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  1. #1

    Default CDT when battle end

    any help appreciated

    02:17:19.870 [system.rpt] [always] CPU: SSE2
    02:17:19.870 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    02:17:19.874 [system.io] [always] mounted pack packs/data_0.pack
    02:17:19.925 [system.io] [always] mounted pack packs/data_1.pack
    02:17:19.926 [system.io] [always] mounted pack packs/data_2.pack
    02:17:19.927 [system.io] [always] mounted pack packs/data_3.pack
    02:17:19.928 [system.io] [always] mounted pack packs/data_4.pack
    02:17:19.928 [system.io] [always] mounted pack packs/localized.pack
    02:23:04.199 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs.
    03:21:28.699 [game.script] [error] Script execution error for <label_unit>, at line 1935, in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    03:21:28.699 [game.script] [error] Script execution error for <define_unit_group>, at line 1936, in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u1'
    03:31:26.972 [system.rpt] [error] Sigmar preserve us, Chaos has taken over!


    Closing the gates to save our souls!

  2. #2
    Vossie's Avatar Decanus
    Join Date
    Jan 2013
    Location
    The Netherlands
    Posts
    506

    Default Re: CDT when battle end

    How many units were involved during this battle? If the unit limit is exceeded it will have a higher probability to crash. Lowering your settings could lessen these crashes but I still experience them from time to time.

    Also what factions were fighting each other?
    Imperium Romanum

  3. #3

    Default Re: CDT when battle end

    Quote Originally Posted by Vossie View Post
    How many units were involved during this battle? If the unit limit is exceeded it will have a higher probability to crash. Lowering your settings could lessen these crashes but I still experience them from time to time.

    Also what factions were fighting each other?
    i was helping osland fighting the cowlike monster, so 2 full stacks 1 1/4 stack and enemy 1 full stack.
    There's a unit limit?

  4. #4

    Default Re: CDT when battle end

    Quote Originally Posted by AniMaTheEarth View Post
    i was helping osland fighting the cowlike monster, so 2 full stacks 1 1/4 stack and enemy 1 full stack.
    There's a unit limit?
    Sounds like to many units CTD to me. I Also get it when that happens

  5. #5
    Slurm's Avatar Foederatus
    Join Date
    Apr 2014
    Location
    Planet Gusanulon
    Posts
    45

    Default Re: CDT when battle end

    no unit limit but this mod is very exigent (and weird) in terms of graphics even getting a good card, try taking down the setting to medium level, i had to do the same and worked

  6. #6

    Default Re: CDT when battle end

    well this is my specs 790i ultra, q6600 overclock to 3.2, gtx570, 8gb ram, 1tb diskspace. Kinda of old but can play most recents with no problem.

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