I would like to know if it is possible to send to CA questions from the users of total war center, as a Q&A ?
I mean an "official" TWC Q&A. No bashing, no stupid questions ect... Maybe if it is an "official" total war center request, we will have some answers ?Because I never have any answer from community manager, even a "I will talk about it to the team " or this kind of answer....
We have only one kind of communication with CA : the rally point. 8 months after the release, I think it is time to send to CA our (last) questions about Rome 2.
On the official forum ( thread closed by the moderation + re-ban so the link is useless)
http://forums.totalwar.com/showthrea...to-CA-from-TWC
Modding
-Would it even be possible to mod pirates into Rome 2 to be like they were in Shogun 2 or slave rebellions in rome 2?
-Will you make the encyclopedia offline and moddable?
- I would like to know if CA can create new "effect_bundle_key" to the "db-->effect_bundles_to_effects_junctions" to connect/link effects to the % of the senate/nobles concil you have to your party.
With these keys, we (modders) should be able to create some good mods for the politic system even if it change anything to the politic itself, but only by adding a range of bonus/malus.
- It seems we can not edit the movement of the transport ships itself since some patchs. Will it be possible to mod it again in the next patchs ? or would it be possible that CA create a "movement point" variable related to each unit in db tables, value being used as the base to calculate unit movement points ?
-will it be possible to add a construction cost to spawn transport ships ?
-Is it possible to have a schedule for the campaign map editor and other editors ?
-Is it possible to have a schedule for documentation of the DB (data base) ect... ?
question which need to be checked
-Will it be possible to have an is_enemy, is_neutral, is_allied , is_NAP , is_client, is_satrap dependency
for referencing assets like regions,agents and army's in scripts?
-Will it be possible to have a dependency that relies on is_in_capital_region,
whereby i mean capital is the faction in question's capital city ?
-Will there be a dependency check possile for specific region ownership?
including a faction capital .
-Will loss of specific units be possible to act as a trigger for certain events?
-Will loss of General/Admiral be possible to act as a trigger for certain events?
-Will it be possible to have effects happen based on an army,navy or agent being in a specific place,
defined by a range of campaign map coordinates?
for example a script that checks this at the end-of-turn for its faction.
-Will it be possible to have scripts that fire on a faction controlling city X,
with a check for the factions relation to other factions , including player faction?
-Will it be possible for triggers to depend on a factions (A) relation range(-100 to +100)
and/or its alliance/NAP status towards not only player (B)
but also other factions that are themselves allied to (B)
-Will we be able to have a scripted event when triggered cause the exchange of control of Region,Armies , Navy's or Agent,
from one faction including player to another?
-Will army's,Navies, or agents be spawnable?
-Will Units for a specific army or navy, identified perhaps through the proposed coords check be spawnable?
-Will Units perhaps be spawnable upon battle Start? like a garrison script for army's.
-Will specific paths for perhaps a scriptspawned army navy or agent be scriptable?
-will it be posible to give a specific army attrition condition , even though it is in good terrain with its faction having enough food?
Campaign
-Are there paved road on the game ? if no is it possible to add paved roads on futur patch ?
-Is there any news about the improvement of the political system ?
-what are the news about new diplomatic options ?
Gameplay
-Do you think about to let the legioners use their pilla in defence in a futur patch ?
-Why was fire at will removed from javelin armed melee infantry units?
-Is it possible to add an option in the menu to turn auto run on or off ?
Technics:
-Why is proper AA not included in the game?
General
-What important lessons have you Creative assembly as a company learned from Rome II and what can we expect to be different with the upcoming total war.
-We have seen Rome II be patched continuously, how many more patches can we approximately expect to come and what is CA most passionate about adding in the future patches?
-Do you feel that some the outrages at Rome II, was justified? And if so to what do you consider valid complaints?
-for you, what is the ultimate goal of the total war serie ?
Other Total war-like game (optional questions)
-Could you give us any information on the Warhammer game being developed?
-We saw Stormrise tackle a futuristic sort of total war, is there any plans for CA to venture into the sci fi space again?
-What has been the greatest hurdles CA has had to overcome as a company, when creating a RTS game past 2010.
-Which total war game is your favourite?
-What improvements can we expect to multiplayer campaign for the upcoming total war.
-Last year we saw THQ go under and SEGA acquire the warhammer IP and Relic studios. How did you guys at CA feel about that?
-will we get demos before future total war games are released again?
-Are there any plans for any future total war games to include Asia?




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