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  1. #1
    Cybermat47's Avatar Libertus
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    Default Units seem a bit too tough

    Okay, so one time, my army of 1900 men surrounded a single Corinthian Hoplite, and it took him something like 5 minutes to die. That seems a bit too long for me.

    And recently, my army was ambushed by Hannibal. I thought, 'well, I'm going to lose the army, but I can try to kill Hannibal!' I focused my entire army on his bodyguard, and killed them all. I surrounded Hannibal himself with my entire army several times, for minutes, and all the troops were stabbing him and firing their missiles, no man could've survived that!

    Hannibal did.

    Are units in RS II too tough? I think they are. Obviously the mod team did this for a reason, so I'd be interested in knowing why

    Loving the mod!

  2. #2
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    Default Re: Units seem a bit too tough

    I also think that they are a bit too though ,I mean there is a difference between having longer battles and them being tedious and annoying.
    Elder Scrolls Online :Messing up the Lore since 2007...

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  3. #3

    Default Re: Units seem a bit too tough

    There is definitely a problem due to long battles.
    Some fights just dont make sense but overall it does make battles more historically accurate.
    Try the faster battle submod.I cant play without it.

    Seeing a bunch of slingers with no armor fight for minutes against other slingers is insane.That should basically be:
    Swing>Kill or Swing>Miss>Die.

  4. #4
    High Fist's Avatar Vicarius
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    Default Re: Units seem a bit too tough

    I dunno. Fighting people to the death is scary. You don't want to get hit, cause you'll die. It ain't like a fight in a pub where ing up means a bloody nose. The guys gonna kill you.

    There are re enactment videos where the people just sorta... stand back and poke at them as they don't want to get close to that big sword they're waving about. It's very drawn out and tense.

    The only self-discipline you need is to finish what you sta-

  5. #5
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    Default Re: Units seem a bit too tough

    Quote Originally Posted by High Fist View Post
    I dunno. Fighting people to the death is scary. You don't want to get hit, cause you'll die. It ain't like a fight in a pub where ing up means a bloody nose. The guys gonna kill you.

    There are re enactment videos where the people just sorta... stand back and poke at them as they don't want to get close to that big sword they're waving about. It's very drawn out and tense.

    Well it depends most "actual" fights I have seen,let's say with swords don't take long ,they actually end really fast(HEMA) OR would end with grave injuries.
    And according to that logic people wouldn't fight at all,the problem with reenactors is that they are just some people without any actual experience ,they really do just poke a bit.

    The point is that people ,especially those trained to fight, will fight and often even after they sustain injuries(Well and adrenalina and other hormones HELP a lot, be it in a brawl or a real fight).
    Last edited by Sint; May 30, 2014 at 07:44 AM.
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  6. #6

    Default Re: Units seem a bit too tough

    Slingers, hardcore melee experts charging into combat.

  7. #7

    Default Re: Units seem a bit too tough

    Their are some alternate files in the important folder that makes units somewhat weaker...
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  8. #8
    Sertorio's Avatar Domesticus
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    Default Re: Units seem a bit too tough

    And it's advisable not to totally surround a unit in order for it to rout. Ctrl+T is my friend for those very few who prefer a glorious death to understandable retreat.
    And RS2 his very particular in that topic, so some adjustment time is needed for newcomers.
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  9. #9

    Default Re: Units seem a bit too tough

    The battles are definitely designed to be 'more realistic' and, more importantly, encourage reasonable tactics - and it takes time to implement them.

    Battles normally and often lasted hours - even with our compressed time-frame 20 mins surely doesn't seem unreasonable (a standard stack vs stack battle). The vast majority of the time, for trained soldiers, is a lot of maneuvering and pushing and shoving - not actual hack and slash! Too much film and game footage of the last couple of decades has greatly distorted people's expectations - I assure you.

    On the specific, however, always leave a unit somewhere to rout to and they will - surround them and make them fight to the death and they will!
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

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  10. #10
    Earl Dibbles Jr's Avatar Campidoctor
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    Default Re: Units seem a bit too tough

    The tedious battles are the main reason I stopped playing this mod. I think it's fantastic but this is a huge issue for me.

  11. #11

    Default Re: Units seem a bit too tough

    Try the fast battles submod.Thats the only reason why i came back to the mod to be honest.
    That and the fact that garrison scripts are optional(i think there wasnt an option in 2.5)

  12. #12
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    Default Re: Units seem a bit too tough

    more importantly, encourage reasonable tactics
    Well the fights are so slow that you can implet all sorts of tactics even when going out of the room for 5 minutes ,it's too slow.


    Battles normally and often lasted hours -
    These battles didn't take long because the men were staring at each others but because the battle was not continuous and there were lot's of men.

    The vast majority of the time, for trained soldiers, is a lot of maneuvering and pushing and shoving - not actual hack and slash!
    Ahmm you do realise that's that actually a counter argument for your cause?The fights take too long in RS not the manuvering.
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  13. #13
    Domesticus
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    Default Re: Units seem a bit too tough

    If you're trying to win a battle just by having your line of infantry going at it with the AI's, then you're doing it wrong.

  14. #14
    Earl Dibbles Jr's Avatar Campidoctor
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    Default Re: Units seem a bit too tough

    Quote Originally Posted by Grimbold View Post
    If you're trying to win a battle just by having your line of infantry going at it with the AI's, then you're doing it wrong.
    The issue is, no matter what you do it still takes a minimum of 30 minutes to finish a battle. People just don't have the time or patience to do that over and over and over.

  15. #15
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    Default Re: Units seem a bit too tough

    Quote Originally Posted by MrZanyGaming View Post
    The issue is, no matter what you do it still takes a minimum of 30 minutes to finish a battle. People just don't have the time or patience to do that over and over and over.

    I don't mean to sound like a smartass at all, but you're playing the wrong game if you dont have the patience, and this is coming from someone who auto resolves a great deal of battles, even the big ones.

    If you want 5 minute battles, i suggest playing Rome 2.

    I like the way it is now. Hell, most of my stack vs stack battles exaust the timer and im cool with that (i speed it up anyway).

    The fastest way is the obvious way. Flank tactics = fast win

  16. #16

    Default Re: Units seem a bit too tough

    Quote Originally Posted by MrZanyGaming View Post
    The issue is, no matter what you do it still takes a minimum of 30 minutes to finish a battle. People just don't have the time or patience to do that over and over and over.
    Quote Originally Posted by Grimbold View Post
    I don't mean to sound like a smartass at all, but you're playing the wrong game if you dont have the patience, and this is coming from someone who auto resolves a great deal of battles, even the big ones.............
    This - I don't understand myself (and I fight every battle - even the small ones). The whole purpose of the Mod is to:

    - Fight fairly realistic (computerised table-top) battles with superbly crafted units of soldiers (better than ever I saw painted and works of art by their creators)
    - Within a semi-historical campaign environment

    Originally designed for people who wanted even more battles (auto-resolving is just a numbers game and 90% of the Mod is lost if you don't actually battle) and thus created 0turn, I, personally, find 1turn a much better balance to put those battles within a reasonable context. Yes, a turn can average an hour - sometimes 20-30mins if there are no battles. Normally 1-2 battles per turn.

    The Mod is just designed that way -for real lovers of the genre - and there are sub-Mods (including the 'faster battles'). So, if you don't want that - then the Mod isn't for you. No harm, no foul.

    But please - don't complain about the brilliance of the environment that the Mod has created just because you don't want to bother playing it - that's just silly. Not every Mod is for everyone. And seriously, having played Rome2 - if you want faster battles, then that will be a better game for you. You won't be missing anything in RSII that you don't enjoy anyway.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  17. #17
    Cybermat47's Avatar Libertus
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    Default Re: Units seem a bit too tough

    Quote Originally Posted by Grimbold View Post
    If you're trying to win a battle just by having your line of infantry going at it with the AI's, then you're doing it wrong.

    Oh... oops

    But anyway, I installed the faster battles submod. Thank you to everyone who helped!

  18. #18

    Default Re: Units seem a bit too tough

    Flank tactics still take around 20-30 mins to win and its not that simple anyway...
    If people want faster battles why should they have to play Rome 2?
    Someone could just make some options in the launcher for battle speed:
    Fast(~10 mins), Slow(20-30mins) and maybe a Historical setting which would be the slowest.
    I mean we already have options for scripts and formations.

    Its not like everyone will be forced to play with fast battles and it would please everyone.

  19. #19
    Domesticus
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    Default Re: Units seem a bit too tough

    Quote Originally Posted by romanius24 View Post
    Flank tactics still take around 20-30 mins to win and its not that simple anyway...
    If people want faster battles why should they have to play Rome 2?
    Someone could just make some options in the launcher for battle speed:
    Fast(~10 mins), Slow(20-30mins) and maybe a Historical setting which would be the slowest.
    I mean we already have options for scripts and formations.

    Its not like everyone will be forced to play with fast battles and it would please everyone.
    And you already have options for faster battles.

  20. #20
    Sertorio's Avatar Domesticus
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    Default Re: Units seem a bit too tough

    There is, as posted, changed files for faster battles so it's just a matter of change them. Most of my battles in RS2 are fast enough (probably bellow 20min, but i am not counting)for my liking with the unexpected grind once in a while. I usually only reach the timer in sieges, reason why i prefer siege and force the sally. Again Control+T to finish those last pockets of resistance if i am in a hurry. The trick is to try to provoke a massive rout.
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