The pics in your entries, @dijenek, keep on getting lost in cyberspace. Maybe you can upload also a save?
BTW, with the Mongols snuggly wrapping you, you may listen to this podcast for some historical flavour (start at 7:00, perhaps).
The pics in your entries, @dijenek, keep on getting lost in cyberspace. Maybe you can upload also a save?
BTW, with the Mongols snuggly wrapping you, you may listen to this podcast for some historical flavour (start at 7:00, perhaps).
Last edited by Jurand of Cracow; November 21, 2022 at 11:57 AM.
Oh i see they are getting lost somehow... Any good advice what should i use for images and save uploads? Also, thank you for podcast .
Regarding some of my previous questions regarding crusades against Mongols. It happened few turns ago.
What files should I edit to change archer fire rate/ damage?
Last edited by NotZaran5; November 23, 2022 at 11:43 PM.
Probably with the file descr_projectile
Not sure if this has been brought up before but OMG the Mongols are so OP. I've had two separate campaigns where they have crushed everyone east of Germany. My solution has been constant crusades and trying to feed territory to my allies. Would it be possible to slightly nerf them in the upcoming update? They just start making so much money when they have Persia and Russia under control and can steam roll just about anyone and replace any losses they incur in battle. Let me know what you guys think, I truly appreciate your opinions and all of the effort and passion you put into the mod.
Yeah, this seems to be a problem with the new, aggressive AI by @Macaras.
We indeed must nerf / recode the Mongols in the new version.
In recruitment, I've already started the changes so that they get their units mainly in the steppes.
This must be extended to the other yet unmodded parts of recruitment.;- Mongols range archery_range ------------------------------------------------------------------------------------------------ recruit_pool "ME Peasant Archers" 1 0.15 2 0 requires factions { mongols, }
recruit_pool "Khabutu Archers" 1 0.08 2 0 requires factions { mongols, } and hidden_resource tartars or hidden_resource abbasid or hidden_resource turks
recruit_pool "Merguen Archers" 1 0.08 2 0 requires factions { mongols, } and hidden_resource tartars or hidden_resource abbasid or hidden_resource turks
recruit_pool "Merguen Archers" 1 0.04 2 0 requires factions { mongols, } and not hidden_resource tartars and not hidden_resource abbasid and not hidden_resource turks
Besides, there's a plan to recode their spawn, not yet implemented, but you can see it in one thread, I don't recall where is it.
College of Cardinals
I saw it mentioned by other players as well that once enough turns pass, the College of Cardinals tends to be flooded by one's agents. I don't remember this being the case in vanilla, does anyone have any insight as to why this happens and whether someone is planning to adress it?
When playing as HRE how come only axe militia are free upkeep in my castles, any other militia they don't become free upkeep.
I think the reason is: I haven't yet reviewed the castle barracks recruitment and you can't recruit axe militia there, thus you don't have a free upkeep (free upkeep is only for the recruitable units).
Hopefully, I'll have time to do this work for the next version.
btw, upload a save of your game ;-)
Alright thanks a lot! Will definitely do that
I don't know if this theme has already approached but is possible to create a script of religious conversion? Example: as a Byzantium I have the option to return into communion with the Catholic Church - obviously if work your on faction will not be able to enter in the Cardinal's College, but this don't matter.
Fall of the Republic & Rise of the Empire: https://www.twcenter.net/forums/show...FRRE-mod-links
Why do you want me to upload a save of my game?
it's interesting to see how the game progresses, how the economy works, if there're are bugs etc. I also upload screenshots for the other players to be able to see the mod - have a look here.
How do I upload my save? sorry I'm new to this website.
Guys - just in case you like this mod and want to vote for it in moddb:
https://www.moddb.com/mods/sship
That would make the mod more popular!