Thread: SSHIP - General Discussion

  1. #6221

    Default Re: SSHIP - General Discussion

    Are the traits Generous and Miserly working as intended? I noticed I had some governors gain the third rank in a short manner of time. This made me curious to find out what triggered it and I found this

    Trait info for Generous:
    Spoiler Alert, click show to read: 

    Trait Generous
    Characters family

    Level Generosity1
    Description Generosity1_desc
    EffectsDescription Generosity1_effects_desc
    GainMessage Generosity1_gain_desc
    Threshold 1

    Effect TaxCollection -10
    Effect Squalor -1

    Level Generosity2
    Description Generosity2_desc
    EffectsDescription Generosity2_effects_desc
    GainMessage Generosity2_gain_desc
    Threshold 3

    Effect TaxCollection -20
    Effect Squalor -2

    Level Generosity3
    Description Generosity3_desc
    EffectsDescription Generosity3_effects_desc
    GainMessage Generosity3_gain_desc
    Threshold 6

    Effect TaxCollection -30
    Effect Squalor -1


    And Miserly:
    Spoiler Alert, click show to read: 

    Trait Miserly
    Characters family

    Level Miserly1
    Description Miserly1_desc
    EffectsDescription Miserly1_effects_desc
    GainMessage Miserly1_gain_desc
    Threshold 1

    Effect TaxCollection 10
    Effect Unrest 1

    Level Miserly2
    Description Miserly2_desc
    EffectsDescription Miserly2_effects_desc
    GainMessage Miserly2_gain_desc
    Threshold 3

    Effect TaxCollection 20
    Effect Unrest 2

    Level Miserly3
    Description Miserly3_desc
    EffectsDescription Miserly3_effects_desc
    GainMessage Miserly3_gain_desc
    Epithet Miserly3_epithet_desc
    Threshold 6

    Effect TaxCollection 30
    Effect Unrest 3


    Pretty standard stuff. One point of either trait has a small chance of being given when a character comes of age. The traits can also be inherited so there's a moderate chance that a new family member will have at least one rank in either of the two traits (inheritance of traits is a good thing in my opinion, even if it's a bad trait)
    Then, in the case of generous, there are some moderate chances of gaining a point upon completion of certain tasks such as marriage, building churches and so on.

    However this is what the NoGoingBack triggers look like:
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger Generous_NoGoingBack
    WhenToTest CharacterTurnStart

    Condition Trait Generous < 3
    and Trait Generous > 1

    Affects Generous 10 Chance 100

    ;------------------------------------------
    Trigger Miserly_NoGoingBack
    WhenToTest CharacterTurnStart

    Condition Trait Miserly < 3
    and Trait Miserly > 1

    Affects Miserly 10 Chance 100
    ;------------------------------------------

    I'm not particularly well versed in M2 traits and triggers, but doesn't this mean that as soon as a character attains rank 2 (Generousity2 or Miserly2) they'll always gain the third rank as soon as the next turn begins? I assume the traits were added manually because of all the vanilla bugs associated with antitraits and NoGoingBack levels, but it seems to me that the trait gives 10 points in a trait that otherwise only requires 6 points to attain the highest rank, causing characters to always reach the final rank once they've reached the second one.

    Apologies if I had just misunderstood the trait system, I was mostly just curious to find out what caused the outcome I was experiencing.

  2. #6222
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    You're right, there's an error in 097 in coding. It's been fixed for 098 (note that levels might have the same name but the engine will differentiate between them):
    Spoiler Alert, click show to read: 
    ;========================================================================================= Generosity;----- Generosity ---------------------------------------
    ;
    ;-- this personality feature depicting generosity: giving out money
    ;-- defined at CoA, chaging somehow during life


    ;-------------------------------------------------------- GENEROUS
    ;-- levels(points) 1(1),2(3),3(16); AntiTrait: Miserly
    ;------------------------------------------
    Trait Generous
    Characters family


    Level Generosity1
    Description Generosity1_desc
    EffectsDescription Generosity1_effects_desc
    GainMessage Generosity1_gain_desc
    Threshold 1


    Effect TaxCollection -10
    Effect Squalor -1

    Level Generosity2
    Description Generosity2_desc
    EffectsDescription Generosity2_effects_desc
    Threshold 3


    Level Generosity2
    Description Generosity2_desc
    EffectsDescription Generosity2_effects_desc
    GainMessage Generosity2_gain_desc
    Threshold 4 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall


    Effect TaxCollection -20
    Effect Squalor -2

    Level Generosity3
    Description Generosity3_desc
    EffectsDescription Generosity3_effects_desc
    GainMessage Generosity3_gain_desc
    Threshold 16


    Effect TaxCollection -30
    Effect Squalor -1

    ;-------------------------------------------------------- MISERLY
    ;-- levels(points) 1(2),2(4),3(16); AntiTrait: Generous
    ;------------------------------------------
    Trait Miserly
    Characters family


    Level Miserly1
    Description Miserly1_desc
    EffectsDescription Miserly1_effects_desc
    GainMessage Miserly1_gain_desc
    Threshold 1


    Effect TaxCollection 10
    Effect Unrest 1


    Level Miserly2
    Description Miserly2_desc
    EffectsDescription Miserly2_effects_desc
    Threshold 3


    Level Miserly2
    Description Miserly2_desc
    EffectsDescription Miserly2_effects_desc
    GainMessage Miserly2_gain_desc
    Threshold 4 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall


    Effect TaxCollection 20
    Effect Unrest 2

    Level Miserly3
    Description Miserly3_desc
    EffectsDescription Miserly3_effects_desc
    GainMessage Miserly3_gain_desc
    Epithet Miserly3_epithet_desc
    Threshold 16


    Effect TaxCollection 30
    Effect Unrest 3

  3. #6223
    Nemesis2345's Avatar Semisalis
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    Default Re: SSHIP - General Discussion

    https://www.twcenter.net/forums/show...485&viewfull=1

    I AM PROUD TO ANNOUNCE THAT SSHIP WON 1ST PLACE AS THE FAVORITE SUBMOD/MINIMOD FOR MEDIEVAL 2 !
    AND OF COURSE, JURAND OF CRACOW WAS ALSO VOTED AS ONE OF THE FAVOURITE MODDERS.

    CONGRATS !!!!!!!

  4. #6224

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Nemesis2345 View Post
    https://www.twcenter.net/forums/show...485&viewfull=1

    I AM PROUD TO ANNOUNCE THAT SSHIP WON 1ST PLACE AS THE FAVORITE SUBMOD/MINIMOD FOR MEDIEVAL 2 !
    AND OF COURSE, JURAND OF CRACOW WAS ALSO VOTED AS ONE OF THE FAVOURITE MODDERS.

    CONGRATS !!!!!!!
    Very much deserved

  5. #6225

    Default Re: SSHIP - General Discussion

    Wow, thanks a lot guys, it's heartwarming !
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  6. #6226

    Default Re: SSHIP - General Discussion

    Congratulations to all the SSHIP modders!! Well deserved award!

  7. #6227

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Nemesis2345 View Post
    https://www.twcenter.net/forums/show...485&viewfull=1

    I AM PROUD TO ANNOUNCE THAT SSHIP WON 1ST PLACE AS THE FAVORITE SUBMOD/MINIMOD FOR MEDIEVAL 2 !
    AND OF COURSE, JURAND OF CRACOW WAS ALSO VOTED AS ONE OF THE FAVOURITE MODDERS.

    CONGRATS !!!!!!!
    Congratulation to sship team and also for Jurand!!!
    I bet on you and I knew that you would reach high in the classification, it is a great submod
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



    Sign the petition to remove hardcoded limits for M2TW

  8. #6228

    Default Re: SSHIP - General Discussion

    Well deserved! Your work is much appreciated. Congrats

  9. #6229

    Default Re: SSHIP - General Discussion

    Congratulations! May you die with a sword in your hands

  10. #6230
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Waluk View Post
    Congratulations! May you die with a sword in your hands
    If I'd be buried in a SSHIP new unique building, then yes, die with a sword.

  11. #6231
    kostic's Avatar Domesticus
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    Default Re: SSHIP - General Discussion

    It's really nice and encouraging to see that our SSHIP has more and more followers ! Version 098 should soon replace the complexity and diversity of the current versions ... a little more patience !

  12. #6232
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: SSHIP - General Discussion

    Congrats guys, well deserved!
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  13. #6233

    Default Re: SSHIP - General Discussion

    Congratulations are in order and they are deserved. I personally await eagerly the next version.

  14. #6234

  15. #6235

    Default Re: SSHIP - General Discussion

    Congratulations Jurand and everyone. Truly well deserved. Thank you for all that you do

  16. #6236

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Nemesis2345 View Post
    https://www.twcenter.net/forums/show...485&viewfull=1

    I AM PROUD TO ANNOUNCE THAT SSHIP WON 1ST PLACE AS THE FAVORITE SUBMOD/MINIMOD FOR MEDIEVAL 2 !
    AND OF COURSE, JURAND OF CRACOW WAS ALSO VOTED AS ONE OF THE FAVOURITE MODDERS.

    CONGRATS !!!!!!!
    ​Amazing, congratulations to all

  17. #6237

    Default Re: SSHIP - General Discussion

    Dear SSHIP team! I'm collecting historical Hungarian musics for different era Hungarian Kingdom (=Magyar Királyság) faction campaigns. Are you interested about the musics what I choose for SSHIP era?
    (I'm hungarian. My english is not so good. Sorry.)

  18. #6238
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by szikelkun View Post
    Dear SSHIP team! I'm collecting historical Hungarian musics for different era Hungarian Kingdom (=Magyar Királyság) faction campaigns. Are you interested about the musics what I choose for SSHIP era?
    Thanks, szikelkun! I think we are, but @JLMP is our sound director, so I'm leaving it in his hands

  19. #6239
    Nemesis2345's Avatar Semisalis
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    Default Re: SSHIP - General Discussion

    Wouldnt it be better if the Heavy Armorer blacksmith (tier 3) would be avalable AFTER the Heavy Mail event instead from the start?

    So at the beggining of the game, you would be able to build only tier 1 and tier 2 (light mail at best) instead of Heavy Mail before the main event is up.

    Shouldnt be too hard to mod, Jurand maybe can take a look?

  20. #6240
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Nemesis2345 View Post
    Wouldnt it be better if the Heavy Armorer blacksmith (tier 3) would be avalable AFTER the Heavy Mail event instead from the start?

    So at the beggining of the game, you would be able to build only tier 1 and tier 2 (light mail at best) instead of Heavy Mail before the main event is up.

    Shouldnt be too hard to mod, Jurand maybe can take a look?
    It seems to me that most of the benefits from this building are indeed restricted by the event Heavy Mail (and other). Given that I don't know ins and outs of the armour numbering, I wouldn't change it, even if I see the reason behind your proposal.

    Code:
        armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }    {
          convert_to 2
          capability
          {
            armour 8 requires factions { northern_european, southern_european, eastern_european, } and event_counter TRANSITIONAL_ARMOR 1
            armour 9
            armour 10 requires not factions { mongols, cumans, }
            armour 11 requires not factions { mongols, cumans, }
            armour 12 requires factions { northern_european, southern_european, eastern_european, } and event_counter HEAVY_MAIL_ARMOR 1
            armour 12 requires factions { middle_eastern, } and event_counter HEAVY_MAIL_ARMOR 1
    ;---------------------------------------------------------------------------------------------------------------------------------
    ; UPKEEP/INCOME		
    		income_bonus bonus -300
          }

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