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Thread: What's the point in elite units?

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  1. #1

    Default What's the point in elite units?

    I must admit that with the number of migrated faction games I play, I often can't recruit them anyway, but I've never felt the loss. Elites just seem to be a bad economy - and hardly worth it either.

    You can't recruit them in many places, meaning particular settlements become the sole place you can get them (bringing all the logistics of getting them to the rest of the army). If you retrain (I try not to), you've got the reverse logistics to get them back there.

    Then there's the cost; double or even triple a non-elite unit. Yet you aren't getting a lot more for your money, they may be significantly better in certain areas, but they rarely win a battle by themselves. It's still a numbers game a lot of the time past a certain minimum level of quality. Talking of numbers, they're often smaller than normal units too.

    I'll illustrate the point by comparing some units who fit roughly in the same role. It's not a perfect comparison, because the elite can perform the role of "assault infantry" which few other units can.

    Take the Peltastai Makedonikoi and the more regular Peltastai. The former is almost 2.5x the price of the latter, and has a smaller unit. The elite is significantly more armoured, and has 150% the overall defense, and a much higher attack stat. Better morale and discipline. However, they have half the number of javelins, and they're shorter ranged. Obviously that's because Peltastai Makedonikoi aren't skirmishers, but their loadout is the same. Lacking spears, they can't be used as anti-cavalry.

    Upshot is, I'd rather have two units of Peltastai than one of Peltastai Makedonikoi. You can do a lot more with them, and that's four times as many javelins. The comparison is even worse if you take Thraikioi Peltastai; only slightly more expensive than regular Peltastai, but you can still get two for the price of one unit of PM. They're almost as heavily armoured, and as a bonus their secondary weapon is AP, making them brilliant enemy Family Member killers. Both the latter two are available as mercenaries almost everywhere, too.

    With cavalry it gets even worse; most elite cavalry is ridiculously expensive, but since it's often heavy, blown after a couple of charges. Or else not a huge amount better than their non-elite version. Take Tarentine Elite and regular Hippakontistai. Once more, the elite is more than double the price of the non-elite. What you get is slightly better with their weapons, much better defense, slightly better morale. Again, unless you are stack-constrained, two of the cheaper are likely to be better. You shouldn't be using sword-armed cavalry for shock charges anyway, so the fact that the elites are more able to survive prolonged melee is kind of moot.

    I can see the roleplaying reasons you might recruit elites, especially if your stack is a "royal army", or the bragging rights that you have so much money you can afford to use them, but from a functional standpoint, what's the value in elites?

  2. #2
    Ryoga84's Avatar Biarchus
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    Default Re: What's the point in elite units?

    - giving the faction and some armies a particular flavour (I'm an hardcore roleplayer, and I like it)

    -as the units you can support are limited (as space, 20 units x army), you may want to get at least 1-2 elite for the sake of reinforcing the "standard" battle line

    -historical accuracy (the main reason most of us play EB instead of Rome Vanilla)
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  3. #3

    Default Re: What's the point in elite units?

    Quote Originally Posted by Ryoga84 View Post
    - giving the faction and some armies a particular flavour (I'm an hardcore roleplayer, and I like it)

    -as the units you can support are limited (as space, 20 units x army), you may want to get at least 1-2 elite for the sake of reinforcing the "standard" battle line

    -historical accuracy (the main reason most of us play EB instead of Rome Vanilla)
    First and third fall under my point about roleplaying reasons, but I don't entirely recognise the second. Only because it's extremely rare I have an army bigger than 12-14 units; I've found that the AI will actively avoid fighting me if I go bigger, which is no fun. Since you get even more emphatic Siege:Total War, with the occasional side of battle caused by attempt to break a siege.

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    Ryoga84's Avatar Biarchus
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    Default Re: What's the point in elite units?

    well, if you have an army of 12-14 units, isn't better having at least 1 or 2 elites?
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  5. #5

    Default Re: What's the point in elite units?

    Quote Originally Posted by Ryoga84 View Post
    well, if you have an army of 12-14 units, isn't better having at least 1 or 2 elites?
    Barring Kretan Archers* (who I recruit in place of any other archers), no. No need, for the most part.

    *EDIT: Hoisted by my own petard! Doing the analysis, Kretan Archers (who I can only get as mercs) are nearly four times as much as Toxotai (who I use for garrison troops since they're cheap). For that you get double the attack value, 50% again in extra range and more than double the ammo. Armour is a nice to have, since it reduces death from other archers/slingers, though I always post mine behind my phalanx which is as good as a wall.
    Last edited by QuintusSertorius; June 01, 2014 at 04:24 PM.

  6. #6
    Ryoga84's Avatar Biarchus
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    Default Re: What's the point in elite units?

    Oh, well... I do

    1 or 2 elites (like a unit of Spartan Hoplites, a First Cohort, Triarii or a couple of Kluddargos ) are a must in my armies

    true, usually I don't place them on the front line, but they are the reserve I keep if my army is in real trouble, and, usually, are enough for tipping the balance.
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