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Thread: New Modder, Need Direction

  1. #1

    Default New Modder, Need Direction

    Hi, i'm completely new to modding M2TW but i'm highly motivated and willing to spend the time reading available tutorials, my question is, is that i have no idea where exactly to start. I've tried a couple of ideas having got as far as finding the Bare Geomod Kingdoms set, but i can never get a campaign to start.

    I'm hoping to make something completely unique and could really use a "how-to for dummies" at this stage for setting up a working custom campaign world. Any thing worth reading to get me started from step one would be really appreciated. I've approached the geomod editor from a few different aspects with hardly any luck at all.

  2. #2
    irishron's Avatar Cura Palatii
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    Feb 2005
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    Default Re: New Modder, Need Direction

    I am moving this from M2 GD to Mod workshop\Tutorials|Miscellaneous as close as I can get being Geomod related and let others move it to its proper home.

  3. #3
    ♔atthias♔'s Avatar dutch speaking
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    Mar 2013
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    Default Re: New Modder, Need Direction

    Moved to the correct location
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

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