I'll be slowly adding to this list all the way up to v2.4. It will be quite large when done because we have already changed so many aspects of the game and will change even more to come.
Features
Battle
- New terrain cursors. All terrains have their own cursor and tooltip.
- Unit names are in original language and english names in short description
- Magic Abilities Removed
- Reworked battles, morale is much more important.
- Morale,fatigue reworked
- Terrain effects overhauled
- Morale overhauled
- Fatigue overhauled
- Naval Combat Overhauled (Mass, Speed, Acceleration, Damage etc etc changed to realistic values)
- Increased unit size options
- Slowed Combat
- Transport Nerf
- Artillery removed for factions that did not use artillery
- Rome 1 style pilum throw for roman units
- Increased artillery ammunition
- Increased gate and wall HP
- All units have realistic weights
- Missiles tweaked to reduce accuracy
- Experience much harder to gain but gives larger bonuses
- Historical Unit Names in local languages (english names in short description)
Campaign
- Increased base siege holdout time for province capitols on 4tpy
- Reduced siege attrition on 4tpy
- multiple tpy modes have increased research and build times and costs
- Army stances overhauled. Much more cultural variation and effects
- The most complex and dynamic seasons overhaul
- Food and Public Order changes. Higher level buildings easier to reach
- Much lower income
- More resources
- Trade with larger empires is more beneficial
- Diplomacy improvements
- Agents tweaked
- Tech trees tweaked and some tech links added
- Campaign AI changes
- New system for AI unit value determination based on unit equipment and ability.
- More options when conquering settlements
- Increased consumption of resources by larger factions
- custom army templates (AI should recruit more realistic armies)
- More historical region and faction names
- slower recruitment for player
- lower replenishment rates
-higher difficulty campaigns should be harder
- increased garrison sizes
Rosters Overhauled:
Rome
Etruscan
Iberian
Celtiberian
Punic
Gaul
Overhauls to be added next update:
Athens
Sparta
Epirus
Syracuse
Rome improved
Bithynia
Rhodos
Knossos
Parthia
Germanics
Included Mods
- Talents Traits and Toadies
- All factions Playable
- Meaningful Resources
- Historical Unit Heights
This is also the new home of the change logs starting from now : see post 2.