I'm just posting to ask about in-battle .lua scripting. Specifically, not historical battles, but just scripts that'll run in ALL battles. I'm asking because I'm wondering how DeI manages to have abilities for fatigue which are always forced on. It seems logical to me that it must be done in some sort of script because it'd make no sense for CA to code that behaviour in themselves - that's what they've got attributes for. If not, please explain how!

I tried looking inside DeI's pack files but all the scripting stuff seemed to be limited to the campaign map, and although I found various locations that the fatigue abilities were mentioned, I didn't see how they managed to be forced on. All the battle scripting documentation I could find online was several games old and for historical battles, as far as I could tell.

Thanks for reading.