Now 110 turns and 3 crashes (after turn 70), all during the Papal States' turn.
I only increased the movement range because of the 2 turn system. Had it been 4 turns per year than I would have been of the same opinion. Unless of course, the movement range is considered an abstraction of the army subduing the various fortresses in a certain region. Otherwise it's just immersion-breaking to take years and years to cross Europe, even with artillery.
I can confirm the Pope's aggression, but it has been limited to central and southern Italy for now + formerly Sicilian Tunis. Otherwise no major revolutions aside from the early destruction of Scotland and the relentless Georgian push into Anatolia. (perhaps an extra state south of the Caucasus would be a good thing; perhaps even Cilician Armenia, or a Persian polity).
Two questions:
1) Why is there a land bridge connecting Venice to the mainland? It should really be an island, with the AI only able to attack via amphibious assault.
2) As a last question: why is Pisa a playable faction instead of Genoa? The latter had a much greater historical impact in the end and it was directly responsible for the destruction of Pisan power.
Thanks again to the team for the work on this mod, it just keeps getting better with every version