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  1. #1

    Default Waiting for .09

    Been holding back on playing till .09 is released which has been awhile now. Not complaining. Need my ancient greek fix. Just found hegemony wars of ancient greece. Just wandering if its worth a purchase, anyone played it?

  2. #2

    Default Re: Waiting for .09

    Check lets plays on youtube. I didn't play it is not my cup of tea.
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  3. #3

    Default Re: Waiting for .09

    Found the free demo on steam, just about to have a go. Was just wandering what dei fans thought of it

  4. #4
    m_1512's Avatar Quomodo vales?
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    Default Re: Waiting for .09

    Could you provide a link to it?


  5. #5

    Default Re: Waiting for .09

    Its on steam, Hegemony Gold Wars of Ancient Greece. Had a quick go. Good game considering 4 guys made it. Some nice ideas .They have a sequel coming. Rome haha

  6. #6

    Default Re: Waiting for .09

    I only played for a few minutes but it seems rather good. I intend on buying it when i have the time to play it. It has some very cool features that i wish were in ROME total war.

    http://www.longbowgames.com/hegemony/

    EDIT: Another thing the map is enormous.
    Last edited by Post Hoc; June 01, 2014 at 06:33 PM.
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  7. #7

    Default Re: Waiting for .09

    Oh boy. I cannot deal with the graphics. Best of luck to them though.

  8. #8
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    Default Re: Waiting for .09

    It is a good game, but after the total war games, I just can't deal with the small scale battles.

  9. #9
    Matmannen's Avatar Ordinarius
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    Default Re: Waiting for .09

    Quote Originally Posted by zonks40 View Post
    It is a good game, but after the total war games, I just can't deal with the small scale battles.
    With funding the game can become better. Only with an engine with the capacity of Rome or Medieval 2 the game could be revolutionized...

    BTW<
    Last edited by Matmannen; June 02, 2014 at 03:54 AM.

  10. #10

    Default Re: Waiting for .09

    I am going to get both games if only to support longbow. Who knows, could be a totalwar beater some day. CA got a bit complacent from lack of competition

  11. #11

    Default Re: Waiting for .09

    Quote Originally Posted by Arimnestos View Post
    I am going to get both games if only to support longbow. Who knows, could be a totalwar beater some day. CA got a bit complacent from lack of competition
    Indeed, this game is storyline driven. It makes it compelling. Something Rome 2 sorely misses.

  12. #12

    Default Re: Waiting for .09

    Quote Originally Posted by rjacko10 View Post
    Indeed, this game is storyline driven. It makes it compelling. Something Rome 2 sorely misses.

    Totally agree

  13. #13
    Matmannen's Avatar Ordinarius
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    Default Re: Waiting for .09

    Quote Originally Posted by Arimnestos View Post
    Totally agree
    I too want to support Longbow, a lack of compitition is never good. Companies become to cocky, and they stop producing quality products since consumers can go nowhere else...

  14. #14

    Default Re: Waiting for .09

    Seems very interesting... the only downside is like krunsh and zonk said, the small scale and graphic quality.

    Still very good, I will have to check them out myself.

  15. #15

    Default Re: Waiting for .09

    Hegemony: Greece is not worth the purchase, the AI does not initiate any actions and only responds. It will not conflict with other AI.

    Rome is unfinished. While I enjoy it and the Warhammer-esque gameplay, I cannot recommend Rome either, because the AI has the same glaring issues; get ready to keep pushing the cart uphill alone, as you won't even be able to pretend the computer is pulling. By unfinished I also mean that the AI lets armies starve, which reduces their morale to zero. Maintaining a nation and the borders is easy (thought psychologically daunting, at first, until the AI issues are realized) as the AI will telegraph any movements it does make long before it makes them, only to arrive with starved, sub-par troops.

    It can be quite fun for a short period of time before the issues become... showstopping. I've invested time with the XML files giving the AI a steadier food supply, removing bandits (often the AI will not be able to defeat the equivalent of 3/8ths stack of rebels), designating more weight to patrols, invasions, garrisons and scouting. It still comes down to the decision making being far too distributed for computer opponents, as goals are faction-wide and each faction plays as if a jellyfish adrift.
    Last edited by Zolneirz; June 02, 2014 at 10:29 AM. Reason: Eh

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