after much discussion and testing I compiled a TLDR of my findings:
In the current state of DeI:
early principe > imperial legion 1v1.
- spearmen in general destroys gladius and short swords due to initiative. even an mediocre group of spearmen will destroy a group of elite roman legions or greek swordsmen.
(barbarian long swords do fine because they also have high initiative. in turn they also destroy roman legions and greek swordsmen.)
- initiative is very op, it appears that it behaves like weapon range/priority, if you ever play a fighting game, when both sides attack at once, the higher priority overrides the lower. high initiative units also tend to keep lower initiative units farther away, often out of their attack range. picture pikemen vs. hoplites when you think of high initiative vs. low initiative. initiative completely trumps deadliness.
- most would agree that historically and for game play, that the way it SHOULD be: swordsmen > spearmen > cavalry > swordsman.
gladius vs. longswords - overall should be equal, with gladius being better vs. high armor, and longswords being better vs. low armor. due to the nature of stabbing vs. slashing attacks on mail armor.
After extensive testing, I made the following changes to the unit files:
hoplite spears: -2 damage, -1 initiative (+2 cav bonus to keep their anti cav damage the same)
gladius: +2 damage, +1 deadliness.
longswords: -1 initiative
falx: -1 initiative
greekswords: +1 damage
long spears (anti cav): no change
pikemen: no change
so far from testing by myself and some others, under this system, in a 1v1 between similar tiered units, formation attack on, frontal assault, grass plains, non or equal general influence, the results are:
longswords vs. gladius = even
gladius vs. spearmen = gladius win, decent margin
longswords vs. spearmen = longswords win, decent margin
hoplite phalanx vs. gladius = about even (after full face of pila)
gladius vs. greekswords = gladius small advantage
anti cav spearmen vs. longswords = longswords win, decent to large margin
anti cav spearmen vs. gladius = gladius win, decent to large margin
anti cav spearmen vs. hoplite spears = close
i feel this is a better balance and more historically accurate with swords being > spears while phalanx from the front about breaks even with swords.
gladius being equal to longswords most of the time. while gladius slightly > greekswords as greeks were a hoplite culture and their swordsmen shouldn't be as good as legions.
haven't done much testing with 2h infantry, but they seem to generally destroy other infantry, which is acceptable to me as they are very vulnerable to missles due to lack of shield.
have not done much testing with pikemen, but swordsmen destroy them if they can engage from rear or flank.
heres my modded Pack 1 file if anyone whats to test it and give me feedback
http://depositfiles.com/files/3ls8s11uv
(simply move the first DeI pack file and replace with this)
P.S - the title is merely to get some attention, not to insult the dev's. They took a steaming pile ofand made it into something of worth, i only hope that one day DeI will become the RS II of Rome 2.
and for all you non-devs that are getting butthurt about the title... send me a PM and i will reply with a formal signed apology letter as well as send someone to your house to give you a very special hug!
P.S.S - i guess i missed the point of "TLDR"




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