Shouldn't Norman Knights be the starting unit? In later periods their distinctiveness should be lesser than at the start.
Shouldn't Norman Knights be the starting unit? In later periods their distinctiveness should be lesser than at the start.
FREE THE NIPPLE!!!
The black-eagle-on-white came with the Hohenstaufen dynasty. The same dynasty that rules the HRE during the start of the game, thus the HRE should have a single-headed eagle "flag". Using the same logic though, Sicily would use the coat of arms of the Hauteville dynasty, although I don't mind a more general representation. This heraldry logic may not be applicable to eastern factions such as the Romans and the Muslims, so I'll just leave it to the developer team's wisdom to choose the best historical representation for those factions.
On another note, is Serbia still a WIP? I tried to play it last night and noticed that there are still remnants of the Roman Empire's unit description texts and reference everywhere.
Serbia still needs some work
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
is there already a discussion about the name of the provinces? as a former venetian now living in norway i have some suggestions.
bergen (norway) should be called Bjørgvin ---> http://www.catholic-hierarchy.org/diocese/db541.html
as for venezia, i never heard of the form "venezsia". venessia or venexia ar far more known and 'popular'. where did you find written 'venezsia'?
If you could read the relevant threads (Venezia, Norway) and put the info there.
The names were either made before I joined the team, or are discussed in the faction threads. I mean: I change the names only after the discussion on the web and the explanations are made readily on the relevant webpage (see the page on Poland).
I'm ready to change Bergvin into Bjørgvin provided the spelling is the Medieval one, and Lifthrasir agrees. Perhaps Eldgrimr would have something to add as he's a specialist in this repect.
BTW, can you comment there on my thought to change the name into La Serenissima?
Last edited by Jurand of Cracow; April 11, 2020 at 08:37 AM.
^^ That might also be just a typo
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Norman Knights are equivalent to Feudal Knights, which are not a starting unit either. Miles are the Norman starting unit, equivalent to Mailed Knights of other Western European factions. The "later period" cavalry for England and Sicily are King's Men and Chivalric Knights, respectively.
I'm wondering what the use of certain trash-level units is. For example, Syrian Auxiliaries are poor in combat as well as poor at garrisoning (low unit size, peasant malus to garrison public order), whereas Fyrd Spearmean at least have a role as cheap garrisons (they don't have the is_peasant attribute, unlike Spear Militia). I think at least Shurtah Militia shouldn't have the is_peasant attribute, since their name is literally the Arabic word for police, and I think Syrian Auxiliaries shouldn't have it either, based on the same principle as Fyrd Spearmen (local troops keep public order better). I think giving Syrian Auxiliaries the ability to upgrade their armor to Leather would also make them more useful for fighting (as in, not immediately dying) so Jerusalem doesn't have to rely solely on its Western roster.
Last edited by Tripledot; April 16, 2020 at 12:26 AM.
Fyrd spearmen were a kind of militia with purely a defensive role in settlement (never been used on the filed) and actually they're not accurate for the period covered by the game. They existed earlier.
For the others you mentionned, I have to check
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Hello, I have a big trouble. A civil war happened to Paris (playing as France). The turn before, I have a public order of 90%, nice garison, two very loyal character (8 and 9/10 respectively). The King is chasing english army for 10 turns at least in the north of France. Is it the reason ?
It is a very big problem because Paris is falling to rebel (7 troups of mercenaries popped inside), and I am suddendly at -15.000 gold (and -23000 predicted if I pass the turn...). It might be difficult to survive that event, the king seems to not move anymore (75yo+) the turn of civil war and an English army is besieging Rouen...
Is there a "trick" in console to cheat ? I may rage quit, even if I love this mod... It is at bit too much extreme event.
If you've got a save file from before the civil war and after, I'd be very interested (upload it eg. to mega.nz and send a link).
What difficulty do you play?
I don't know console cheats but you can add somehow money, just search the web for it.
I'd say saving your kingdom from such a debacle (this must have been unfolding for some turns, -15k doesn't come out of the blue) may be even more exciting to play than "I'm conquering everything with ease.
Console command: add_money and the amount (if I remember correctly)
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
It seems to me that you are not that far into the game and still rely on Paris a lot to finance your (probably too early) standing army, which causes you to bleed gold excessively. If so, then the trick is to play to your strengths first; you need to disband the expensive feudal units, manage a healthy economy and secure domain without sacrificing too much of your defence. If you save up enough gold for a lengthy campaign (>= 10 turns), you can proceed without worrying about going bankrupt due to your cash cow city rebelling.
A public order of 90% in your best settlement and capital is begging for trouble. Aim for 105% at least.
Sship developers, a question about one defensive building in the sship game:
-Ballista towers/cannon towers
It is balanced? Maybe that sship team has modified their stats since vainilla stainless steel?
The current cost is 7000 florins and 8 turns for build it (previously building siege workshop)
In my opinion a settlement( city or castle) with this building should be almost impregnable, except if you have siege weapons like trebuchets that can destroy these towers or a lot of infantry that can take the walls and take over the towers.
You should feel very safe if you have these towers in your settlement since with them you should destroy any army that approaches your walls...
How much attack do they have? What do you think about his role in the gameplay?
THE MORE YOU SWEAT NOW,
THE LESS YOU BLEED IN BATTLE!!!
Sign the petition to remove hardcoded limits for M2TW
Well , the Balista towers are alright , they do not have that much impact over normal arrows on troops , but they are very useful against siege engines like siege tower and balistas , noticed they burn much faster.
Canon Towers are where the big investment rly comes in , they are somehow OP from what i saw , they can destroy siege equipment in seconds and can easily rout low tier troops if, also massive range.
I think one reason why the M2TW AI is scripted to use so much siege equiment in their armies lategame is to avoid going into a siege with only siege and rams since they get trashed by the canons.
Hi Chaps,
Just started an SSHIP Long Campaign with the Crusader States, in the first five turns I am offered 3 x 3000 coins from in one turn from an unknown source. Is this right?
NJ
'Proud to be patronised by cedric37(My Father and My Guardian)
But you dont think that ballista towers should make more damage against troops? Against siege engines is Ok but for troops i think that should have more attack, your ballista towers have to make a difference in the defense of a city, they could also have more attack and more cost where only the richest cities and factions can afford them but in their favor they would have that the player can feel safe in a siege.
Is it realistic that a ballista bolt can destroy a group of 3-4 persons? I think yes.
THE MORE YOU SWEAT NOW,
THE LESS YOU BLEED IN BATTLE!!!
Sign the petition to remove hardcoded limits for M2TW
What projectile type is tied to these towers?
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
descr_wallsCode:stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1 stat_attr no shot_sfx TOWER_BALLISTA_FIRING fire_angle 70