Code:
;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ GRASSLANDSbuilding grasslands
{
convert_to grasslands
levels grasslands nomad_encampment nomad_headquarters
{
grasslands requires factions { cumans, mongols, turks, rum, } and not building_present_min_level hinterland_farms farms4 and hidden_resource tartars or hidden_resource cumans
{
convert_to 0
capability
{
trade_base_income_bonus bonus 1
population_growth_bonus bonus 1 requires factions { cumans, mongols, turks, rum, }
happiness_bonus bonus -1 requires not factions { cumans, mongols, turks, rum, }
income_bonus bonus 400 requires factions { cumans, mongols, }
income_bonus bonus 200 requires factions { turks, rum, } and event_counter early_era 1
income_bonus bonus 100 requires factions { turks, rum, } and event_counter high_era 1
income_bonus bonus 200 requires factions { hungary, } and not event_counter OSTSIEDLUNG 1
religion_level bonus 2 requires factions { cumans, mongols, turks, rum, }
religion_level bonus -2 requires factions { northern_european, southern_european, greek, hungary, poland, kievan_rus, russia, } and event_counter is_the_player 1
cavalry_bonus 1
free_upkeep bonus 1 requires factions { cumans, mongols, }
recruitment_slots bonus 1 requires factions { cumans, mongols, } and not event_counter freeze_recr_pool 1 and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus and hidden_resource cumans
recruit_pool "Cuman Horse Militia" 1 0.07 2 0 requires factions { cumans, }
recruit_pool "Cuman Horse Militia" 1 0.07 2 0 requires factions { hungary, } and not event_counter HUNGARY7_CUMANS 1
recruit_pool "Cuman Horse Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Cuman Horse Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Dismounted Cuman Militia" 1 0.07 2 0 requires factions { cumans, }
recruit_pool "Dismounted Cuman Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Dismounted Cuman Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Magyar Cavalry" 1 0.09 2 0 requires factions { hungary, } and not event_counter OSTSIEDLUNG 1
recruit_pool "Magyar Cavalry" 1 0.07 2 0 requires factions { hungary, } and event_counter OSTSIEDLUNG 1 and not event_counter HUNGARY5_GOLDEN_BULL 1
recruit_pool "Magyar Cavalry" 1 0.05 2 0 requires factions { hungary, } and event_counter HUNGARY5_GOLDEN_BULL 1 and not event_counter HUNGARY7_CUMANS 1
}
material wooden
construction 6
cost 1000
settlement_min village
upgrades
{
nomad_encampment
}
}
nomad_encampment requires factions { cumans, mongols, turks, } and not building_present_min_level hinterland_farms farms3 and hidden_resource tartars or hidden_resource cumans
{
convert_to 1
capability
{
trade_base_income_bonus bonus 2
population_growth_bonus bonus 2 requires factions { cumans, mongols, turks, }
happiness_bonus bonus -3 requires not factions { cumans, mongols, }
income_bonus bonus 600 requires factions { cumans, mongols, }
income_bonus bonus 300 requires factions { turks, rum, } and event_counter early_era 1
income_bonus bonus 150 requires factions { turks, rum, } and event_counter high_era 1
income_bonus bonus 300 requires factions { hungary, } and not event_counter OSTSIEDLUNG 1
religion_level bonus 4 requires factions { cumans, mongols, turks, rum, }
religion_level bonus -4 requires factions { northern_european, southern_european, greek, hungary, poland, kievan_rus, russia, } and event_counter is_the_player 1
cavalry_bonus 2
free_upkeep bonus 2 requires factions { cumans, mongols, }
recruitment_slots bonus 1 requires factions { cumans, mongols, } and not event_counter freeze_recr_pool 1
recruitment_slots bonus 1 requires factions { cumans, mongols, } and not event_counter freeze_recr_pool 1 and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus and hidden_resource cumans
recruit_pool "Cuman Horse Militia" 1 0.11 2 0 requires factions { cumans, hungary, }
recruit_pool "Cuman Horse Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Cuman Horse Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Dismounted Cuman Militia" 1 0.11 2 0 requires factions { cumans, }
recruit_pool "Dismounted Cuman Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Dismounted Cuman Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Behk Druzhina" 1 0.07 2 0 requires factions { cumans, }
recruit_pool "Behk Druzhina" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Behk Druzhina" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Dismounted Bekh Druzhina" 1 0.07 2 0 requires factions { cumans, }
recruit_pool "Dismounted Bekh Druzhina" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Dismounted Bekh Druzhina" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Magyar Cavalry" 1 0.12 2 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1
recruit_pool "Magyar Cavalry" 1 0.10 2 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HUNGARY5_GOLDEN_BULL 1
recruit_pool "Magyar Cavalry" 1 0.08 2 0 requires factions { hungary, } and event_counter HUNGARY5_GOLDEN_BULL 1 and not event_counter HUNGARY7_CUMANS 1
}
material wooden
construction 10
cost 3000
settlement_min town
upgrades
{
nomad_headquarters
}
}
nomad_headquarters requires factions { cumans, mongols, turks, } and not building_present_min_level hinterland_farms farms2 and hidden_resource tartars or hidden_resource cumans
{
convert_to 2
capability
{
trade_base_income_bonus bonus 3
population_growth_bonus bonus 3 requires factions { cumans, mongols, turks, }
happiness_bonus bonus -5 requires not factions { cumans, mongols, }
income_bonus bonus 800 requires factions { cumans, mongols, }
income_bonus bonus 400 requires factions { turks, rum, } and event_counter early_era 1
income_bonus bonus 200 requires factions { turks, rum, } and event_counter high_era 1
income_bonus bonus 400 requires factions { hungary, } and not event_counter OSTSIEDLUNG 1
religion_level bonus 6 requires factions { cumans, mongols, turks, rum, }
religion_level bonus -6 requires factions { northern_european, southern_european, greek, hungary, poland, kievan_rus, russia, } and event_counter is_the_player 1
cavalry_bonus 3
free_upkeep bonus 3 requires factions { cumans, mongols, }
recruitment_slots bonus 2 requires factions { cumans, mongols, } and not event_counter freeze_recr_pool 1
recruitment_slots bonus 1 requires factions { cumans, mongols, } and not event_counter freeze_recr_pool 1 and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus and hidden_resource cumans
recruit_pool "Cuman Horse Militia" 1 0.14 3 0 requires factions { cumans, hungary, }
recruit_pool "Cuman Horse Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Cuman Horse Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Dismounted Cuman Militia" 1 0.14 3 0 requires factions { cumans, }
recruit_pool "Dismounted Cuman Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Dismounted Cuman Militia" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Behk Druzhina" 1 0.11 3 0 requires factions { cumans, }
recruit_pool "Behk Druzhina" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Behk Druzhina" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Dismounted Bekh Druzhina" 1 0.11 3 0 requires factions { cumans, }
recruit_pool "Dismounted Bekh Druzhina" 0 0.02 0 0 requires factions { cumans, } and hidden_resource tartars
recruit_pool "Dismounted Bekh Druzhina" 0 0.02 0 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Keshikten Bodyguard" 0.75 0.07 2 0 requires factions { mongols, }
recruit_pool "Cuman Bodyguard" 0.75 0.07 2 0 requires factions { cumans, }
recruit_pool "Magyar Cavalry" 1 0.15 2 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1
recruit_pool "Magyar Cavalry" 1 0.13 2 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HUNGARY5_GOLDEN_BULL 1
recruit_pool "Magyar Cavalry" 1 0.11 2 0 requires factions { hungary, } and event_counter HUNGARY5_GOLDEN_BULL 1 and not event_counter HUNGARY7_CUMANS 1
}
material wooden
construction 12
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}