 11.01.21? or ver. 097 H ? with or without KCC?)
JoC
We have to remove as much WhenToTest BecomesFactionLeader as possible, it is discussed in this thread, and I remember Gigantus talking about that in the SSHIP bug reports too. It is somewhere on my to-fo list!
Sorry, that's to little info for me to help you, could you send us the full log file and the savegame (using mediafire, mega, dropbox, really any file hosting you like!) and tell us wich SSHIP version you are using?
Interesting, looks like the settlement going rebel trigger the SettlementCaptured event? I'll have to look into it.
In the meantime, my advice to progress in you game: open the console in-game, enter "surrender_regions norway" and it would destroy norway for you. You actually did it, so it it not really cheating!
Last edited by Belovèse; April 08, 2021 at 04:30 PM.
Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
Stainless Steel Historical Improvement Project (SSHIP) team member.
Mini-mods: diplomacy and relation/reputation - detailled unit stats
Dear SSHIP team,
Thank you very much for your swift reply and forgive my inaptitude when it comes to professional bug reporting.
As for the requested details:
- I am using SSHIP Ver 0.9.7.
- It is a steam version clean install over Stainless Steel ss 6.3
- I have been testing intensively for around 150 hours so far playing as HRE and England.
- I have ocasionally encountered CTD issues but these were mostly solved either by restarting, reloading older saves or interestingly enough sometimes moving my spies and other agents out of view range, that would have otherwise shown me AI movements after ending a turn! Strange, isn´t it?
- I am not using any other mods other than the above mentioned two.
- I am running Win 10 prof as OS.
- Please find the correspondend save file under the following link:
https://www.mediafire.com/file/pmir5...aker_.sav/file
I really do hope that these details might provide some insights into the problem and hopefully contribute to further squashing game- and experience breaking crashes.
I have already become somewhat paranoid catching myself praying each time I press the next turn button: "Please don´t crash, please don´t do it...!"
Thank you once more in advance for all your hard work and time!
Last edited by Lord Lotion; April 08, 2021 at 07:16 PM.
=L.H.=
Just tried out a couple of turns of the 0.98 beta from @Jurand. I noticed that both of the rebel generals in Wales have no names
Thanks, @Cherish, this is exactly the info we need. We'll have a look.
@Lord Lotion, I'll have a look. I assume you know there're patches G and H to fix certain issues (mind that they're not for KCC minimod, but you've mentioned you're not using any minimod)
Last edited by Jurand of Cracow; April 09, 2021 at 07:19 AM.
=L.H.=
Having a real issue getting through winter 1272 as Serbia. Normally I can get through turn crashes by trying a bunch of times until it works but no dice.
System log here https://drive.google.com/file/d/199U...ew?usp=sharing
I'm using the prepackaged all in one zipped version of the game.
I've tried to move your game forward several times, but it crashes always on the Norwegian turn (who are powerful and adventurous, and both FH and FL seem to be alive and kicking). I have no idea what might caused this crash, maybe @Gigantus or @Belovese could help...
I doubt it has something to do with the amount of money you've amassed but this is impressive. It was natural or give_money? Because you're running your budget even better that our governments currently - 150% budget deficit.
Spoiler Alert, click show to read:
Thanks for this question. Given that you're very advanced in the game (you got Bardi Bank event), could you share with us impression our campaign - here, in this thread. Upload the save as well, pls.
Here is the solution to your problem (I hope): put it in to the folder /data/text in the mod folder. Overwrite both files, ofc.
Last edited by Jurand of Cracow; April 11, 2021 at 08:15 AM.
Last edited by kostic; April 11, 2021 at 08:42 AM.
Cleaned out Stainless Steel, installed the single file as requested. Can't even start the game - it crashes within a few seconds. The system log says this happens:
11:27:46.474 [system.rpt] [always] CPU: SSE2
11:27:46.475 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
11:27:46.479 [system.io] [always] mounted pack packs/data_0.pack
11:27:46.480 [system.io] [always] mounted pack packs/data_1.pack
11:27:46.480 [system.io] [always] mounted pack packs/data_2.pack
11:27:46.481 [system.io] [always] mounted pack packs/data_3.pack
11:27:46.481 [system.io] [always] mounted pack packs/data_4.pack
11:27:46.481 [system.io] [always] mounted pack packs/localized.pack
11:27:52.507 [script.err] [error] Script Error in mods/ss6.3/data/export_descr_unit.txt, at line 196, column 32
Invalid ownership type 'rum' found in unit 'baghlah'.
11:27:52.507 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/ss6.3/data/export_descr_unit.txt.
Alii inferre bellum, facientibus pacem.
At this moment I advise just to download the January version from this entry and play it as such. Otherwise multiple errors may occur, not worth your time to find out what's up.