Wards.
1. A ward would be based in the castle and not leave this stronghold.
2.
If a player sends his children to another player House: after the child has spent long enough as a ward (perhaps 3 years?) they can receive one extra bonus point in either: wealth, charisma, spymaster, counterspying, assassin, logistician or pathfinder. There is only one bonus point received per wardship so six years as a ward would not come to two extra trait points. A ward cannot gain a trait point in something the lord of the castle does not have proficiency in. (E.g. they cannot gain +1 to spying if the Lord has no such trait)
3.
If a player sends their children to ward at an NPC House: it can have a positive impact on things like how likely this house is to do what the other wants
after the child completes their wardship. (E.g. Trade agreements, be more reluctant to fight/side against the your House, be more likely to join in rebellion etc.). This may be especially useful for LP's with their High Lords and High Lord's with their vassals.
4. Upon the completion of a wardship a child will receive a gift of 10,000 dragons or a tempered steel short weapon or armour to the value of 10,000 dragons from their adoptive family.
5. A family can take on a maximum of 4 wards, with no more than 2 being from outside the region.
Squire/page.
1. A squire is attached to an individual character rather than to a stronghold.
2. Children under the age of 14 will be considered a page.
3. Once over the age of 14 a page becomes a squire and will be expected to accompany his master on the field of battle (in other words they would take part in combat).
4. Upon becoming a squire, the child gains one extra bonus trait point in either: duels, jousting, survival, battles, naval battles, scout or pillager. Again, only one point is available and it can only be chosen from the skills the squire's master possesses. (E.g. no choosing to give your child a +1 in jousting if your master has no jousting ability).
5. At the age of 18 and having been a squire for at least 2 years the squire may be knighted. They will receive a horse (purely RP) from their master and one more extra bonus point in a different skill to the one they improved as a squire. If they are a younger son they may even gain a place in the court of their master's Lord (as an example).
6. Only a knight, or a sitting Lord may take a squire. (No Littlefinger or Varys having a squire). The Ironborn and Northerners can still adopt squires even though they don't follow knighthood, call them shield bearers or something!
7. A knight may have no more than two squires at any given time.
8. Squires cannot be attached to NPC characters or auxes.
9. To prevent abuse; squires can only be sent to other player characters. No attaching your children to uncles or second sons as squires in order to gain cheap bonus points!