Thread: SSHIP - General Discussion

  1. #5341

    Default Re: SSHIP - General Discussion

    Shouldn't Norman Knights be the starting unit? In later periods their distinctiveness should be lesser than at the start.
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  2. #5342

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by j.a.luna View Post
    A historical question sship developers, what is the more correct flag for HRE in the game? Now sship have the two eagle head flag(coat of arms and battlefield flag) but also i see in the game one eagle head flag... In Wikipedia the information is until 15th century was used the one single eagle head... So should be removed all two eagle heads flags in the game?
    https://en.m.wikipedia.org/wiki/Flag...y_Roman_Empire

    And same question about sicilians... what is the more historically correct flag for the game? Robert Guiscard flag, one eagle head but white background or the head of Medusa???
    Quote Originally Posted by Lifthrasir View Post
    Same for me but I think that it should get only one head actually. The double headed eagle came much later. Actually several factions need to be reviewed as their symbols aren't accurate for the game period (or at least for the 12th century).
    The black-eagle-on-white came with the Hohenstaufen dynasty. The same dynasty that rules the HRE during the start of the game, thus the HRE should have a single-headed eagle "flag". Using the same logic though, Sicily would use the coat of arms of the Hauteville dynasty, although I don't mind a more general representation. This heraldry logic may not be applicable to eastern factions such as the Romans and the Muslims, so I'll just leave it to the developer team's wisdom to choose the best historical representation for those factions.

    On another note, is Serbia still a WIP? I tried to play it last night and noticed that there are still remnants of the Roman Empire's unit description texts and reference everywhere.

  3. #5343
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - General Discussion

    Serbia still needs some work
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  4. #5344

    Default Re: SSHIP - General Discussion

    is there already a discussion about the name of the provinces? as a former venetian now living in norway i have some suggestions.

    bergen (norway) should be called Bjørgvin ---> http://www.catholic-hierarchy.org/diocese/db541.html

    as for venezia, i never heard of the form "venezsia". venessia or venexia ar far more known and 'popular'. where did you find written 'venezsia'?

  5. #5345
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by kaiser29 View Post
    is there already a discussion about the name of the provinces? as a former venetian now living in norway i have some suggestions.

    bergen (norway) should be called Bjørgvin ---> http://www.catholic-hierarchy.org/diocese/db541.html

    as for venezia, i never heard of the form "venezsia". venessia or venexia ar far more known and 'popular'. where did you find written 'venezsia'?
    If you could read the relevant threads (Venezia, Norway) and put the info there.
    The names were either made before I joined the team, or are discussed in the faction threads. I mean: I change the names only after the discussion on the web and the explanations are made readily on the relevant webpage (see the page on Poland).
    I'm ready to change Bergvin into Bjørgvin provided the spelling is the Medieval one, and Lifthrasir agrees. Perhaps Eldgrimr would have something to add as he's a specialist in this repect.


    BTW, can you comment there on my thought to change the name into La Serenissima?
    Last edited by Jurand of Cracow; April 11, 2020 at 08:37 AM.

  6. #5346
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - General Discussion

    ^^ That might also be just a typo
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  7. #5347

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Slaytaninc View Post
    Shouldn't Norman Knights be the starting unit? In later periods their distinctiveness should be lesser than at the start.
    Norman Knights are equivalent to Feudal Knights, which are not a starting unit either. Miles are the Norman starting unit, equivalent to Mailed Knights of other Western European factions. The "later period" cavalry for England and Sicily are King's Men and Chivalric Knights, respectively.

  8. #5348

    Default Re: SSHIP - General Discussion

    I'm wondering what the use of certain trash-level units is. For example, Syrian Auxiliaries are poor in combat as well as poor at garrisoning (low unit size, peasant malus to garrison public order), whereas Fyrd Spearmean at least have a role as cheap garrisons (they don't have the is_peasant attribute, unlike Spear Militia). I think at least Shurtah Militia shouldn't have the is_peasant attribute, since their name is literally the Arabic word for police, and I think Syrian Auxiliaries shouldn't have it either, based on the same principle as Fyrd Spearmen (local troops keep public order better). I think giving Syrian Auxiliaries the ability to upgrade their armor to Leather would also make them more useful for fighting (as in, not immediately dying) so Jerusalem doesn't have to rely solely on its Western roster.
    Last edited by Tripledot; April 16, 2020 at 12:26 AM.

  9. #5349
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - General Discussion

    Fyrd spearmen were a kind of militia with purely a defensive role in settlement (never been used on the filed) and actually they're not accurate for the period covered by the game. They existed earlier.
    For the others you mentionned, I have to check
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  10. #5350

    Default Re: SSHIP - General Discussion

    Hello, I have a big trouble. A civil war happened to Paris (playing as France). The turn before, I have a public order of 90%, nice garison, two very loyal character (8 and 9/10 respectively). The King is chasing english army for 10 turns at least in the north of France. Is it the reason ?

    It is a very big problem because Paris is falling to rebel (7 troups of mercenaries popped inside), and I am suddendly at -15.000 gold (and -23000 predicted if I pass the turn...). It might be difficult to survive that event, the king seems to not move anymore (75yo+) the turn of civil war and an English army is besieging Rouen...

    Is there a "trick" in console to cheat ? I may rage quit, even if I love this mod... It is at bit too much extreme event.

  11. #5351
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MikeFriks View Post
    Hello, I have a big trouble. A civil war happened to Paris (playing as France). The turn before, I have a public order of 90%, nice garison, two very loyal character (8 and 9/10 respectively). The King is chasing english army for 10 turns at least in the north of France. Is it the reason ?

    It is a very big problem because Paris is falling to rebel (7 troups of mercenaries popped inside), and I am suddendly at -15.000 gold (and -23000 predicted if I pass the turn...). It might be difficult to survive that event, the king seems to not move anymore (75yo+) the turn of civil war and an English army is besieging Rouen...

    Is there a "trick" in console to cheat ? I may rage quit, even if I love this mod... It is at bit too much extreme event.
    If you've got a save file from before the civil war and after, I'd be very interested (upload it eg. to mega.nz and send a link).
    What difficulty do you play?

    I don't know console cheats but you can add somehow money, just search the web for it.

    I'd say saving your kingdom from such a debacle (this must have been unfolding for some turns, -15k doesn't come out of the blue) may be even more exciting to play than "I'm conquering everything with ease.

  12. #5352
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - General Discussion

    Console command: add_money and the amount (if I remember correctly)
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  13. #5353

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MikeFriks View Post
    Hello, I have a big trouble. A civil war happened to Paris (playing as France). The turn before, I have a public order of 90%, nice garison, two very loyal character (8 and 9/10 respectively). The King is chasing english army for 10 turns at least in the north of France. Is it the reason ?

    It is a very big problem because Paris is falling to rebel (7 troups of mercenaries popped inside), and I am suddendly at -15.000 gold (and -23000 predicted if I pass the turn...). It might be difficult to survive that event, the king seems to not move anymore (75yo+) the turn of civil war and an English army is besieging Rouen...

    Is there a "trick" in console to cheat ? I may rage quit, even if I love this mod... It is at bit too much extreme event.
    It seems to me that you are not that far into the game and still rely on Paris a lot to finance your (probably too early) standing army, which causes you to bleed gold excessively. If so, then the trick is to play to your strengths first; you need to disband the expensive feudal units, manage a healthy economy and secure domain without sacrificing too much of your defence. If you save up enough gold for a lengthy campaign (>= 10 turns), you can proceed without worrying about going bankrupt due to your cash cow city rebelling.

    A public order of 90% in your best settlement and capital is begging for trouble. Aim for 105% at least.

  14. #5354

    Default Re: SSHIP - General Discussion

    Sship developers, a question about one defensive building in the sship game:
    -Ballista towers/cannon towers

    It is balanced? Maybe that sship team has modified their stats since vainilla stainless steel?
    The current cost is 7000 florins and 8 turns for build it (previously building siege workshop)
    In my opinion a settlement( city or castle) with this building should be almost impregnable, except if you have siege weapons like trebuchets that can destroy these towers or a lot of infantry that can take the walls and take over the towers.
    You should feel very safe if you have these towers in your settlement since with them you should destroy any army that approaches your walls...
    How much attack do they have? What do you think about his role in the gameplay?Click image for larger version. 

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  15. #5355
    Nemesis2345's Avatar Semisalis
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by j.a.luna View Post
    Sship developers, a question about one defensive building in the sship game:
    -Ballista towers/cannon towers

    It is balanced? Maybe that sship team has modified their stats since vainilla stainless steel?
    The current cost is 7000 florins and 8 turns for build it (previously building siege workshop)
    In my opinion a settlement( city or castle) with this building should be almost impregnable, except if you have siege weapons like trebuchets that can destroy these towers or a lot of infantry that can take the walls and take over the towers.
    You should feel very safe if you have these towers in your settlement since with them you should destroy any army that approaches your walls...
    How much attack do they have? What do you think about his role in the gameplay?Click image for larger version. 

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    Well , the Balista towers are alright , they do not have that much impact over normal arrows on troops , but they are very useful against siege engines like siege tower and balistas , noticed they burn much faster.

    Canon Towers are where the big investment rly comes in , they are somehow OP from what i saw , they can destroy siege equipment in seconds and can easily rout low tier troops if, also massive range.

    I think one reason why the M2TW AI is scripted to use so much siege equiment in their armies lategame is to avoid going into a siege with only siege and rams since they get trashed by the canons.

  16. #5356
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: SSHIP - General Discussion

    Hi Chaps,

    Just started an SSHIP Long Campaign with the Crusader States, in the first five turns I am offered 3 x 3000 coins from in one turn from an unknown source. Is this right?



    NJ





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  17. #5357

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Nemesis2345 View Post
    Well , the Balista towers are alright , they do not have that much impact over normal arrows on troops , but they are very useful against siege engines like siege tower and balistas , noticed they burn much faster.

    Canon Towers are where the big investment rly comes in , they are somehow OP from what i saw , they can destroy siege equipment in seconds and can easily rout low tier troops if, also massive range.

    I think one reason why the M2TW AI is scripted to use so much siege equiment in their armies lategame is to avoid going into a siege with only siege and rams since they get trashed by the canons.
    But you dont think that ballista towers should make more damage against troops? Against siege engines is Ok but for troops i think that should have more attack, your ballista towers have to make a difference in the defense of a city, they could also have more attack and more cost where only the richest cities and factions can afford them but in their favor they would have that the player can feel safe in a siege.
    Is it realistic that a ballista bolt can destroy a group of 3-4 persons? I think yes.
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  18. #5358
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by j.a.luna View Post
    But you dont think that ballista towers should make more damage against troops? Against siege engines is Ok but for troops i think that should have more attack, your ballista towers have to make a difference in the defense of a city, they could also have more attack and more cost where only the richest cities and factions can afford them but in their favor they would have that the player can feel safe in a siege.
    Is it realistic that a ballista bolt can destroy a group of 3-4 persons? I think yes.
    Yeah but i think this is how the game engine is made. I know in Rome 1 the balista bolts were actually aoe machineguns that would send units flying , here they dont seem to have almost no area of effect even if they should impale 2-3 man.

  19. #5359
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - General Discussion

    What projectile type is tied to these towers?
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  20. #5360

    Default Re: SSHIP - General Discussion

    Code:
                stat        40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
                stat_attr    no
                shot_sfx    TOWER_BALLISTA_FIRING    
                fire_angle    70
    descr_walls

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