I know this must have been asked and answered before, but I can't find an answer by searching.
What is the exact mechanic behind these two flags? I'm specifically talking about the True|False flags set in the DB and not the ap_damage field which I think I have a good handle on already.
If anyone could explain this, that would be great! Also the behavior behind shield_piercing would be great.
And lastly, for extra credit, if anyone could help be understand exactly how first_stike works, I would be in heaven. I know that in general it models a long weapon like a spear holding a short sword at bay, but how exactly does this work? If no one knows the exact mechanic, then even some general info would be helpful (i.e. does it only affect the initial contact, or is this factor in play for the entire time the two units are battling it out?
Any help whatsoever would be greatly appreciated!!!




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