Observing BAI in patch 13 i must admit that few improvements espesialy when AI has inferior number of troops (not inferior quality of troops ).
In such cases AI army tried to find high ground to defend better. In cases that the number of units -despite the diference in quality- AI simply waits the player to have the total control of the battlefield. I am playing in Hard and Very Hard dificulty.
I also notticed that in sieges AI sents to gates more troops inorder to put gates on fire before these troops die (still a suicide never the less).
In few cases AI starts ONLY with one ladder -instead of 4- espesialy when the settelent that defends is level 2!
What changed in siege AI is an attack to a 2nd gate (diversion maybe?) with suicide tarche attack as well.
Here is such an example:
Me as defender in Hard dificulty.
AI siege army of 18 units.
One ladder available instead of 4.
When the unit that has the ladder massacred AI sents 3 full units to set the gate on fire!
In the meanwhile AI sents its only cavalry unit to set up on fire an other gate.
Improvements comparing other patches.
NONE.
AI still uses torches only to destroy gates. Ussualy attacks another gate again with suicide attempts!
The only "improvement" in this patch is that AI sucrifises more units at the same time to achieve the burning of a gate! In the end AI has less than half of its units to brake through gates!
Reinforcements need to be fixed also!
I explain my self.
In M1TW, players could chose how and with what order reinforcements units would apear in battlefield when needed ( Viking Invasion expansion).
In RTW1 player could chose if he would have reinforcements units under his command (enter battlefield when a unit retreated or lost) or AI would have the entire control of the oher armies!
In that scenario AI could control up to 5 armies -3 enemy and 2 reinforcements- but player could not order thos armies atall!
In M2TW with the last expansion player could :
Chose if his reinforcements would apear under his DIRECT commands (one unit that enter battlefield for each unit that would lost) or AI could control reinforcements as well!
The improvement that apeared was that Player in the last case still could command (field marshal) the AI controled reinforcement ARMIES to act :
Defensively
Agresivly
Stay in safe distance and harrass the enemy with range volleys!
In R2TW a player can have uo to 40 units under his commands (actually 2 armies)!
He CAN NOT have any other entire army on the field!
AI spawns units of multiple armies but it CAN NOT HAVE more than 40 units on the field.
My curiocity expanded to PLAYER's siege!
So 3 Legions (20 unit armies) siege a city with 12 units as guarisson, a full stack army and another one waiting as reinforcements!
I select not to have 40 units but AI to control reinforcements.
My reinforcements NEVER APEARED IN BATTLE untill a unit was lost and one unit apeared as reinforcement!
AI defender's reinforcements apeared only when the defenders massacred but it was too late!
In fact 6 armies were in that battle but only faught 3!
If the game would be in RTW1 or M2TW the field would be full of armies spawing from everywhere!
In th efollowing pic you can see (arrows) where game shown me my reinforcements would enter the battle!
QUESTION TO CA DEVELOPERS:
Is that the kind of AI you dream for R2?
Opinion:
Watching defends of cities with that crap AI of yours (see the 1st two pics) i can understand why your legioners do not use pilla in defence!
In that case your inabillity would be MORE OBVIUS!
More observations in post 30





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