So playing a game as Rome I have a ton of fun but I am left with the feeling that slavery is a major deficiency. I get like 3 rebellions ever turn end by mid game because slavery at its max gives -30 order, but as I am sure everyone knows the units the rebellion gets are terrible, they can often not even beat a garrison in a minor settlement, if the incredibly passive AI even attacks anything which is pretty rare it seems. One major issue is the penalty is a flat -30 no matter what, so a territory where you own one province gets the same -30 as one where you own 4, its pretty much impossible to manage the public order with one province.
I know the DEI team has made it better than vanilla already since atleast its worthwhile to use slaves given the increased cash but I really feel like there should be some way to make the system so that the rebellions are less frequent but more severe if you let them happen.
Historically the public order penalty was kind of two fold, one was the chance of a slave rebellion and the other and prolly more common/severe problem for Rome was the unemployment and economic crunch causing disorder among the poor but non-slave population. I don't know if its possible to move some of the penalty over to normal public order so it creates rebellions instead of uprisings but that might be one avenue to consider.




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