What can I change in the scripts, so all units will fight to the death? No routing what so ever by even the weakest or troops.
I am not sure why you would want to take away moral. It is a huge part of the game, trust me; removing the moral will not improve the game.
If you must though, go to the file export.descr.units.txt found in the data folder of Hyrule total war.. Each unit has its own thing for satistics. Their will be a line, type in lock_morale.
type Town Guards
dictionary Town_Guards ; Italian Militia
category infantry
class light
voice_type Light
banner faction main_none
banner holy crusade
soldier Town_Guards, 60, 0, 1
officer hyl_flagman3
attributes hide_forest, can_withdraw, free_upkeep_unit
move_speed_mod 1.05
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, melee_blade, piercing, none, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 2, 0, leather
;stat_armour_ex 0, 4, 5, 7, 3, 6, 6, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, -1, 0, 0
stat_mental 9, normal, untrained, lock_morale
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 200, 50, 85, 65, 200, 4, 200
armour_ug_levels 0
ownership hylian, slave
era 0 hylian, slave
era 1 hylian, slave
era 2 hylian, slave
info_pic_dir hylian
card_pic_dir hylian
;unit_info 7, 0, 9
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I don't have the cavalry most of the time to chase routing units. I prefer they fight to the death and I win by using my units efficiently with surrounds and rear charges.
I noticed there are units missing from the roster of most factions but in the scripts they're available. Most likely through the historical battles. I was wondering if I can unlock those missing units for all factions in the freeform campaign?
I must admit, I have enjoyed Stalfos battles where you can't rout the enemy. It makes things far more brutal, so I might do this too!
~~Knowledge is power, and I do not like the feeling of weakness~~
~~If it's a million to one shot, I'll make sure I'm the one~~
If I understood you right, Point_Man, you can integrate the units fairly easily by editing the EDB. The file is pretty self-explanatory. Just find unit's real name from EDU and then copy-paste a recruitment line and voilá. Unless, of course, you want to move units from a faction to another. That takes a bit more effort.
The bad thing about locking morela is that weak but numerous units with low morale (like every kind of militia of any faction) becomes much more useful because of that, and elites lose value because their high morale won´t count and generals are much less useful too. I would recommend to try to surround the enemy completly and force then to fight to the dead instead of removing morale.
i still think the stalfos would be made better if they had very high morale but were still breakable somehow as if there were some level of fear in the undead, after all ikana still flee
I shall consume... consume everything
The difference between Ikana Undead and the Stalfos undead is: Ikana's undead is caused by a curse, while the Stalfos Undead is caused by Necromancy.
Think cursed Pirates from Pirates of the Caribbean as Ikana. And for the Stalfos think of them as Battle droids from Star Wars episode 1(not the Battle droids from "Star Wars: Clone Wars animation".).
A little of topic but I´m curious. Would that kind of behavior be because the Ikanas are not technical dead but more like have their soul trapped in their cursed body for many millennium? that sounds brutal, and awesome lore wise. So stalfos seems to be controlled bodies like machines and Ikanas seems to be trapped souls that somewhat still count as "living" (into the curse of course) things. I haven´t payed attention to that detail until now.
You got it pretty much right fernavliz. Technically the Ikanians aren't even dead, if I have understood right, and in theory could be restored. (Though as William Taggart from DE:HR says: "The body may heal, but the mind is not always so resilient.") They haven't even been in any sort of sleep or anything like that. If I have understood right, they have been in some sort of temporary underworld for quite a long time, and a raging civil war has plagued them for the whole time, meaning that everything they have done for years to end is just murder each others only to be created again to repeat.
The Stalfos are just a pile of bones forced to move, there is practically no intelligence in them whatsoever. It's almost an miracle that they are even able to walk and swing their weapons. Most of them just rot away and collapse while marching, which may make them even more terrible than it would seem. Think about rivers and other fresh water sources with dozens of bodies rotting in them, making the water totally unusable for a long time.
As you wish. However, I seriously lack the energy to install 3.5 just for this, so I will show you the same with my own files. As they are already slightly modded, I will just show you shortly what part belongs to where.
So, the first thing to do, is to find out what the unit's name really is. It may be same as in-game name, but it is rare. Unit name, as shown in the picture, is found in EDU after the "dictionairy" line. It tells what the unit is called in animation, EDB and all the other relevant files. Then the next step is to open EDU and find a structure you think to be sensible to recruit the unit. I strongly suggest you use some building that already produces units as it is considerably easier.
Then you must find a line with some other same factions units. Copy one of the recruitment lines, create a new line with Enter and paste the same line. Then change the unit name to the name you just found from the EDU.
Be warned though, if a faction does not own a unit you try to add, it is more complicated. However, there are a plenty of excellent guides for that in the M2TW modding workshop area. Although none of them uses HTW as an example, the files function just the same way. However, I hope you understand more of the files now.
By removing moral you are removing a ton of strategy from the game.
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West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
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*shrugs* To each his own. I personally like working with/around morale, but if someone would enjoy the game more without it then go for it.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril