Originally Posted by
chooychooman
I have just started playing the mod and I have really enjoyed it so far, however I got a question about certain traits, specifically 'abhors construction' and 'sloppy builder'. I have read the description of the sloppy builder trait, do I have to let my characters manage the city themselves by putting it on auto manage so they do not gain this trait? If that is the case am I able to remove this trait by allowing them to manage the city.
I've never played with auto manage. I don't think this is a way to prevent it.
The main way to get good builders traits is to finish building a building when the general is in the settlement.
If you're interested in the traits' system, here is a thread for you. (sadly, I've moded builders traits later, so these are not described - but you may get an idea how it works.
The relevant code is here:
Code:
;========================================================================================= BUILDER;--------- Builder ----------------------------------
;-- Good: levels(points) 1(6),2(12),3(22)
;-- Bad: levels(points) 1(2),2(4),3(6)
;
;-- mostly finished buildings: should be in the province for a year, and end movement in the settlement
;-- minimum requirement is FitForOffice and positive Intelligence
;-- 1 year-stay in the province required, but 2-year is better (ie: 2 or 4 turns ended in the province, last in the settlement)
;-- benefiting from just staying is related to the presence (or not) of ongoing building project
;-- BadBuilder comes from not building while having some bad traits
;-- also Teenagers get points
;
;-- How many points is collected per 1 building finished:
; regular buildings: 1.0
; great buildings (Cathedral, Fortress, Great Bimaristan etc.): 2.0
; Intelligent, Genius, MathematicsSkill: each 1.0
; University, CastleLibrary, MasonsGuild: each 1.0
; Advanced Admin and Pagan Education: 1.0
; Smart with Advanced Admin and Pagan Education: 1.0
; lack of any Education: -1.0
;-- How many points is collected per 10 years (20 turns):
; building Intelligent, Upright, Aesthetic, Cultured: each 1.0
; not building: -1.0
; not building traits seriously drinking, Corrupt, Embezzler, also Slothful, Insane, Generous, Aesthetic: each -1.0
;
; that makes (10 years staying, 1 building, 1 great building):
; Intelligent: 5.0
; Smart educated AdminMind in developed city: 8.0
; Higher levels not possible for Drink, Girls, Unfit.
;======================================================================== GOOD Builder Building (GBC)
;----- Builder Building --------------
;-- triggers for specific buildings are in the other section
;------------------------------------------
Trigger Builder_GBC_Intelligent
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and EndedInSettlement
and TimeInRegion > 3
and Trait Intelligent > 5
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Genius
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and EndedInSettlement
and TimeInRegion > 3
and Trait Intelligent > 7
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_MathematicalSkill
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and EndedInSettlement
and TimeInRegion > 3
and Trait MathematicsSkill > 0
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Intelligent_University
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and EndedInSettlement
and SettlementBuildingExists >= university
and TimeInRegion > 3
and Trait Intelligent > 5
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Intelligent_Castle_Library
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and EndedInSettlement
and SettlementBuildingExists >= castle_library
and TimeInRegion > 3
and Trait Intelligent > 5
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Intelligent_Masons_Guild
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and EndedInSettlement
and SettlementBuildingExists >= masons_guild
and TimeInRegion > 3
and Trait Intelligent > 5
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;======================================================================== GOOD Builder Living while Building
;----- Builder Living --------------
;------------------------------------------
Trigger Builder_Building_Intelligent
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and not BuildingQueueIdleDespiteCash
and TimeInRegion > 3
and Trait Intelligent > 5
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 5
;------------------------------------------
Trigger Builder_Building_Upright
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and not BuildingQueueIdleDespiteCash
and TimeInRegion > 3
and Trait Upright > 0
Affects GoodBuilder 1 Chance 5
;------------------------------------------
Trigger Builder_Building_Aesthetic
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and not BuildingQueueIdleDespiteCash
and TimeInRegion > 3
and Trait Aesthetic > 0
Affects GoodBuilder 1 Chance 5
;------------------------------------------
Trigger Builder_Building_Cultured
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and not BuildingQueueIdleDespiteCash
and TimeInRegion > 3
and Trait Cultured > 0
Affects GoodBuilder 1 Chance 5
;------------------------------------------
Trigger Builder_Building_Generous
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and not BuildingQueueIdleDespiteCash
and TimeInRegion > 3
and Trait Generous > 0
Affects GoodBuilder 1 Chance 5
;------------------------------------------
Trigger Builder_LearnsWorldOnCrusade
WhenToTest CharacterTurnEnd
Condition IsOnCrusade
and IsRegionCrusadeTarget
and Trait Intelligent > 6
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 5
;======================================================================== BAD Builder
;----- BadBuilder Living --------------
; remember: levels(points) 1(2),2(4),3(6)
; this is the place where all traits will appear in context of "BuildingQueueIdleDespiteCash"
; it is very likely situation in the SSHIP as there're always buildings you don't want to build
;------------------------------------------ Not building while staying 6 turns: 1%
Trigger Builder_Not_Building_Uneducated
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 5
and RemainingMPPercentage > 95
and Trait Wantschool < 1
and RandomPercent > 80
Affects BadBuilder 1 Chance 5
Affects Drink 1 Chance 2
Affects Gambling 1 Chance 2
Affects Slothful 1 Chance 2
;------------------------------------------ Slothful not building while staying 6 turns: 1%
Trigger Builder_Not_Building_Slothful
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 5
and RemainingMPPercentage > 95
and Trait Slothful > 0
and RandomPercent > 80
Affects BadBuilder 1 Chance 5
Affects Slothful 1 Chance 2
;------------------------------------------ Drinker not building while staying 6 turns: 1%
Trigger Builder_Not_Building_Drinker
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 5
and RemainingMPPercentage > 95
and Trait Drink > 2
and RandomPercent > 80
Affects BadBuilder 1 Chance 5
;------------------------------------------ Insane not building while staying 6 turns: 1%
Trigger Builder_Not_Building_Insane
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 5
and RemainingMPPercentage > 95
and Trait Insane > 0
and RandomPercent > 80
Affects BadBuilder 1 Chance 5
;------------------------------------------ Generous not building while staying 6 turns: 1%
Trigger Builder_Not_Building_Generous
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 5
and RemainingMPPercentage > 95
and Trait Generous > 0
and RandomPercent > 80
Affects BadBuilder 1 Chance 5
;------------------------------------------ Corrupt not building while staying 5 turns: 1% (note: no trigger for Embezzler)
Trigger Builder_Not_Building_Corrupt
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 5
and RemainingMPPercentage > 95
and Trait Corrupt > 1
and RandomPercent > 80
Affects BadBuilder 1 Chance 5
;------------------------------------------ Very Corrupt not building while staying 3 turns: 10%
Trigger BadBuilder_Not_Building_Corrupt
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 2
and Trait BadBuilder < 2 ; doesn't make him the worst builder
and Trait Corrupt > 2 ; only for highest levels of bad traits
Affects BadBuilder 1 Chance 10
;------------------------------------------ Very Angry not building while staying 3 turns: 10%
Trigger BadBuilder_Anger
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 2
and Trait BadBuilder < 2
and Trait Anger > 2
Affects BadBuilder 1 Chance 10
;------------------------------------------ Heavy Drinker not building while staying 3 turns: 10%
Trigger BadBuilder_HeavyDrink
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 2
and Trait BadBuilder < 2
and Trait Drink > 4
Affects BadBuilder 1 Chance 10
;======================================================================== Builder Education
;----- Builder Education ------------------
; having advance education is very conducive to getting GoodBuilder
;------------------------------------------
Trigger Builder_GBC_Unschooled ; Unschooled is likely to make big mistakes, and then replicate them
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Western_Edu < 1
and Trait Eastern_Edu < 1
and Trait Greek_Edu < 1
and Trait Pagan_Edu < 1
and Trait Military_Edu < 2
Affects BadBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Intelligent_Western_Advanced
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Western_Edu > 2
and TimeInRegion > 1
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Smart_Western_Advanced
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Western_Edu > 2
and Trait Intelligent > 6
and TimeInRegion > 1
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Intelligent_Muslim_Advanced
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Eastern_Edu > 2
and TimeInRegion > 1
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Smart_Muslim_Advanced
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Eastern_Edu > 2
and Trait Intelligent > 6
and TimeInRegion > 1
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Intelligent_Greek_Advanced
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Greek_Edu > 2
and TimeInRegion > 1
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Smart_Greek_Advanced
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Greek_Edu > 2
and TimeInRegion > 1
and Trait Intelligent > 6
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Intelligent_Pagan_Advanced
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Pagan_Edu > 2
and TimeInRegion > 1
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;------------------------------------------
Trigger Builder_GBC_Smart_Pagan_Advanced
WhenToTest GovernorBuildingCompleted
Condition IsGeneral
and Trait Pagan_Edu > 2
and TimeInRegion > 1
and Trait Intelligent > 6
and Trait FitForOffice > 1
Affects GoodBuilder 1 Chance 70
Affects GoodBuilder 1 Chance 30
;======================================================================== Builder Loss
;----- Builder Loss ----------------------------------
;-- very rare situations just to ensure
;-- that those with other interests are not superb builder
;------------------------------------------
Trigger Builder_OtherInterests_Drink
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 2
and Trait GoodBuilder > 2
and Trait Drink > 3
Affects GoodBuilder -1 Chance 33
;------------------------------------------
Trigger Builder_OtherInterests_Girls
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 2
and Trait GoodBuilder > 2
and Trait Girls > 2
Affects GoodBuilder -1 Chance 33
;------------------------------------------
Trigger Builder_Unfit
WhenToTest CharacterTurnEndInSettlement
Condition IsGeneral
and BuildingQueueIdleDespiteCash
and TimeInRegion > 2
and Trait GoodBuilder > 1
and Trait FitForOffice < 2
Affects GoodBuilder -1 Chance 33