If you were to risk throwing a date out there, as to when anything would be ready to implement and playable, what time frame would you suggest?
If you were to risk throwing a date out there, as to when anything would be ready to implement and playable, what time frame would you suggest?
Gentlemen, I have one thing to say about this.
You guys are amazing! I hope and pray you guys are able to completely remold the entire system into something truly wonderful. I would love to help however I only have a masters degree in history and have no knowledge of code. So I guess I shall provide moral support then.
c'mon CA give those guys also the sourcecode and everything they need.show yourselfs from your good side
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius
Whoever owns it right now doesn't matter. It was illegal to modify the .exe file, meaning modders couldn't do it, but now this method instead modifies the .exe in RAM - which is perfectly legal and is almost identical to the former except you need to run the game using a launcher. On top of that, CA has confirmed it's legal.
No, CA won't die if modders get more access to current engines. That's a silly stupid assumption, because CA are doing a lot of the hard work. They are making the engine, creating the AI (and yes, it gets flak, but all AI mods are based around CA's AI with different weights), they make the physics engine stuff, and all. The point is, nobody is going to give Rome 1 multicore support, or any huge changes. It's a lot of work, especially because nobody has access to the source code.
And if by "If modders one day break the code engine or something, consider it the end of the pc gaming industry." you mean, "Modders crack the source code from the game", they can't do that. The only way modders can get the source code is by CA giving it to them. And if they did... it's not exactly the end of CA or computer gaming...
And although what the modders are doing is amazing, I wouldn't say it makes them indie game developers. They are still working around the limitations of the Rome 1 engine, and although many can be fixed, there's no doubt that many of the limitations are so ingrained deep into the engine that they cannot be fixed without so much effort it'd be easier to start over!
Last edited by Causeless; May 21, 2014 at 02:51 PM.
This may be stupid of me to ask, but what are DMB/EDU limits? I'm not good with abbreviations.
DMB - desc_model_battle; EDU - export_desc_unit. Located in your data folder, this is where you put your units entries in order to them appear in-game.
Great news on this, well done on all the work so far!
If you're activating a CA inbuilt game function to do that it'd be worth checking how well it works... the one included with M2 sucks slightly! (hogs texture memory and deletes all the RGB distance colours)
for the amount of people that actually need that as a function just using Squid's db editor might be safer!
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The descr_geography.db generator is written from scratch as a C++ module for the launcher. I got around the RGB color issue by introducing custom syntax to descr_geography.txt:
It works rather nice and the conversion can be done both ways descr_geography.db <-> descr_geography.txt. I can release the tool as a separate utility right now if needed.Code:;; ground_type texture_path R G B texture rock ../RTR/data/terrain/battle/test_climate/winter/rock.tga 135 120 97
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I´m not 100% sure, but i think i remember resef trying to implant real bad ai to CaTW . didn´t know if he was successful
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that sounds cool - separate might be good - modders might find it useful elsewhere before/without the launcher, but I don't want to encourage you to get side tracked onto spending time on that
(I'm only involved with M2 now, and the .db for that is slightly different, IWTE can edit it, which means we can avoid CA's re-builder)
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It would be cool (and i think not too difficult, it should be a problem of digging and searching for the right variables) to have these changes:
*Increasing the maximum and minimum camera zoom, both on strat, but especially on the battle map (the actual camera, especially if compared with newer games, is pretty limited). It would be cool zooming in or out more.
*Editing the squallor and distance from capital effects (they are hard coded). For example editing their max and how the distance from capital is affected by the actual tile distance.
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This is an earthquake in the modding scene!!
Congratulations for your incredible work and I hope that all what you are aiming for will be realized!
People are reporting this? Jesus.
The only self-discipline you need is to finish your sandwiches
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I know, but they say several times that they have permission to do so, in this way at least.
The only self-discipline you need is to finish your sandwiches
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