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Thread: Households&traits overpowerd.

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  1. #1

    Default Households&traits overpowerd.

    I played a couple of campaigns in very hard with Syracuse. In a few dozen turns I was bombarded with over a dozen households with overpowered buffs that I found silly. Some households give 15% moral boost and that seemed a bit excessive.

    The same goes for traits. "Dreadful commander" rank 3 gives -15% morale debuff to enemies. I feel that some traits/households negate tactics and strategy with their sheer buff/debuff and that is very unrealistic. I think those should be a little bonus rather than a determining factor for battles.

    Thoughts?

  2. #2

    Default Re: Households&traits overpowerd.

    Some are more OP than others but I agree, a lot of them are very OP.

  3. #3
    m_1512's Avatar Quomodo vales?
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    Default Re: Households&traits overpowerd.

    I am working on traits which should make this interesting. I request you to please wait for sometime as it takes time to come on a system and make modifications.


  4. #4

    Default Re: Households&traits overpowerd.

    Quote Originally Posted by m_1512 View Post
    I am working on traits which should make this interesting. I request you to please wait for sometime as it takes time to come on a system and make modifications.
    Glad to hear it. I hope the new traits receive more attention towards their balance, too.

  5. #5
    m_1512's Avatar Quomodo vales?
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    Default Re: Households&traits overpowerd.

    Quote Originally Posted by pyccos View Post
    woooooo ahhhhhhhh shiny


    no really glad you guys are on it.
    Trust me, I am as excited about this as you are.

    Quote Originally Posted by highsis View Post
    Glad to hear it. I hope the new traits receive more attention towards their balance, too.
    This will be a complete overhaul of how it is done. My prime focus while designing this is to make traits matter and put some role-playing element into it at the same time. The only spoiler I will give now about this is that the new system, if implemented, will define the character.


  6. #6

    Default Re: Households&traits overpowerd.

    Quote Originally Posted by m_1512 View Post
    the new system, if implemented, will define the character.
    Implying it will influence traits/ancillaries trigger and ranks?
    Spoiler Alert, click show to read: 
    MORE SPOILERS PLEASE




    Anyway, as most said here, there is quite a few unbalanced characters elements. The worst for me is the "+3 rank to all units on recruitment" general skill. Most of the things which gives hard buffs are way too strong, its better to have +x% or to change the factor completely.

  7. #7
    m_1512's Avatar Quomodo vales?
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    Default Re: Households&traits overpowerd.

    Quote Originally Posted by Butan View Post
    Implying it will influence traits/ancillaries trigger and ranks?
    It would be a new system, but me and Dresden are working on this and how to make it work in the game.

    Quote Originally Posted by Butan View Post
    Spoiler Alert, click show to read: 
    MORE SPOILERS PLEASE
    Why isn't this showing in your post? I would not have any problem sharing the information with you, but just that I want to make sure what is possible with the current modding situation and working on it before making a final announcement.

    Quote Originally Posted by Butan View Post
    Anyway, as most said here, there is quite a few unbalanced characters elements. The worst for me is the "+3 rank to all units on recruitment" general skill. Most of the things which gives hard buffs are way too strong, its better to have +x% or to change the factor completely.
    Noted, and this is why I am working on a system.


  8. #8
    suras333's Avatar Semisalis
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    Default Re: Households&traits overpowerd.

    Sound interesting

  9. #9
    m_1512's Avatar Quomodo vales?
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    Default Re: Households&traits overpowerd.

    Quote Originally Posted by suras333 View Post
    Sound interesting
    Oh it is, but we're working on it to see how it can be implemented, so cannot elaborate on it. Of course, when it is ready and planned, I'll make it as an announcement in the main section.


  10. #10

    Default Re: Households&traits overpowerd.

    Quote Originally Posted by m_1512 View Post
    Oh it is, but we're working on it to see how it can be implemented, so cannot elaborate on it. Of course, when it is ready and planned, I'll make it as an announcement in the main section.
    woooooo ahhhhhhhh shiny


    no really glad you guys are on it.

  11. #11

    Default Re: Households&traits overpowerd.

    I had similar,problems

  12. #12

    Default Re: Households&traits overpowerd.

    Also in 0.9 I am reducing some of the ancillary and skill effects for certain ones.

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  13. #13
    suras333's Avatar Semisalis
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    Default Re: Households&traits overpowerd.

    Will the traits / ancillary / etc be different for each culture (faction)? It will be very cool!

  14. #14

    Default Re: Households&traits overpowerd.

    I assume m_1512 that you will try implementing something that originates from the three only traits slots available in the game already. Then each trait will be ranking in a new direction based on these traits? I mean a group of traits combined in one slot? hmmm something like what EB did back then?

  15. #15
    antred's Avatar Senator
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    Default Re: Households&traits overpowerd.

    Some also just plain don't make any sense, like that statuette of Mars causing any freshly recruited units to have 7% more melee strength and morale.

  16. #16
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    Default Re: Households&traits overpowerd.

    Quote Originally Posted by antred View Post
    Some also just plain don't make any sense, like that statuette of Mars causing any freshly recruited units to have 7% more melee strength and morale.
    Or the Shrine to Leonidas causing public disorder, while saying it does the opposite in the description.

    One of the biggest problems I have found is that after a few of these traits, plus buildings, you can recruit gold chevron troops with gold sword and shield straight out of the barracks, however the AI does not seem to take advantage of this.
    Last edited by zonks40; June 04, 2014 at 10:19 AM.

  17. #17

    Default Re: Households&traits overpowerd.

    If I was born in a settlement which was adorned with a statue of Mars, I would sure be stronger than the rest of the commoners. If you dont believe it you are truely a heretic!

  18. #18

    Default Re: Households&traits overpowerd.

    As I have stated previously, the system in open to abuse by the player without a doubt, similar to stacking building bonuses from the buff buildings.

    It is there to provide a depth and interesting system for players who like to roleplay and have variety. However, it is certainly open to abuse by min/maxing.

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  19. #19
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    Default Re: Households&traits overpowerd.

    Quote Originally Posted by Dresden View Post
    As I have stated previously, the system in open to abuse by the player without a doubt, similar to stacking building bonuses from the buff buildings.

    It is there to provide a depth and interesting system for players who like to roleplay and have variety. However, it is certainly open to abuse by min/maxing.
    No doubt, the only time I have seen it is when playing a multiplayer campaign, as far as the single player game it comes down to the players choice in weather to do it or not.

  20. #20

    Default Re: Households&traits overpowerd.

    Any way to get the AI to dedicate a province (say, one with iron or copper) to unit recruitment?

    I would also like to see unit caps on recruitment, as I think it hinders the AI more than the player - if a player wants, they'll just recruit elite units and pass them off to another general to use, and repeat until full. The AI can't do this, and in general this means weaker late game armies for them.

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