I'm currently playing an Oda + Ikko Ikki co-op game with my son on 'Very Hard' difficulty, and one thing we have noticed is that for the most part playing the battles 'in real time' is a bad strategy simply because of the extent to which the AI cheats. You actually get a better, and fairer, result by auto-resolving, which is pretty stupid for a game that sells itself on it's real time battle engine.
Naval battles are the worst example. Once the AI gets fire arrows any ship that comes within range of an AI controlled Bow Kabouya is almost guaranteed to be kindling, and good luck finding a bucket once one of your ships are on fire. By comparison you can surround an enemy admirals ship with a blast furnace of fire arrows and it won't catch fire. The AI clearly has access to asbestos tree's.
On land we have seen some weird cheating by the AI, including a strange scenario where the AI seems to be able to selectively give orders to your troops and order them to attack, or not attack, as it see's fit. This might actually be a bug, but I've found myself having to repeat the same order up to six times before I finally got a unit to respond. The other big issue is with Grouping, where for reason I fail to understand units will random detach themselves from groups in the middle of battles, and if not noticed will end up isolated and create gaps in carefully prepared formations.
On a more positive note, we've found the Auto-Resolve produces pretty good results, and so we are leaving more and more of the battles now to the AI v AI. I just think it's a bit sad that I don't get to command my troops anymore because of these AI cheats.





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