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Thread: A TWC Q&A to CA ?

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  1. #1

    Default Re: A TWC Q&A to CA ?

    Quote Originally Posted by revan.be View Post
    All of these questions were arrived at by looking at the way the best TW mods have done in the past,
    and what logicallly was needed for that to happen behind the scenes.

    Modding:
    Dependencies:
    -Will it be possible to have an is_enemy, is_neutral, is_allied , is_NAP , is_client, is_satrap dependency
    for referencing assets like regions,agents and army's in scripts?

    -Will it be possible to have a dependency that relies on is_in_capital_region,
    whereby i mean capital is the faction in question's capital city ?

    -Will there be a dependency check possile for specific region ownership?
    including a faction capital .

    Triggers:

    -Will loss of specific units be possible to act as a trigger for certain events?

    -Will loss of General/Admiral be possible to act as a trigger for certain events?

    -Will it be possible to have effects happen based on an army,navy or agent being in a specific place,
    defined by a range of campaign map coordinates?
    for example a script that checks this at the end-of-turn for its faction.

    -Will it be possible to have scripts that fire on a faction controlling city X,
    with a check for the factions relation to other factions , including player faction?

    -Will it be possible for triggers to depend on a factions (A) relation range(-100 to +100)
    and/or its alliance/NAP status towards not only player (B)
    but also other factions that are themselves allied to (B)

    Effects:
    -Will we be able to have a scripted event when triggered cause the exchange of control of Region,Armies , Navy's or Agent,
    from one faction including player to another?

    -Will army's,Navies, or agents be spawnable?

    -Will Units for a specific army or navy, identified perhaps through the proposed coords check be spawnable?

    -Will Units perhaps be spawnable upon battle Start? like a garrison script for army's.

    -Will specific paths for perhaps a scriptspawned army navy or agent be scriptable?

    -will it be posible to give a specific army attrition condition , even though it is in good terrain with its faction having enough food?
    A decent deal of these are already possible, I won't go into detail right now, but you just aren't looking hard enough

    Really, what I want from CA is documentation.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  2. #2
    baptistus's Avatar Senator
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    Default Re: A TWC Q&A to CA ?

    Quote Originally Posted by Causeless View Post
    A decent deal of these are already possible, I won't go into detail right now, but you just aren't looking hard enough

    Really, what I want from CA is documentation.
    please, if you find a question which already have an answer, could you note it on your quote, even if you answer "yes it is possible" without more explanation. It will help me a lot ^^ (and I added a question about the documentation)

    so revan.be I will wait for opinion of other modders before to adds your questions
    Last edited by baptistus; June 18, 2014 at 08:41 AM.

  3. #3
    baptistus's Avatar Senator
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    Default Re: A TWC Q&A to CA ?

    add one question about paved roads

    edit: I try to create a topic on the official forum. I am waiting for the approuval of the moderation.
    Last edited by baptistus; June 22, 2014 at 10:21 AM.

  4. #4
    Anna_Gein's Avatar Primicerius
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    Default Re: A TWC Q&A to CA ?

    I would like to ask CA what is the ultimate goal of their game ?

    Do they see it as a rts game of massive size with a campaign mode to offer a dynamic between each battles who are the core feature ? Is it an abstract Empire builder where the goal is to paint in our colour a predetermined map and a more of less identified historical chara-design, something that could be set in any historical era or in a fictionnal universe and work the same way in anycase ? Or is it a realistic strategy game where we are supposed to lead a nation/state and face the same challenge they did historically with a focus on the warfare through it could develop other-thing ?

    I am curious as to know how CA see its own products and what they want to create.

  5. #5
    baptistus's Avatar Senator
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    Default Re: A TWC Q&A to CA ?

    thread closed on the offcial forum + re-ban
    http://forums.totalwar.com/showthrea...to-CA-from-TWC

    so if you have questions, post it here.

  6. #6

    Default Re: A TWC Q&A to CA ?

    1. Will they ever consider giving melee units armed with missiles the option to fire at will with their javelins in stead of having to use them on the charge.
    2. Give an option in the menu to turn auto run on or off (a bit like Shogun 2 had I have been told)
    3. Improve politics system - something very similar to this would be absolutely great : http://forums.totalwar.com/showthrea...should-it-be!?

  7. #7
    baptistus's Avatar Senator
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    Default Re: A TWC Q&A to CA ?

    Quote Originally Posted by JRR View Post
    1. Will they ever consider giving melee units armed with missiles the option to fire at will with their javelins in stead of having to use them on the charge. alreay on the Q&a
    2. Give an option in the menu to turn auto run on or off (a bit like Shogun 2 had I have been told) added
    3. Improve politics system - something very similar to this would be absolutely great : http://forums.totalwar.com/showthrea...should-it-be!? already on the Q&A

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