Piracy was very significant in the ancient Mediterranean. It was the reason why Athens and Rome were a few miles from the shore and had separate ports (Piraeus and Ostia), to be safer from the raiders. Also it was a very common source of slaves. It was a very significant threat; to fight them "Pompey was given unlimited access to the Roman treasury, 500 ships, 120,000 infantry, 5,000 cavalry".
I was thinking there could be a pirate lair building for the port slot, like there was in shogun II: http://www.totalwars.ru/encyclopedia...rate_lair.html
Unlike empire or shogun 2, it has a very minor role in the game as pirates cannot be seen or fought. This building could bring a lot of money and trade resources, especially slaves, but damage your diplomatic relationships with other factions. It could also serve to recruit military ships, maybe even a pirate ship unit (similar to the raiding hemiolia) which is very fast in both the campaign and in the battle map, has a pirate crew strong at melee combat and gets a huge bonus from cash gained from sacking settlements. The idea would be that each faction would have the option to become a pirate nation. In this way they would make a lot of easy cash but would have terrible diplomatic relationships. Also, you could form a pirate fleet and go around the Mediterranean sacking undefendend cities and using your superior speed to escape from enemy armies and navies. Historical pirate nations like Cilicia, Crete and Illyria could get special bonus to piracy to promote this activity. I think this would add lots of fun and immersion, the problem would be to make the ai use the pirate fleets to raid. Still, the human player could have a lot of fun being a pirate nation.




Reply With Quote








