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Thread: Do cavalry have secondary weapons?

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  1. #1

    Default Do cavalry have secondary weapons?

    Sorry if it's been answered before, but do cavs like cataphracts have secondary weapons with different stats or is it just the animation?

  2. #2
    Zonac's Avatar Miles
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    Default Re: Do cavalry have secondary weapons?

    just animation as far as i know. thats why good shock cav is overall better then melle cav..:/
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  3. #3

    Default Re: Do cavalry have secondary weapons?

    Separate stats for a secondary melee weapon are not currently possible. Pike and shock cavalry units have sword attachments/animations, but they're still considered to be wielding pikes/lances while visually using their swords.

  4. #4
    KAM 2150's Avatar Artifex
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    Default Re: Do cavalry have secondary weapons?

    All melee units have only one value for close combat, only separate ones are for ranged combat. That is why for example phalanx units have the same anti cav value both for pikes and swords.
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  5. #5

    Default Re: Do cavalry have secondary weapons?

    can you ask per script which wapon is used? if so, an ability like stamina switched by script could be an option.

  6. #6
    KAM 2150's Avatar Artifex
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    Default Re: Do cavalry have secondary weapons?

    Do not know. Stamina script only does that you can see the stamina of the unit, but buton does not do anything. Plus not sure how AI would handle it.
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  7. #7

    Default Re: Do cavalry have secondary weapons?

    what a pitty, Rome 1 had secondary cav weapons and we had some cavs with lower charges but AP Secondary weapons like axes/maces and you actually used them for different purposes =\

    plus cataphracts switching to axes that still doing 0 ap dmg and +20 bonus to large is ... lol =\

  8. #8
    Matmannen's Avatar Ordinarius
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    Default Re: Do cavalry have secondary weapons?

    Quote Originally Posted by meerkatology View Post
    what a pitty, Rome 1 had secondary cav weapons and we had some cavs with lower charges but AP Secondary weapons like axes/maces and you actually used them for different purposes =\

    plus cataphracts switching to axes that still doing 0 ap dmg and +20 bonus to large is ... lol =\
    So many issues where overlooked and ignored in the development of Rome II

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