Originally Posted by
Frosted Flaker
Coming From New TW, Need Help
I'm a big fan of the mod. I started getting into TW mods with the deeper mods for the new titles (DEI for Rome 2, FOTE for Attila) and am working my way back.
I really appreciate the historical accuracy and immersion of SSHIP, but I think I don't know how M2TW works under the hood well enough. With the newer titles, Ancient Empire for Attila may be complex and immersive, but I know where all the info and buttons are so I can come from Fall of the Eagles, an equally complex mod set 1000 years later and not skip a beat.
Take the example of the campaign I just started with Pisa.
I'm really interested in medieval history and play a lot of hardcore mods for CKII, so I know I should have a maritime focus, get close to the Pope, and fund and participate in crusades.
No matter how deep a mod is, how much granularity and historical fidelity it has, in a new TW title it would be pretty clear cut. Set up trade, expand the trade building in my starting settlement (In complex mods it might branch to focus on revenue vs trade good production), use the money to expand to eventually take the whole starting province, which I'm guessing would include Pisa, Florence and Genoa. Depending on the mod it might take 2 turns or 30, but the idea is more or less the same. With the whole province I would demolish redundant buildings and specialize so that I have Pisa or Genoa as my trade settlement (adding culture when the settlement expands), whichever I didn't pick as a military settlement, adding religion down the line, and the last province as a food and industrial centre, unless I can import food through edict, in which case it's just industry.
I have no idea what to do in Medieval 2. In the SSHIP feature it says
But I can't figure out anywhere what those are because buildings don't have the same info available as they do in the newer titles! I can't make decisions based on only having a few slots, and I have no idea how buildings interact. I can intuit that I shouldn't build every building in every settlement, and probably shouldn't upgrade them all to the end of the tree, but beyond that, I'm lost.
Even little things. The Leather Tanner is replaced by the Blacksmith shop. Okay, I'm with it so far. When I get the Blacksmith shop, do I lose the ability to upgrade leather and padded armour? Should I care? Does that mean I should have a Blacksmith shop in one province and a Leather Tanner in another? Should I have a Leather Tanner in every province?
Can someone please break down buildings and settlements for me?