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Thread: Building_unit_allowance PLEASE HELP

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  1. #1

    Default Building_unit_allowance PLEASE HELP

    Does anyone knows why if you try to move a unit forward (e.g. from beeing produce from heavy barrack level 3 to barrack level 1) these changes does not pass? I mean i try to reshcedule some groops and when i move them earlier in tier the game does not accept the changes.Is it linked to startpos or something?On the other hand ig you add a new modded unit no problem there.The game recruits it normaly..Please someone help

  2. #2

    Default Re: Building_unit_allowance PLEASE HELP

    i think i figured it out guys.. will try again later.

  3. #3

    Default Re: Building_unit_allowance PLEASE HELP

    yup solved it.No need for replies.Case closed.

  4. #4
    Sebidee's Avatar Artifex
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    Default Re: Building_unit_allowance PLEASE HELP

    Its a shame no one replied. Your OP is a little unclear though, what were you trying to do though?
    Hey! Check out my mods!
    Over 60 mods on the workshop, and a mod group in steam. Click the icons to see them for yourself!



  5. #5

    Default Re: Building_unit_allowance PLEASE HELP

    Quote Originally Posted by Sebidee View Post
    Its a shame no one replied. Your OP is a little unclear though, what were you trying to do though?
    I think very high of you Sebidee not only for your work but for your friendly attitude and giving nature,I see that mainly you are the one trying to help fellow modders from their tough situations when you can.What i am prepairing i think it is hudge and will change the way we experience campaigns..I not it sounds cocky but i honestly believe that this project will make players enjoy EPIC campaigns.Nedds TON of work and i am alone but hopefully in 10-15 days tops it will be ready.Keep an eye in workshop The secret word is "EPIC" (I just hope that this project is half good from what i dream it to be...)Thanks for offering help.

  6. #6

    Default Re: Building_unit_allowance PLEASE HELP

    sorry for some typos was typing fast..E.g " i not it sounds ..." is in fact " i know it sounds"..

  7. #7

    Default Re: Building_unit_allowance PLEASE HELP

    btw, how did you solve it? having resolution posted here might help somebody else who will run into similar problem later

  8. #8

    Default Re: Building_unit_allowance PLEASE HELP

    It was kind of embarrassing really the problem..I was cloning the rows one after the other but didnt change the key number for the newly cloned rows..The PFM if you dont press the check for errors button sometimes does not shows in red the mistakes..
    I was almost an entire day looking desperatly for the solution to that simple thing..You see when you are too excited someties you make childish mistakes..

  9. #9
    Sebidee's Avatar Artifex
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    Default Re: Building_unit_allowance PLEASE HELP

    So, you aren't going to tell us what you're doing then? What is it!
    Hey! Check out my mods!
    Over 60 mods on the workshop, and a mod group in steam. Click the icons to see them for yourself!



  10. #10

    Default Re: Building_unit_allowance PLEASE HELP

    Dont want to spoil the surprize..hehe But it is going faster than i hoped i think in 4-5 days will be ready (without the p[lay testing..)

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