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  1. #1

    Default SAKTI RAJAPUTA:power of the Rajputs (preview videos)

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    +basically this is a off shoot of Another mod I`ve been working on,
    De Sanquine Sanctorum: (blood of the consecrated) a mod about the middle east & India Preview battlefield units for the Punjabi and Rajastan Rajputs and their unit cards

    but I always wanted to make a Rajput mod and I got a lot father than I thought I would creating the Hindu/Indian content, So I cut the map (eliminating everything west of Zahedan, which is the easternmost region of Iran and enlarged the map to the east to include more of India.the map basically is all of modern day Afghanistan/Pakistan and a large part of India
    yes it is a small map, only about a 100 regions and there is only seven factions
    but there already is Vast amount of content plus more! I Intend to add! so far some of that content is:
    all factions have new Battlefield skins and unit cards, almost all ui or campaign Graphics are new,New Menu, campaign and battle music, new accents for the Hindus, of course new religion and culture!
    that is just now! I intend to add many, many events detailing Hindu/Indian Culture and more!

    So start date 950 a.d. end 1150 a.d. 4 turns per year

    Factions:

    Hindu
    the Punjabi Rajputs
    The Rajasthan Rajputs
    the Guji Jurat Rajouts
    the Rajputs of Pradesh
    the Rajputs of Marasthra

    Islamic

    The Mamlakate of Sind
    The Ghaznavids
    the Ghurid Imanate

    Preview vids:

    1. http://youtu.be/OTefXZxpygM

    2.http://youtu.be/HNlJTC15aGI

    3.http://youtu.be/hHdnqek1Lqs

    (these previews are short and do not contain all of the content already in game, (may be 50%) or reflect the finished product but most of the "rough and broad" components of the mod are done!

    like new voices for the Hindu
    all factions re-skinned & new unit cards (except one, damn those Ghurids!)
    the basic map and regions
    new music
    all banners and flags

    but still to do some new buldings, refine everything already done, some minor edb. adjusting and as always with me more UI!
    Attached Thumbnails Attached Thumbnails map_heights.jpg   map_factions.jpg   kingdoms 2014-05-30 14-18-24-57.jpg   kingdoms 2014-05-30 14-18-13-94.jpg   kingdoms 2014-05-30 14-17-47-36.jpg  

    kingdoms 2014-05-30 14-17-16-84.jpg   kingdoms 2014-05-30 14-17-06-73.jpg  
    Last edited by Druvatar De Bodemloze; May 30, 2014 at 04:49 PM.

  2. #2
    Samraat Mahendra Maurya's Avatar Campidoctor
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    Default Re: SAKTI RAJAPUTA:power of the Rajputs

    Nice. This is great, i'd always wanted to see an Indian centric mod in TW, especially in this changing time! By the way, you should add a faction: The Mamalkat of Sindh, Islamic
    Ich bin Kaiser von mauryan reiches

  3. #3

    Default Re: SAKTI RAJAPUTA:power of the Rajputs

    HERE IS A RECAP:

    FACTIONS:

    Hindu~
    the Guji Jurat Rajputs (100% done)
    the Punjabi Rajputs (100% done)
    the Rasasthan Rajputs (100% done)
    the Rajputs of Pradesh (50% done)
    the Mahasthra Rajputs (50% done)

    Islamic~
    the Mamlakate of Sind (100% done)
    the Ghaznavids 75% done)
    the Ghorids (75% done)
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    ok, here is the main menu, faction symbols and campaign (strat ui) menus both cultures
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    Last edited by Druvatar De Bodemloze; May 24, 2014 at 02:04 AM.

  4. #4

    Default Re: SAKTI RAJAPUTA:power of the Rajputs

    ok, here is the final map_regions (I may add one or two here and there though) a small map about 85 regions of these only about 10 will be castles, significant because castles are where you will recruit Elephants (all factions will have them too~) and castles will be the only location to build mines as well~
    this is a small map but I am done choosing its geographic parameters and laying all the regions so all effort now with the map will be refining and perfecting it

    All factions

    are New! ( the Mamlaktate of Sind, the Ghaznavids and Ghurids but I built them myself and have used NO content from "Broken Crescent" or any other mod~)

    all eight factions are re-skinned already and only one of the eight still needs custom unit cards

    already in game
    new accents (for the Hindus) plus religion and culture
    new music for Menus, campaign and battle
    almost every aspect of ui/2d graphics has been changed
    new strat models for Hindu generals and princesses (still to do are diplomats, merchants priests (for the Hindu they will be totally new and called Swami`s)
    and more! in a couple of days I will do a set of preview videos
    Attached Thumbnails Attached Thumbnails map_regions.jpg  

  5. #5

    Default Re: SAKTI RAJAPUTA:power of the Rajputs

    see first post for preview videos

  6. #6

    Default Re: SAKTI RAJAPUTA:power of the Rajputs (preview videos)

    village

    dirt roads (movement)
    trading square (economy)
    small shrine (happiness)
    farms (economy)

    town

    shrine (happiness)
    market (economy)
    farms 1 (economy)
    Barracks (town and spear militia)

    Large town

    paved roads (movement)
    temple (happiness)
    Rajput barracks (town,spear and archer miltias)
    farms 2 (economy)
    Bazaar (economy)
    Brothel( a whole lotta hapiness! HaHa LoL!)

    City

    Raja`s temple (happiness)
    Raja`s Barracks (all militias plus elite units)
    farms3-4 (economy)
    Merchants emporium (economy)
    Raja`s Brothel ( more happiness! LoL)
    silk plantation (economy + happiness)
    Indigo plantation (economy +happiness)
    almond plantation (economy + happiness)
    Vineyard (economy + happiness)

    cities will not upgrade any further but population can grow and grow

    Castles

    wooden castle

    Barracks (peasants)
    small shrine

    castle

    Shrine
    Rajput Barrcks (Militias)
    Stables (Basic mounted units)
    mines

    fortress
    Raja`s Elephant stables (basic mounted units and Elephants)
    Raja`s Barracks (elite castle units)
    Mines +1
    temple
    Raja`s temple


    castles will not upgrade any further but population can grow and grow-

    there is only a small number of base buildings but the total will grow as I research them
    ( and I am building the trees completly new)
    so expect totally new graphics for them!

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