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  1. #1
    VektorT's Avatar Biarchus
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    Default One general per city?

    So, I came back to Third Age. I saw in a topic somewhere that each general cost around 500 coins per turn. (ouch!)
    Back in vanilla Medieval and Stainless Steel I used to keep one general in every city, but with that most cost I wonder... does it worth the cost in Third Age? Smaller town that grants me less than 1k... do I need a general there? Generals, when ruling, still cost unkeep? Should I had adoptions or only pure bloods?

    I'm using DaC, by the way, if it matters.

  2. #2

    Default Re: One general per city?

    In Rome and parts of medieval a large amounts of generals will tank your economy BUT good governor generals can increase growth of smaller cities, thus in the long run making you more money.

  3. #3
    Flinn's Avatar His Dudeness of TWC
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    Default Re: One general per city?

    Hi Petrobras, well met

    does it worth the cost in Third Age?
    really, no; except for few major cities there is little sense in having governors in villages, towns and even the majority of large towns as they won't repay themselves with enough money. A 7 chivalry general will add 0,5% to the growth of your city (not sure if in DAC has been changed though).

    Generals, when ruling, still cost unkeep?
    the upkeep of the bodyguards is 250 gp, the other 250 gp are calculated as wages; you can only save yourself 250 gp if you camp a general into a fort (not a settlement, but the kind of fort you build along with watchtowers), but no, general's bodyguard upkeep will not be saved if they stay into a city/castle

    Should I had adoptions or only pure bloods?
    that does not matter at all with regards to costs, but usually a fruitful/powerful family member will generate fruitful/powerful heirs.

    if you want to learn how to train few excellent governs, have a look at this guide

    http://www.twcenter.net/forums/showt...on-60-Complete

    if you have questions specific to vanilla TATW post them on the Q&A thread, while specific questions on submods should be posted on the related thread

    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  4. #4
    VektorT's Avatar Biarchus
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    Default Re: One general per city?

    Thanks, Flinn!
    That's all I need to know!

    By the way... where I can mod this? I think this value is to high to me. Makes no sense.
    Last edited by VektorT; June 04, 2014 at 02:30 AM.

  5. #5
    Withwnar's Avatar Script To The Waist
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    Default Re: One general per city?

    Quote Originally Posted by Petrobras View Post
    where I can mod this? I think this value is to high to me.
    data\descr_character.txt --> wage_base in the "named character" section = wages of named characters (family, generals).

    data\export_descr_unit.txt --> the stat_cost entry contains the upkeep cost of the bodyguard unit. See the comments at the top of the file.

  6. #6
    VektorT's Avatar Biarchus
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    Default Re: One general per city?

    Quote Originally Posted by Withwnar View Post
    data\descr_character.txt --> wage_base in the "named character" section = wages of named characters (family, generals).

    data\export_descr_unit.txt --> the stat_cost entry contains the upkeep cost of the bodyguard unit. See the comments at the top of the file.
    Ah, awesome! I can't thak you enough! You guys are great!

  7. #7
    Flinn's Avatar His Dudeness of TWC
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    Default Re: One general per city?

    my pleasure, I'm not a modder but you can ask here

    http://www.twcenter.net/forums/showt...nd-Help-Thread

    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  8. #8

    Default Re: One general per city?

    This helped, thanks!

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