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Thread: AI Character Skills, Traits and Households

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  1. #1
    Summary's Avatar Biarchus
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    Jan 2011
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    Default AI Character Skills, Traits and Households

    To: The modders of Divide et Impera.

    Gentlemen,

    The AI characters skills, household and traits selection puts them at a distinct disadvantage. What I mean by this is that the AI generals select a mixture of skills that have no direction/cohesion, this means they become a jack of all trades master of none. I discovered this when I started annexing other factions into a confederation. I noticed that their army commanders and naval commanders have selected unnecessary traits. For example an army commander has selected diplomacy bonuses, and a naval commander has selected siege attrition bonuses, while a garrison commander has selected fleet bonuses. Due to this reason their generals do not match your own on the field of battle.

    I really appreciate this mod and the effort put into it, and am not trying to ridicule or find fault with it. Just trying to help report anything I discover that seems amiss.
    Thank you for your time and co-operation.

    Cheers!

  2. #2
    antred's Avatar Senator
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    Default Re: AI Character Skills, Traits and Households

    That seems fitting since the opening move of most AI generals in battle seems to be to commit suicide on my spears. :p

  3. #3
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

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    Default Re: AI Character Skills, Traits and Households

    Thanks for reporting, I'll include this point in the trait project.


  4. #4

    Default Re: AI Character Skills, Traits and Households

    And then one day, I'll face an enemy army with stacked morale debuffs, and get my kicked. And it will be glorious.

  5. #5

    Default Re: AI Character Skills, Traits and Households

    Unfortunately the tables that determine AI choice of skills are non-operational as far as I can tell.

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