Originally Posted by
Just let me post
If the changes you are doing are going to be consistent, I'm definitely trying it.
Good you are enjoying it, and please don't fall too deep into this rabbit hole of a file
Those little numbers used to took days of out my life, heh
Well it certainly took up the better parts the better part of two days lol. Thank God that I am finished, and my changes are more or less presentable now. It was quite the journey. Unit stats were all over the place. It seems to me that Byzantine and Islamic units were balanced with each other in mind and the rest of Europe was left to the dirt. Dismounted Knights of Jerusalem and Templar Sergeants were literally worse than Light Men at Arms.
Stats have been standardized according to this system:
Militia: 4 attack and defense skill
Average: 6 attack and defense skill
Superior: 8 attack and defense skill
Elite: 10 attack and defense skill
Exceptional: 12 attack and defense skill
This applies to everyone. So ranged units like heavily armored Venetian Archers have 8 defense skill and can probably be used to hold the line against some militiamen if you're desperate.
Other changes:
- Cavalry have +2 bonus defense skill for being mounted.
- Dedicated melee infantry have +1 bonus defense skill.
- The defense bonus provided by shields has been increased between 3 - 5.
- Armor has been standardized as well. Without upgrades, early armored units will typically have 4 - 5 armor; mid ones will have 7 - 8; and late ones will have 12 - 14. Byzantium still enjoys its early game armor advantage however. All units have a standard 2 base armor since 3 is padded and 4 is light mail through upgrades.
- Infantry with two-handed weapons except pikes have +4 attack and a hefty charge bonus.
- Reduced attack delay of all Peasant Militia from 90 to 75.
Example:Andalusian Spearmen (Early Era Average):
Attack: 6
Charge: 4
Armor: 4
Defense: 7
Shield: 7
Royal Hirdsmen Bodyguard (Mid Era Exceptional):
Attack: 16
Charge: 6
Armor: 8
Defense: 13
Shield: 0
- Cavalry charges have been standardized. All lancers have 8 base attack. Light lancers may have no more than 9 charge bonus. Medium and heavy lancers have a charge bonus of 11 - 14 depending on their quality.
- Ranged units other than javelinmen have been given an extra 3 - 4 missile damage so they can be of some use. A good volley from Peasant Archers will drop 3 - 5 Andalusian Spearmen from the front instead of 0.
- Superior and Elite European infantry that stood at 48 men per unit now have 60 men (150 men at huge) to conform to the standards set by their Islamic counterparts.
- Foot archers with just daggers/knives have 2 attack. Those with swords have 3 - 5. Elite and exceptional archers (typically dismounted noble cavalry) can even have 6 - 10. It only makes sense that noblemen can know how to fight with swords.
Example:Peasant Archers (Early Era Militia):
Attack: 6 (melee 2)
Charge: 1
Armor: 2
Defense: 4
Shield: 0
Georgian Dismounted Heavy Horse Archers (Early Era Elite):
Attack: 8 (melee 8)
Charge: 4
Armor: 7
Defense: 11
Shield: 5
Some cavalry examples:Fari Lancers (Mid Era Elite (although the Moors can recruit them immediately in the campaign)):
Lance Attack: 8 + 12 charge
Sword Attack: 10 + 5 charge
Armor: 5
Defense: 12
Shield: 6
Alforrats (Early Era Superior):
Lance Attack: 8 + 9 charge
Sword Attack: 8 + 4 charge
Armor: 4
Defense: 10
Shield: 0
Chivalric Knights (Mid Era Elite):
Lance Attack: 8 + 12 charge
Sword Attack: 11 + 5 charge
Armor: 8
Defense: 13
Shield: 7
So those are the main changes. There are probably some minor ones I can't exactly recall at the moment.
Effects on gameplay:
- Everyone dies slower since they have a flat defense rating tied to their unit quality.
- Cavalry charges are still devastating without being world ending. Good cavalry can no longer liquefy entire units unless the cavalry enjoy a manpower advantage over their charge target, and they are not attacking shielded troops from the front.
- Standardizing the stats has made things more reasonable and readable.
- 20 General's Bodyguards can no longer walk up to Mercenary Spearmen and Dismounted Sword Mailed Knights and kill 100 and 70 of them respectively in a city before going down themselves (what prompted me to start modifying the EDU in the first place).
I do not know if it warrants a thread or not but I will upload the modified EDU here. Also, congrats on the modding team for winning best M2TW submod of 2019! Certainly it changes the campaign layer so much it's kind of hard to believe. Just the unit stats were the problem.
export_descr_unit_CHANGES_V5.rar