Re: SSHIP - General Discussion
Originally Posted by
Dekhatres
is this realistic tho ?
Code:
recruits_morale_bonus bonus 2 requires event_counter is_the_ai
happiness_bonus bonus 1 requires event_counter is_the_ai
law_bonus bonus 5 requires event_counter is_the_ai
religion_level bonus 2 requires event_counter is_the_ai
construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai
Cairo is making 15k denars under Ai control, i take control of Egypt with console and now Cairo is making only 9.8k
And what? Your example is more related to the 2nd part of my sentence rather than to the 1st part. AI is not as clever as the human player. It needs to be helped
@ JoC, even if the unit cost is taken "locally" - city, feudal lord, etc - there's still a cost. Some units need to be equiped. Some needs to be paid. All need to eat and drink. The engine doesn't allow us unfortunately to represent that with accuracy. So, each unit in game has a cost. That's for the accuracy part.
Now, regarding the gameplay, the human player will always optimize the free upkeep feature in order to keep the best units with the lowest cost. The AI is unable to think that way. That gives an advantage, quite important to the human player IMO (actually more important than the extra income the AI receives as pointed by Dekhatres).
For the record, that's actually MWY who implemented it and I fully agree with that choice even if I still can't understand how he has calculated the costs and upkeep. Tbh, I find some quite weird - I'd say
As he's inactive nowadays and hasn't explained how he did it, I guess that they (cost and upkeep) will have to be reviewed soon or later.
Last edited by Lifthrasir; December 16, 2019 at 10:32 AM.
Reason: Answer to JoC's post added
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader