They're also in the EBII as villages.
Me, I don't like those visuals. I like watchtowers, they convey they role "to watch". Villages are for different purpose, not reflected in the M2 engine.
They're also in the EBII as villages.
Me, I don't like those visuals. I like watchtowers, they convey they role "to watch". Villages are for different purpose, not reflected in the M2 engine.
But they're absolutely not accurate. No one used watchtowers during that period. On contrary, villages can represent new settlements created due to the population growth, like in South West of France during the 13th century f.e.
At least, that's more "realistic" than a watchtower and where you have inhabitants, you have an eye on what's going on in that area. So the purpose is respected gameplay wise
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
would be kinda cool if watchtowers could be replaced with villages that affect settlement income, so if you never bother clearing your provinces of rebels bandits etc rebels occupy your villages the same way they do with watchtowers and you lose income
i think devastation does that already, if an enemy army occupies your land too much they leave a grey area around them , thats devastation. Also if they sit on a road you will se your trade carts dissapearing at their feet meaning they affect trade on that route. It was a rometw feature
Absolutely agree.
On visuals: while watchtowers might be not the most historical, I find villages obscuring the map. In the EBII I never know if it's a resource, a provincial harbour or something different.
Furthermore, I'd devote the modding time of the team to fixing the existing issues. I think the SSHIP in the current state is a great game that you can make even more historical and interesting. And I don't expect a game giving a similar experience in terms of MA history and role-playing coming to the market (I find TATW and EBII and DeI and 1648 to be comparable in the other periods).
Kings and generals didn't run around and plant villages everywhere either, so it's no more or less historical than watchtowers, which at least represent some sort of gathering of information.
FREE THE NIPPLE!!!
Watchtowers are definitely not a personal gripe of mine.
Real life is balanced.
you mean the file ? it's settlement_mechanics
if you mean the values i am afraid you will have to tweak yourself according to your own preference and what you think is palpable but not massive
still i would much rather prefer a village system instead of simply a buff to devastation, i understand if it's no possible to be done ofc
Last edited by Dekhatres; December 11, 2019 at 07:45 PM.
Actually, it can be done but based on the PSF principle. Not convinced that it would be a good thing for the gameplay
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Would not it makes more sense to put fort and not villages to replace the unhistorical watchtowers models ?
Forts and watchtowers are basically the same things but forts are more accurate in the medieval settings of SSHIP I guess.
Gents, note that I've updated the download page with the latest patch of JoC
@ rflo93, the main issue with forts is that the AI is unable to use them with efficiency.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Please note that JoC has made a patch that solves the issues causing ctd's. It can be found here.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
I wonder why you guys removed free upkeep? Especially with the fact that units are more expensive, how do you guys maintain your econs?
Unrealistic as any unit has a cost to be at least maintained and favorizing the player a bit too much as the AI can't handle it correctly.
So, you will have to find the right balance between economy and public order while managing your armies (using expensive units only for war and dismantling them in peace).
Last edited by Lifthrasir; December 15, 2019 at 11:15 PM.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
is this realistic tho ?
Cairo is making 15k denars under Ai control, i take control of Egypt with console and now Cairo is making only 9.8kCode:recruits_morale_bonus bonus 2 requires event_counter is_the_ai happiness_bonus bonus 1 requires event_counter is_the_ai law_bonus bonus 5 requires event_counter is_the_ai religion_level bonus 2 requires event_counter is_the_ai construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai