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Thread: armour_peircing vs. armor_penetrating in the melee_weapons table

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  1. #1

    Default armour_peircing vs. armor_penetrating in the melee_weapons table

    I know this must have been asked and answered before, but I can't find an answer by searching.

    What is the exact mechanic behind these two flags? I'm specifically talking about the True|False flags set in the DB and not the ap_damage field which I think I have a good handle on already.

    If anyone could explain this, that would be great! Also the behavior behind shield_piercing would be great.

    And lastly, for extra credit, if anyone could help be understand exactly how first_stike works, I would be in heaven. I know that in general it models a long weapon like a spear holding a short sword at bay, but how exactly does this work? If no one knows the exact mechanic, then even some general info would be helpful (i.e. does it only affect the initial contact, or is this factor in play for the entire time the two units are battling it out?

    Any help whatsoever would be greatly appreciated!!!

  2. #2

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    About first strike look at the last post here (http://forums.totalwar.com/showthrea...17#post1126717)

  3. #3

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    Quote Originally Posted by Phalangitis View Post
    About first strike look at the last post here (http://forums.totalwar.com/showthrea...17#post1126717)
    Hmm... Not sure I'm getting this. It sounds like that post is describing why spear armed units should have a high charge value, which makes sense to me, but I still don't understand how first_strike would come into play here.

    So for example, let's say you have a unit of pikemen in phalanx who are not going to charge but going to just grind it out against another heavily armored unit with shorter weapons. Would first_strike only affect the initial contact (e.g. the first few seconds). They are going to be at it for something like 10 mins, so the first few seconds are really quite inconsequential, especially given the low damage of pike men, who care who gets the first hit if there will be thousands of traded blows with relatively low damage for each blow?

    But then that's counter intuitive since first_strike seems like it should be a (and maybe even THE) definitive advantage for a unit armed with such long weapons.

    So for me it's important to understand just exactly what the first_strike mechanic does.

  4. #4

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    Quote Originally Posted by ddseddse View Post
    Hmm... Not sure I'm getting this. It sounds like that post is describing why spear armed units should have a high charge value, which makes sense to me, but I still don't understand how first_strike would come into play here.

    So for example, let's say you have a unit of pikemen in phalanx who are not going to charge but going to just grind it out against another heavily armored unit with shorter weapons. Would first_strike only affect the initial contact (e.g. the first few seconds). They are going to be at it for something like 10 mins, so the first few seconds are really quite inconsequential, especially given the low damage of pike men, who care who gets the first hit if there will be thousands of traded blows with relatively low damage for each blow?

    But then that's counter intuitive since first_strike seems like it should be a (and maybe even THE) definitive advantage for a unit armed with such long weapons.

    So for me it's important to understand just exactly what the first_strike mechanic does.
    In the pike example there isnt any charge usually.I think that first strike affects charging units (e.g. eastern spears,spear warriors,hoplites dissengaged from phalanx) and afects few seconds of initial collision..(making charge more fierce..)

  5. #5

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    these are linked with values in KV_Rules:

    armour_melee_penetrating_divisor
    armour_melee_piercing_divisor
    defense_melee_penetrating_divisor
    defense_melee_piercing_divisor


    where you can set how much they should be effective against armor or defense

  6. #6

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    Quote Originally Posted by JaM View Post
    these are linked with values in KV_Rules:

    armour_melee_penetrating_divisor
    armour_melee_piercing_divisor
    defense_melee_penetrating_divisor
    defense_melee_piercing_divisor


    where you can set how much they should be effective against armor or defense
    Thanks, JaM, that's just what I needed!

  7. #7

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    The armour_piercing, armour_penetrating and shield_piercing fields are not used by the game.
    Senior Designer

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  8. #8

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    Quote Originally Posted by Jack Lusted View Post
    The armour_piercing, armour_penetrating and shield_piercing fields are not used by the game.
    Its a very positive feeling to see a senior designer taking part to such threads.Thanks for your points.

  9. #9

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    Quote Originally Posted by Phalangitis View Post
    Its a very positive feeling to see a senior designer taking part to such threads.Thanks for your points.

    Ha, I know. I was hoping for an authoritative reply, but wasn't expecting it to be quite that authoritative.

    Sounds like those flags have been replaced by the ap_damage mechanic. Well, great, that makes everything nice and simple then.

  10. #10

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    Quote Originally Posted by Phalangitis View Post
    Its a very positive feeling to see a senior designer taking part to such threads.Thanks for your points.
    Then how would that differ from simply boosting charge_bonus?

    Is it as simple as charge_bonus is tied to the unit and first_strike is tied to the weapon?

    But first_strike does not seem to be measured in the same units as charge_bonus (i.e. I don't think it is simply added to melee_attack and/or damage). So it's still a big mystery to me.

  11. #11

    Default Re: armour_peircing vs. armor_penetrating in the melee_weapons table

    first strike is probably counted only for first attack (successful or not) then it is no longer used. Charge bonus is active for certain period of time.

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