Originally Posted by
ezopus2
What I'd like to find out, how exactly the game decides how many of which model to put in the same unit? When there is an armour upgrade, for example, the model combination ratio changes within the unit. Is that info stored somewhere in a txt file or within the model itself? Can I change that without editing the models with milkshape or 3dmax? (I dont have my 3dmax anymore, so please tell me that there is a way)
The probability is random, but you can attempt to control the probability of the groups.
Every group in a model has a comment. Here are two examples of comments from two seperate groups:
Code:
Body
as_light_body_01
0
Body
as_light_body_02
0
The groups with the same first line ("Body") are in the same "pool", and they change with each other.
You can make your own probability by making two of exactly the same group (but with a different name and second comment line of course). You can attempt to increase the influence.
There are two outcomes if there are two groups, let us say, blue armor and red armor. Since the probability is possibly random, there can be more blue than red or vice versa or an equal amount. But you can attempt to "fight this" randomness by making, say, 6 groups blue (duplicated) and 1 group red. Although there is still possibility of having a red majority, it will be very small.
Originally Posted by
ezopus2
Another question: where can I find the blood and mud that spreads over my soldiers after a while, and how can I edit those?
data\overlaytextures
You convert the .texture files to .DDS which is then editable in Photoshop with the Nvidia DXT plugin.
Originally Posted by
ezopus2
I'd be very happy if someone would point me towards the proper tutorial, or explain it in detail, if he/she has the time. I tried to search the forums but either this is considered a n00b question and everyone else knows it, either I dont find the proper keywords to search for, I dunno, fact is that I coundt find any explanation that I could comprehend.
M2TW Index of Modding Tutorials, Resources & Tools
It should have everything you need.