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Thread: Seige Battles - AI - Post Patch 12

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  1. #1

    Default Seige Battles - AI - Post Patch 12

    Not sure why this topic has not come up on this sub forum, possibly because its not a mod related issue but I thought I would post to discuss the issues I am getting and if anyone else is getting similar problems.

    Patch 11 seemed to fix some of the early siege AI problems, but post patch 12 I am now getting the following issues -

    > AI sends ladders onto walls but only the units that command them will climb the ladders.
    > AI sometimes torches the gates and then line up in formation just outside the gates and will sit there for the duration of the battle.
    > Reinforcing armies will just stutter their way across the battlefield and around the walls.

    There are many other issues including any sort sensible tactics used by the AI and the mass charge into the gates, but the previous problems are the major ones that spoil any sort of fun because my only solution is to either sally out, auto resolve which is not always possible when outnumbered because of the automatic loss or wait for the battle timer to count down which wastes so much of my time.

    Any fixes or just a discussion so that I know its not just me would be brilliant.

    Thanks all! ++ to the team for this amazing MOD!

  2. #2

    Default Re: Seige Battles - AI - Post Patch 12

    Ok appologies just found another post with the same problem!

    http://www.twcenter.net/forums/showt...AI-destroys-R2

    But I still feel better now ive had my rant!

  3. #3

    Default Re: Seige Battles - AI - Post Patch 12

    ya number 1 is common
    2 i hate this fracking glitch so much its not even funny
    3 define stutter please.

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